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Exact Normals

Romain Guimbal edited this page Jun 8, 2026 · 3 revisions

By default SP doesn't calculate accurate normals on NURBS and Bezier patches because it has a significant performance cost. However you can switch it on per object, from the N panel or from the meshing modifier. Most the difference is on boundaries.

For further quality you can enable EEVEE high quality normals

N-panel toggle (applies to selected object)

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Modifier toggle

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Comparison

Default Exact Exact + High Quality
normals default normals exact normals exact + high quality

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