1. Trap Team expects Traptanium Portal
Skylanders: Trap Team expects the Traptanium Portal, and does not work with other variants of the Portal (SA/Giants, SwapForce/Imaginators, and likely SuperChargers/second Imaginators portals). As such, trying to play Trap Team with the emulated Portal leads to getting stuck on the screen saying to use the Traptanium Portal instead of one of the older ones. SuperChargers also has different effects with older portals, as using an older Portal, putting no Skylanders on it, and pressing a certain button on the controller spawns an exclusive character and vehicle (Instant Spitfire and Instant Hot Streak). If implemented, it'd be best to be able to switch between all of the different Portal variants. Fixed by #10061
2. Support for multiple figures at once
8144 already mentions this, but each portal has 3 slots for normal figures, generally 2 for characters and one for magic items, and for the Traptanium and standard SuperChargers portal, an extra slot for traps.
3. Support for "Swap Force" characters
Sorta linked to number 2, but I am unsure if the characters with swappable tops and bottoms use some sort of special protocol to load them through the portal (I haven't tried to use two sets of swappable characters at once).
4. Imaginators character creation
Figures originating from Imaginators have special "identifier" blocks of data that the games use to see if the figure is genuine. Dumps retain these blocks, and work fine, but the character creator does not have the ability to generate them, so created characters will get stuck in an infinite loop of repairing. Will either need to be reverse-engineered, but I haven't found information on how these blocks work anywhere, or someone needs to make a game patch to disable the check.
1. Trap Team expects Traptanium PortalFixed by #10061Skylanders: Trap Team expects the Traptanium Portal, and does not work with other variants of the Portal (SA/Giants, SwapForce/Imaginators, and likely SuperChargers/second Imaginators portals). As such, trying to play Trap Team with the emulated Portal leads to getting stuck on the screen saying to use the Traptanium Portal instead of one of the older ones. SuperChargers also has different effects with older portals, as using an older Portal, putting no Skylanders on it, and pressing a certain button on the controller spawns an exclusive character and vehicle (Instant Spitfire and Instant Hot Streak). If implemented, it'd be best to be able to switch between all of the different Portal variants.
2. Support for multiple figures at once8144 already mentions this, but each portal has 3 slots for normal figures, generally 2 for characters and one for magic items, and for the Traptanium and standard SuperChargers portal, an extra slot for traps.
3. Support for "Swap Force" charactersSorta linked to number 2, but I am unsure if the characters with swappable tops and bottoms use some sort of special protocol to load them through the portal (I haven't tried to use two sets of swappable characters at once).
4. Imaginators character creation
Figures originating from Imaginators have special "identifier" blocks of data that the games use to see if the figure is genuine. Dumps retain these blocks, and work fine, but the character creator does not have the ability to generate them, so created characters will get stuck in an infinite loop of repairing. Will either need to be reverse-engineered, but I haven't found information on how these blocks work anywhere, or someone needs to make a game patch to disable the check.