Skip to content

SP Bezier Patch Meshing

Romain Guimbal edited this page Jun 14, 2026 · 1 revision

MODIFIER MESHING

Trim Contour

Scaling Method

Method to interpret the trim contour coordinates.

  • Fit Contour : Adjusts depending on drawn contour.
  • UV : [0,1]x[0,1] Range

Exact Normals

Normals generated by default are bent at the border. You can fix this issue by enabling "Exact Normal" (disabled by default because of poor performances).

It generates an attribute "SP_Normals" you can reuse directly in your materials or with the "SP - Patch Normals" asset node group used as normal of your material

Smooth shading

Apply it the standard blender way.

Smooth shading is enabled if the first face of the control grid is shaded smooth

← Previous  |  Next →

Clone this wiki locally