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SameAccord edited this page Oct 18, 2026
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Food depreciation (Diminishing Returns and Food Spoilage) can be controlled two ways.
Change these with /gamerule in a world (needs cheats or operator), or under Player in the
Edit Game Rules screen when creating a world.
| Game rule | Default | What it does |
|---|---|---|
plateful:diminishing_returns |
true |
Repeated foods restore less |
plateful:repeat_penalty_percent |
25 |
How much less a food restores per recent repeat (0-100) |
plateful:food_spoilage |
true |
Carried food goes stale and rots |
plateful:food_spoil_days |
10 |
In-game days until food rots (1-1000) |
Examples:
/gamerule plateful:food_spoilage false
/gamerule plateful:repeat_penalty_percent 10
/gamerule plateful:food_spoil_days 30
config/plateful.json is created the first time the game starts. It sets the default value of each game rule above
for new worlds, plus a few settings that apply everywhere. Restart the game after editing it.
{
"diminishing_returns": true,
"repeat_penalty_percent": 25,
"minimum_percent": 25,
"meals_remembered": 6,
"food_spoilage": true,
"food_spoil_days": 10,
"vanilla_food_spoils": false
}| Setting | Default | What it does |
|---|---|---|
diminishing_returns |
true |
Default for the plateful:diminishing_returns game rule |
repeat_penalty_percent |
25 |
Default for plateful:repeat_penalty_percent
|
minimum_percent |
25 |
The lowest a repeated food can drop to |
meals_remembered |
6 |
How many recent meals count towards the repeat penalty |
food_spoilage |
true |
Default for the plateful:food_spoilage game rule |
food_spoil_days |
10 |
Default for plateful:food_spoil_days
|
vanilla_food_spoils |
false |
Whether vanilla food spoils too |
Lines starting with _ in the file are just explanations and can be ignored. Changing the file doesn't change worlds
that already exist; use /gamerule for those.
Plateful is licensed under the MIT License.
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