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Quick Start Module, Hotfix 1.5: Effect & Weapon Improvements

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@Savantford Savantford released this 08 Sep 22:36

Hail!

This update is a bit bulkier than the last ones, because I had to fix a lot of issues caused by the system hotfix 0.12.1.

However, the sheets look much more cleaner and a bit more automated now!

I also had to bring down the token images originally used by Nory, since they were meant to be used in their own game. Sorry!

Once Shadow of the Weird Wizard has more art released, I'll swap the placeholder images with official ones!

That's all.

See you around!

General Changes

  • Changed minimum Foundry version requirement to v11 on module.json. The compendium module never worked in v10 to begin with!
  • Removed the token images originally used by Nory as placeholders. They were taken from Shadow of the Demon Lord. Weird Wizard ones will be used when they are available!
  • Krunk's Great Hammer and Mog's Maul are now properly flagged as Shattering, and thus no longer need 2 entries each!
  • Aym token size is no longer 0.5 by default.
  • Assigned Damage as the primary token bar for all creatures.
  • All creature tokens show Damage / Current Health bar for owners.

Improved Effects

  • Krunk's Hulking and Zea's A Cut Above are now applied automatically (while toggled on, as the default).
  • Murderer's and Horror's Rampage can now be toggled on/off for the extra damage to be applied. No more duplicated entries for the weapons!

Module Information and Installation Guide: https://github.com/Savantford/foundry-wwquickstart#readme
Issues Board: https://www.notion.so/gado-publishing/Shadow-of-the-Weird-Wizard-s-Foundry-System-Module-59094762fce441269199d10747e1c807