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Hotfix 1.3: Active Effects

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@Savantford Savantford released this 22 Aug 00:59
· 3 commits to main since this release

Hail!

This hotfix follows system update 0.10 and adds Active Effects for calculating the Characters' Defense Score and Natural Defense.

In addition, it fixes Aym's Magical Implement and Bandit Captain's Leadership that had minor bugs.

That's all!

Module Information and Installation Guide: https://github.com/Savantford/foundry-wwquickstart#readme
Issues Board: https://www.notion.so/gado-publishing/6b9d1ea2e59040e6b81a7cd367b9ef12?v=27d72a4299ab4bf889104f49b9f629aa

Character Sheets

Changes

  • Armor and Shield items equipped by Characters now change their (Natural) Defense through Active Effects.
  • Natural Defense is now calculated by Active Effects, using each Character's Novice Paths (override) and Ancestries (bonus or malus).

Bug Fixes

  • Aym's Magical Implement no longer has an attribute assigned to roll.
  • Bandit Captain no longer has "(Aura 5)" displayed twice in Leadership's description.