Releases: Savantford/foundry-wwquickstart
Release list
Quick Start Module, Hotfix 1.5: Effect & Weapon Improvements
Hail!
This update is a bit bulkier than the last ones, because I had to fix a lot of issues caused by the system hotfix 0.12.1.
However, the sheets look much more cleaner and a bit more automated now!
I also had to bring down the token images originally used by Nory, since they were meant to be used in their own game. Sorry!
Once Shadow of the Weird Wizard has more art released, I'll swap the placeholder images with official ones!
That's all.
See you around!
General Changes
- Changed minimum Foundry version requirement to v11 on module.json. The compendium module never worked in v10 to begin with!
- Removed the token images originally used by Nory as placeholders. They were taken from Shadow of the Demon Lord. Weird Wizard ones will be used when they are available!
- Krunk's Great Hammer and Mog's Maul are now properly flagged as Shattering, and thus no longer need 2 entries each!
- Aym token size is no longer 0.5 by default.
- Assigned Damage as the primary token bar for all creatures.
- All creature tokens show Damage / Current Health bar for owners.
Improved Effects
- Krunk's Hulking and Zea's A Cut Above are now applied automatically (while toggled on, as the default).
- Murderer's and Horror's Rampage can now be toggled on/off for the extra damage to be applied. No more duplicated entries for the weapons!
Module Information and Installation Guide: https://github.com/Savantford/foundry-wwquickstart#readme
Issues Board: https://www.notion.so/gado-publishing/Shadow-of-the-Weird-Wizard-s-Foundry-System-Module-59094762fce441269199d10747e1c807
Quick Start Module, Hotfix 1.4: Inline Rolls & Weapon Properties
Hail!
This hotfix improves the Compendium by two main ways:
- The addition of inline rolls to descriptions.
- Assigning the correct Weapon Properties to make use of automations!
There is also a bunch of small fixes and improvements here and there.
Hope you enjoy it!
Module Information and Installation Guide: https://github.com/Savantford/foundry-wwquickstart#readme
Issues Board: https://www.notion.so/gado-publishing/6b9d1ea2e59040e6b81a7cd367b9ef12?v=27d72a4299ab4bf889104f49b9f629aa
General Changes
- Added inline rolls to all descriptions. You can click on a description to trigger it. [[/roll 1d6]]
Character Changes
- Soldier V's Grind The Gears is now rollable (luck roll).
- Zea's A Cut Above is now rollable (luck roll with 1 boon).
- Zea's Holy Symbol is now rollable (Will roll).
Enemy Changes
- Bandit Captain now has one Battle Axe entry instead of 2. We did it!
- Horror's Rampage now can have the damage rolled.
- Infamous Bandit now has a 20+ Attack Rider.
- Mog now has a Maul (vs Objects) entry. It will go away once I automate properties further.
- Murderer's Battle Axe entries reduced from 4 to 2! One day it will be a single, neatly automated one...
- Murderer's Aggressive's extra damage is now rollable.
Bug Fixes
- Reset Weapon Properties were fixed.
- Fixed a remaining [x]s showing up on descriptions.
- Zea's Mystic Ward no longer has Mystic Ward in its description.
- Zea's Shield was categorized as Weapon, it's not in the Generic category.
- Horror's Weaponized Appendages (Rampage) now deals 5d6 damage, instead of the base 3d6.
Hotfix 1.3: Active Effects
Hail!
This hotfix follows system update 0.10 and adds Active Effects for calculating the Characters' Defense Score and Natural Defense.
In addition, it fixes Aym's Magical Implement and Bandit Captain's Leadership that had minor bugs.
That's all!
Module Information and Installation Guide: https://github.com/Savantford/foundry-wwquickstart#readme
Issues Board: https://www.notion.so/gado-publishing/6b9d1ea2e59040e6b81a7cd367b9ef12?v=27d72a4299ab4bf889104f49b9f629aa
Character Sheets
Changes
- Armor and Shield items equipped by Characters now change their (Natural) Defense through Active Effects.
- Natural Defense is now calculated by Active Effects, using each Character's Novice Paths (override) and Ancestries (bonus or malus).
Bug Fixes
- Aym's Magical Implement no longer has an attribute assigned to roll.
- Bandit Captain no longer has "(Aura 5)" displayed twice in Leadership's description.
Hotfix 1.2: Quick Start v6
Hail!
This hotfix updates the module with the v6 of the Quick Start material, while also fixing a few bugs and trimming weapon properties.
Manifest URL: https://github.com/Savantford/foundry-wwquickstart/releases/download/1.2/module.json
Module Information and Installation Guide: https://github.com/Savantford/foundry-wwquickstart#readme
Issues Board: https://www.notion.so/gado-publishing/6b9d1ea2e59040e6b81a7cd367b9ef12?v=27d72a4299ab4bf889104f49b9f629aa
Changes
- Removed irrelevant weapon properties on weapons, since weapon property descriptions are not in the Quick Start material.
- Changed a few relevant properties on weapons to be straight to the point (such as swapping "Long" for "Reach +2").
- Removed Shields as weapon options to reflect the Quick Start.
- Critical Success (Krunk & Soldier V) had its description updated.
- Ghost's Chilling Touch and Spiritual Possession and Haunt's Frightening Appearance no longer have
(action; at-will)listed on their descriptions. - Murderer's Brutal property logic is applied to the Battle Axe's damage (reroll 1s).
- Murderer's Aggressive is no longer (1/minute).
- Murderer's Down But Not Dead is no longer (1/hour).
Bug Fixes
- Fixed Soldier V and Zea's Shields not rolling Strength.
- Some descriptions had a [X] character on them. They were fixed.
Hotfix 1.1: Improved Readme and System Version Verification
Hail!
This small hotfix improves the readme file by stating that you first need to install the game's system, while also making sure it cannot be installed if a version lower than 0.8.0 is not installed.
Manifest URL: https://github.com/Savantford/foundry-wwquickstart/releases/download/1.1/module.json
Module Information and Installation Guide: https://github.com/Savantford/foundry-wwquickstart#readme
Issues Board: https://www.notion.so/gado-publishing/6b9d1ea2e59040e6b81a7cd367b9ef12?v=27d72a4299ab4bf889104f49b9f629aa
Version 1.0: Initial Release!
Hail!
Nothing much to say besides: here is the fucking Quick Start module, fellas!
This is the initial release. Expect some things to be broken, so make sure to report them!
A big thanks to Nory for helping with the initial filling of all the actor sheets!
If you have any questions, bugs to report or feedback to make, please share them in our Discord channels.
Thank you for the support!
Manifest URL: https://github.com/Savantford/foundry-wwquickstart/releases/download/1.0/module.json
Module Information and Installation Guide: https://github.com/Savantford/foundry-wwquickstart#readme
Issues Board: https://www.notion.so/gado-publishing/6b9d1ea2e59040e6b81a7cd367b9ef12?v=27d72a4299ab4bf889104f49b9f629aa