-
-
Notifications
You must be signed in to change notification settings - Fork 6
Procedural modeling with SP
Romain Guimbal edited this page Aug 25, 2026
·
8 revisions
- Every SP object can support your own GeometryNodes modifiers, but each object is limited to a single shape except for Compounds. Make a compound to start:
Shift+A>Surface>Compound - Add a GeometryNodes modifier to it (necessarily on top of the compound meshing modifier), create a new node group and edit the node tree.
- GeometryNodes compatible with SP must have the following :
- The output must be made only of instances with a shape type attribute (on the instance domain).
- To add it, use a
SP - Set Patch Instance Typenode group on your instances and select your desired type. - Each shape instance must contain exactly what other SP object meshes contain : Some control geometry with some attributes on it
- Look at pre-made shapes in the assets. They are examples for how to make procedural setups.
- Use vertices indices to select and move them
-
SP - Grid coordinatesnode gives you the row and column index of points