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Exact Normals
Romain Guimbal edited this page Jun 8, 2026
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By default SP doesn't calculate accurate normals on NURBS and Bezier patches because it has a significant performance cost. However you can switch it on per object, from the N panel or from the meshing modifier. Most the difference is on boundaries.
For further quality you can enable EEVEE high quality normals
| Default | Exact | Exact + High Quality |
|---|---|---|
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