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Releases: SaraKale/Model-To-PMX

ModelConvert v1.1.8

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@github-actions github-actions released this 13 Oct 15:35

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Platform Architecture File
Windows x64 ModelConvert-v1.1.8-windows-x64.zip
Windows ARM64 ModelConvert-v1.1.8-windows-arm64.zip
macOS Intel (x64) ModelConvert-v1.1.8-macos-x64.zip
macOS Apple Silicon (ARM64) ModelConvert-v1.1.8-macos-arm64.zip
Linux x64 ModelConvert-v1.1.8-linux-x64.zip
Linux ARM64 ModelConvert-v1.1.8-linux-arm64.zip

Windows users choose x64 (most computers), while macOS users choose ARM64 (M1/M2/M3 chips).
Windows 用户选 x64(绝大多数电脑),macOS 用户选 ARM64(M1/M2/M3 芯片)。
Windows 用戶選 x64(絕大多數電腦),macOS 用戶選 ARM64(M1/M2/M3 芯片)。
Windows ユーザーは x64 (ほとんどのコンピュータ) を选択し、macOS ユーザーは ARM64 (M1/M2/M3 チップ) を选択します。

Full Changelog: v1.1.7...v1.1.8

2026-10-14 v1.1.8:Fixed some issues with Unity package conversions, and added an option in the FBX settings to preserve meshes without materials.
2026-10-14 v1.1.8:修复部分 unitypackage 转换问题,FBX选项增加保留无材质网格选项。
2026-10-14 v1.1.8:修復部分 unitypackage 轉換問題,FBX選項增加保留無材質網格選項。
2026-10-14 v1.1.8:一部のUnityパッケージの変換に関する問題を修正し、FBXオプションに「マテリアルなしのメッシュを保持する」オプションを追加しました。

ModelConvert v1.1.7

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@github-actions github-actions released this 07 Oct 14:11

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Platform Architecture File
Windows x64 ModelConvert-v1.1.7-windows-x64.zip
Windows ARM64 ModelConvert-v1.1.7-windows-arm64.zip
macOS Intel (x64) ModelConvert-v1.1.7-macos-x64.zip
macOS Apple Silicon (ARM64) ModelConvert-v1.1.7-macos-arm64.zip
Linux x64 ModelConvert-v1.1.7-linux-x64.zip
Linux ARM64 ModelConvert-v1.1.7-linux-arm64.zip

Windows users choose x64 (most computers), while macOS users choose ARM64 (M1/M2/M3 chips).
Windows 用户选 x64(绝大多数电脑),macOS 用户选 ARM64(M1/M2/M3 芯片)。
Windows 用戶選 x64(絕大多數電腦),macOS 用戶選 ARM64(M1/M2/M3 芯片)。
Windows ユーザーは x64 (ほとんどのコンピュータ) を选択し、macOS ユーザーは ARM64 (M1/M2/M3 チップ) を选択します。

Full Changelog: v1.1.6...v1.1.7

2026-10-07 v1.1.7: Fixed the issue where FBX imports did not recognize textures.
2026-10-07 v1.1.7:修复FBX导入未识别贴图的问题。
2026-10-07 v1.1.7:修復FBX導入未識別貼圖的問題。
2026-10-07 v1.1.7:FBXインポートでテクスチャが認識されない不具合を修正しました。

ModelConvert v1.1.6

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@github-actions github-actions released this 04 Oct 18:08

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Platform Architecture File
Windows x64 ModelConvert-v1.1.6-windows-x64.zip
Windows ARM64 ModelConvert-v1.1.6-windows-arm64.zip
macOS Intel (x64) ModelConvert-v1.1.6-macos-x64.zip
macOS Apple Silicon (ARM64) ModelConvert-v1.1.6-macos-arm64.zip
Linux x64 ModelConvert-v1.1.6-linux-x64.zip
Linux ARM64 ModelConvert-v1.1.6-linux-arm64.zip

Windows users choose x64 (most computers), while macOS users choose ARM64 (M1/M2/M3 chips).
Windows 用户选 x64(绝大多数电脑),macOS 用户选 ARM64(M1/M2/M3 芯片)。
Windows 用戶選 x64(絕大多數電腦),macOS 用戶選 ARM64(M1/M2/M3 芯片)。
Windows ユーザーは x64 (ほとんどのコンピュータ) を选択し、macOS ユーザーは ARM64 (M1/M2/M3 チップ) を选択します。

Full Changelog: v1.1.5...v1.1.6

2026-10-05 v1.1.6:Fix path length limit; fix metadata files (asset.meta / pathname / preview.png) overwriting each other when unpacking a unitypackage.
2026-10-05 v1.1.6:修复路径长度限制;修复 unitypackage 解包时元数据文件(asset.meta / pathname / preview.png)互相覆盖的问题。
2026-10-05 v1.1.6:修復路徑長度限製;修復 unitypackage 解包時元數據文件(asset.meta / pathname / preview.png)互相覆蓋的問題。
2026-10-05 v1.1.6:パス長の制限を修正;unitypackage 展開時にメタデータファイル(asset.meta / pathname / preview.png)が上書きされる問題を修正。

ModelConvert v1.1.5

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@github-actions github-actions released this 02 Oct 15:55

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Platform Architecture File
Windows x64 ModelConvert-v1.1.5-windows-x64.zip
Windows ARM64 ModelConvert-v1.1.5-windows-arm64.zip
macOS Intel (x64) ModelConvert-v1.1.5-macos-x64.zip
macOS Apple Silicon (ARM64) ModelConvert-v1.1.5-macos-arm64.zip
Linux x64 ModelConvert-v1.1.5-linux-x64.zip
Linux ARM64 ModelConvert-v1.1.5-linux-arm64.zipz

Windows users choose x64 (most computers), while macOS users choose ARM64 (M1/M2/M3 chips).
Windows 用户选 x64(绝大多数电脑),macOS 用户选 ARM64(M1/M2/M3 芯片)。
Windows 用戶選 x64(絕大多數電腦),macOS 用戶選 ARM64(M1/M2/M3 芯片)。
Windows ユーザーは x64 (ほとんどのコンピュータ) を选択し、macOS ユーザーは ARM64 (M1/M2/M3 チップ) を选択します。

Full Changelog: v1.1.4...v1.1.5

update log:
2026-10-02 v1.1.5: Added version checking and fixed some crashes after dragging into MMD after VRM→PMX conversion.
2026-10-02 v1.1.5:增加版本检测,修复部分 VRM→PMX 转换后拖入MMD闪退问题。
2026-10-02 v1.1.5:增加版本檢測,修復部分 VRM→PMX 轉換後拖入MMD閃退問題。
2026-10-02 v 1.1.5:バージョン検出を追加し、VRM→PMX変換の一部を修復した後、MMDフラッシュバック問題をドラッグします。

ModelConvert v1.1.4

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@github-actions github-actions released this 01 Oct 05:05

2026-10-01 v1.1.4:Added the XPS → PMX option.

New Contributors

Full Changelog: v1.1.3...v1.1.4

ModelConvert v1.1.3

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@SaraKale SaraKale released this 27 Sep 11:14

If necessary Windows, macOS, Linux (x64 and ARM64),Please download it here.:
https://github.com/ulyssas/Model-To-PMX/releases/tag/v1.1.3_multi

2026-09-27 v1.1.3: Fixed the scaling issue after converting uemodel to PMX, and added an option in UE to automatically align to the reference model.

ModelConvert v1.1.2

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@SaraKale SaraKale released this 25 Sep 05:26

2026-09-25 v1.1.2
Added PMX → FBX and PMX → psk/pskx options; the output files will be saved in a folder with the same name.

ModelConvert v1.1.1

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@SaraKale SaraKale released this 24 Sep 16:11

2026-09-24 v1.1.1:
Added the psk/pskx → PMX option and removed toon.

ModelConvert v1.0.9

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@SaraKale SaraKale released this 21 Sep 13:10

2026-09-21 v1.0.9
Fixed the uemodel (ZSTD) → PMX conversion issue.

ModelConvert v1.0.8

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@SaraKale SaraKale released this 18 Sep 17:32

2026-09-19 v1.0.8
Added .uemodel file conversion functionality and fixed several issues.