Releases: RC-Shadow/arche-extensions
Release list
v2.1.1 - findable buttons, no Rigify required
Fixes two bugs from real use.
Bind Weights no longer demands a Rigify rig. It refused with "No armature found" on a freshly imported garment, because the lookup only checked the object's own armature modifier, its parent, and the Rigify marker - a garment you have just placed on the character has none of those. It now finds the HumGen character directly, and a stock HumGen rig works fine - converting to Rigify was never required.
The buttons are now findable. Appending into HumGen's panels silently does nothing (_draw_funcs stays empty after append(), with no error), which is why they never appeared. The buttons are now registered panels in two tabs:
- inside the HumGen tab
- in its own Arche FX tab
Press N in the 3D view. The panel also shows which rig it resolved, so a missing character is visible before you press anything.
Install: Edit > Preferences > Add-ons > Install from Disk...
v2.0.0 - Arche Extensions
The add-on is now a proper package named Arche Extensions, and there is a real Bind Weights button.
Upgrading? Remove the old single-file Arche FX - HumGen Tools add-on first - both register the same operators and will collide.
New: Bind Weights
Skins any garment using Auto-Rig Pro's PSEUDO_VOXELS binder, which works on a Rigify rig and not just ARP rigs, then cleans up: caps influences at 4, drops dead and non-deform groups, removes bones a garment must never follow, fills unweighted vertices, strips arm bleed off the chest, softens the seam, and normalises every vertex to exactly 1.0.
Measured against HumGen's own weighting on a 29,736-vertex shirt - clipping vertices across 7 poses:
| 7 poses | at rest | |
|---|---|---|
HumGen data_transfer NEAREST |
10,539 | 1,482 |
| ARP pseudo-voxel bind | 3,611 | 321 |
HumGen runs one data_transfer with no cleanup, leaving 72.9% of vertices not summing to 1, a median of 5 influences against the body's 2, and 58 empty vertex groups.
It never touches your body masks
Mask painting stays yours. The binder only changes weights.
Safety
Weights roll back on any failure, your pose is restored, body mask visibility is restored, and the voxel resolution is capped at 8 - resolution 12 ran 221 minutes to 20.5 GB before it had to be killed.
Install: Edit > Preferences > Add-ons > Install from Disk... and pick the zip.
v1.2.0 - remove clothing
Adds a Remove Clothing button and reorganises where the buttons live.
- Remove Clothing (Clothing tab) - deletes garments and the body mask modifiers they added, so you are not left with holes in the body. Modes: Selected Garments, All Clothing, All Footwear, Everything. Confirm dialog lists exactly what will go.
- Clothing tools now live in the Clothing tab; the Rigify re-bind stays in the Pose tab.
HumGen's own delete button is buried in the clothing material sub-panel, one garment at a time, so this is easier to reach and handles bulk removal.
Install: Edit > Preferences > Add-ons > Install from Disk..., replacing any earlier version.
v1.1.0 - clothing tools
Adds two buttons for custom clothing, alongside the existing Rigify re-bind.
- Add to Character Clothing - turn any mesh you have placed on the character into real HumGen clothing (corrective shape keys, drivers, weight painting, parenting).
- Add to Clothing Asset Library - save a single garment to your library. HumGen's own save bundles the whole outfit; this defaults to just the one you selected.
- Re-bind Clothing to Rigify - unchanged from v1.0.0.
Also fixes three things in HumGen's pipeline: restores your body MASK settings instead of forcing them all on, forces a depsgraph update before the weight transfer (without it, background runs produce zero forearm weights), and repairs driver bone targets the Rigify conversion misses (shin).
Install: Edit > Preferences > Add-ons > Install from Disk.... Remove v1.0.0 (archefx_humgen_rebind.py) first.
v1.0.0
Blender add-on that re-binds clothing which stops following the rig after a Human Generator character is converted to Rigify.
Install: Edit > Preferences > Add-ons > Install from Disk... and pick archefx_humgen_rebind.py.
Use: select any part of the converted character, then Sidebar (N) > HumGen > Pose > Rigify > Re-bind Clothing to Rigify.
Fixes vertex group names, the Armature modifier target, and the shape key drivers. Safe to run more than once. Blender 4.0+.