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Unlit View

RedCraft86 edited this page Oct 4, 2026 · 6 revisions

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Fog and Shadows can make certain out of bounds areas almost impossible to navigate without aimlessly walking around or using scan very frequently.

This feature renders the foliage and terrain using an "unlit" shader (which is a term used in engines like Unreal Engine) where instead of calculating things like lighting, fog, or other shading features, the renderer simply displays the base-color/albedo/diffuse texture of the objects. This makes the scene completely lose depth but makes it easier to navigate in situations where there's excessive fog or shadows.

Note: This also lets you see underwater easily.

Known Issue: This feature only applies the effects to foliage and terrain. It does not apply to your Operators or other NPCs as the number of shader variants end up being excessive to apply for everything.

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