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Rifa edited this page Aug 22, 2026
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Welcome to the official Camera Culling documentation portal. Camera Culling is a high-performance, client-side rendering optimization mod for Minecraft 26.1.2, 26.2, and 26.3 developed under the Vanilla Outsider philosophy.
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
Camera Culling is developed under the strict 1 JAR 1 Version law. Select your targeted Minecraft version below to enter its dedicated, isolated documentation tree:
| Targeted Minecraft Version | Mod Release Version | Java Runtime | Build Tooling | Dedicated Wiki Portal |
|---|---|---|---|---|
| Minecraft 26.1.2 | 1.10.2+26.1.2 |
Java 25+ | Fabric Loom 1.15.5 | 👉 Enter MC 26.1.2 Wiki |
| Minecraft 26.2 | 1.10.1+26.2 |
Java 25+ | Fabric Loom 1.15.5 | 👉 Enter MC 26.2 Wiki |
| Minecraft 26.3 | 1.10.1+26.3 |
Java 25+ | Fabric Loom 1.15.5 | 👉 Enter MC 26.3 Wiki |
| Optimization System | Primary Mechanism | Performance Benefit |
|---|---|---|
| Zero-Allocation Raycast Engine | Primitive-coordinate sightline checking | Eliminates JVM Young-Gen GC pause spikes during camera turning |
| Anti-Flicker Temporal Hysteresis | Adaptive 4/8/12-frame distance grace buffer | Eliminates edge grazing and view-bobbing flicker |
| 2-Sided Sign Text Culling | Face normal vector dot products ( |
50%–100% reduction in sign text draw calls |
| Particle Occlusion Culling | 4m safety bubble + visual clip raycasts | Unrenders underground & occluded particle quads |
| Animation Culling | Texture atlas upload suppression | Freezes 3D block animations and off-screen texture uploads |
| Mob Crowd Overdraw Defense | 16m fast-fail + 1.5m cluster density caps | Eliminates lag spikes in cramming mob pens & farms |
| Distance Texture LOD | 3-tier OpenGL mipmap bias ( |
Drastically reduces VRAM fillrate on distant herds |
| Boss & Mini-Boss Immunity | Dynamic health thresholds & name heuristics | Prevents gameplay-breaking culling of bosses |
| Two-Tier Immunity Blacklist | Local client JSON + Server admin sync | Custom whitelist for companion mobs |
| Block Entity Culling | 6-sided solid enclosure detection | Skips render extraction for encased chests and blocks |
- Version Compatibility & Lifecycle Matrix
- Minecraft 26.1.2 Documentation Tree
- Minecraft 26.2 Documentation Tree
- Minecraft 26.3 Documentation Tree
Developed by Dasik (Rifaditya) | Licensed under GNU General Public License v3.0 (GPLv3)
Camera Culling Documentation • Part of the Vanilla Outsider Collection
Author: Dasik (Rifaditya) • Licensed under GNU General Public License v3.0 (GPLv3)
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits ahead of public release builds on CurseForge/Modrinth.
- MC 26.3 Overview
- Entity Occlusion Culling
- Block Entity Culling
- Sign & Hanging Sign Culling
- Particle & Animation Culling
- Mob Crowd Overdraw Defense
- Distance Texture LOD
- Boss & Blacklist Immunity
- Temporal Hysteresis & Math
- Commands & Configuration
- GUI Configuration (YACL)
- Debug Tracing & Diagnostics
- Architecture & Mixins
- Developer Setup & Building
- API & Mod Integration
- MC 26.2 Overview
- Entity Occlusion Culling
- Block Entity Culling
- Sign & Hanging Sign Culling
- Particle & Animation Culling
- Mob Crowd Overdraw Defense
- Distance Texture LOD
- Boss & Blacklist Immunity
- Temporal Hysteresis & Math
- Commands & Configuration
- GUI Configuration (YACL)
- Debug Tracing & Diagnostics
- Architecture & Mixins
- Developer Setup & Building
- API & Mod Integration
- MC 26.1.2 Overview
- Entity Occlusion Culling
- Block Entity Culling
- Sign & Hanging Sign Culling
- Particle & Animation Culling
- Mob Crowd Overdraw Defense
- Distance Texture LOD
- Boss & Blacklist Immunity
- Temporal Hysteresis & Math
- Commands & Configuration
- GUI Configuration (YACL)
- Debug Tracing & Diagnostics
- Architecture & Mixins
- Developer Setup & Building
- API & Mod Integration