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RELEASE B17

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@opZywl opZywl released this 24 Jun 03:25

What's Changed

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NextGen ClickGUI

  • In-game web ClickGUI rendered via an embedded browser
  • MultiSelect, KeyBind and Vec3 config value types with ClickGUI editors
  • ToggleableValueGroup and ModeValueGroup config types
    ~ ClickGUI rendered in-game via a persistent pre-warmed embedded browser for instant opens
    ~ Editable font setting in the web ClickGUI
    ~ ClickGUI static mode via query params
    ~ Neverlose-style ClickGUI header with icon chip and animated scoped search panel
    ~ Draggable ClickGUI/Settings top nav, movable anywhere on screen and shared across styles
  • FileValue config type with a crash-safe file picker (ValueKind.FILE) and a fileValue() builder DSL, rendered across every style
  • CurveValue config type with control-point sampling (ValueKind.CURVE) and a builder, rendered as an interactive curve graph across every style
  • Config value aliases so renamed settings still load (rename-safe configs)
  • Setting descriptions shown as hover tooltips in the native ClickGUI styles
  • High-quality on-demand glyph caching for non-ASCII characters instead of the blurry vanilla fallback
    ~ Complete config value-type parity across all ClickGUI styles
    ~ Setting descriptions made overridable per module
  • SideGui UI launcher with functional cards — HUD Designer, Font Manager, Alt Manager, Spotify, HUD, Configs and Capes (replacing the Coming Soon placeholders), with rounded cards and an animated hover glow
  • 12 color themes via a unified themeGradient, registered in the SideGui grid
    ~ In-game browser assets re-download on demand with a failure log

Main menu & screens

  • NextGen-style main menu redesign with cards, panels and font-icon dock
  • Native server-list screen matching the main menu
    ~ fdpheadericons expanded with FA6 glyphs for the main menu
    ~ Vanilla multiplayer and disconnect screens routed to the native server list
    ~ NextGen browser download progress shown with percent, bar and HUD notifications, downloading in the background and pinned on-screen until it finishes

Spotify

  • One-tap "Connect with Spotify" via an embedded PKCE client id — zero-settings Quick mode that opens the authorization the moment you enable the module
  • Zero-setup Local source that reads the now-playing track straight from the Windows media session (SMTC) — works with the Spotify desktop app or web player, no account or auth, with play/pause/next/previous through the same session
  • Standalone Spotify web player UI plus a brand-new in-game web player screen with an authentic Spotify look, auto-connect and album art
  • Now-playing state and playback control exposed over the nextgen ClickGUI REST bridge
    ~ Auto-use the zero-setup Local source when no Web API credentials are set
    ~ Real album art with correct non-ASCII artist names
  • Connect on old Java 8 launchers (TLS-verification bypass on the Web API client), null-safe token/playlist/track parsing, OAuth callback timeout and rotated-refresh-token persistence, plus player GUI fixes (row hit-test offset, progress-bar Int overflow/overshoot, volume slider snap-back, connection-error null race)
  • Now-playing worker never hangs the client and runs until cancelled instead of keying off the state flag
  • Spotify-identical library browser — playlists, tracks, play and like
  • One-tap library connect via QUICK/PKCE
    ~ Seek, shuffle and repeat controls, with the play/pause state lag fixed

Rotation engine

  • Modern rotation engine with request arbiter, math helpers and event hooks
  • Global rotation engine override to force the modern engine clientwide
    ~ Modern rotation engine integrated into the aim and scaffold modules
  • Post-rotation action executor with arbiter auto-expiry
    ~ Global rotation engine now defaults to Modern, with Ghost off by default
  • PointTracker aim-point system with best-hit selection and delay/lazy/gaussian processors, wired opt-in into KillAura, Aimbot, InfiniteAura, ProjectileAimbot and TimerRange
  • DynamicAccel distance- and crosshair-aware acceleration on the Modern smoothing
  • Sticky aim-spot preference that biases toward the least difference from the last point
    ~ Post-move actions released on packet send (with aim-vector debug)

Engine & architecture

  • Shared geometry math toolkit — lines, rays, planes, faces, vectors and intersection helpers — with test coverage
  • Immutable int-packed color type for fast, allocation-free render colors
  • Per-action randomized range value type, used by KillAura RangeChance
  • Config serialization hardening — atomic per-section writes, rename-safe value aliases and tolerant loading of malformed or mismatched values
  • Command builder DSL with typed, castable parameters and crash-safe tab-completion
  • Coroutine event bus with cancel/discard suspend handlers and producers for value, module, command and config changes
  • Reactive client-change event stream feeding the UI over a real-time websocket (replacing polling) with auto-reconnect
  • Incremental, bounded world scanning and block-location tracking that never stalls the client
  • Bounded pathfinding with a search budget, node and cost limits and a safe fallback (diagonal moves), powering InfiniteAura teleport
  • Block placement pipeline that separates face, position, rotation and action
  • Tool scoring with configurable durability protection (AutoTool)
  • Drag-aware projectile/ballistic solver using time and velocity bisection
  • Bounded N-tick simulate-ahead prediction powering AutoDodge and the trajectory features
  • Rotation modes — Instant, PostMove and aim-after-action — decoupled from the action
  • Dynamic glyph-atlas allocator backing a bounded multipage on-demand font, with a safe fallback to the old renderer
  • AntiBot transparent, fully-configurable predicates (age, name, armor, radius) — always visible in config, never hidden

New bypasses
~ Velocity legacy modes: Delayed, Grim, Grim1.17, GrimC07, GrimDamage, AAC4Reduce, AAC5.2.0, AAC5.2.0Combat, Cancel, Phase, SideStrafe with OnlyGround/OnlyCombat/noFire/OverrideDirection gates
~ Velocity modes: MatrixReverse, AttackReduce, Spoof, Tick, AAC5Reduce, Intave, HypixelBoost, Minemen, MatrixSimple, Polar and Sentinel
~ Flight legacy modes: VerusDamage, Delayed, Grim, Grim1.17, GrimC07, GrimDamage, AAC4Reduce, AAC5.2.0, AAC5.2.0Combat, Cancel, Phase, SideStrafe
~ Flight modes: Creative, BlockDrop, Clip, FakeGround, FunCraft, TeleportRewinside plus Grim, Sentinel, Hylex and Polar
~ Flight vanilla vertical speed setting
~ LongJump legacy mode pack: Motion, Packet, BlockBB, Step, AttemptJump, AttemptDisable, GlobalTimer, TimerOnlyAir, Boost, NCPLatest, OldNCPDamage, MatrixFlag, OldMatrixHurt, Vulcan and more, plus Grim, Hypixel and Spartan
~ LongJump no-auto-jump-while-using-item and reset-timer-on-ground options
~ Speed modes: BlocksMC, LatestVerusHop, VerusDamage, VerusSpeeds, Vulcan with custom onPreMotion behavior, plus Grim, Sentinel, Hylex and Polar
~ Step modes: Matrix6.7.0, NCPNew, OldAAC, AAC4.4.0, Vulcan, Verus, BlocksMC with Timer options
~ Step extra delay and jump simulation options
~ NoSlow modes: OnlyGround, OnlyMove, AntiSwitchItem, AAC4, OldIntave, Medusa, HypixelNew, SpamItemChange, SpamPlace, SpamEmptyPlace, Matrix, GrimAC with legacy teleport setback handling
~ NoFall modes: Vanilla, AlwaysSpoof, Damage, MotionFlag, Phase, HypixelBlink, HypixelFlag, Packet1, Packet2, Verus, OldVulcan, LatestVulcan, Matrix variants, AAC variants, plus Polar, Sentinel and Intave
~ Jesus modes: AAC4.2.1, Jump, Legit, Matrix, SilentYPort, Twilight, Vulcan
~ NoWeb modes for Grim, Vulcan, Verus and Matrix
~ Scaffold Jump, Sneak, Sprint and Breezily modes with autojump, godBridge movement, separate jump rotation and expanded rotation options
~ Reusable DirectionalInput movement abstraction

New modules

  • KillAura Raytrace mode (Normal/Strict), with Strict only attacking when the ray lands on the target
  • Surround module
  • AutoCrafter that auto-crafts a configured item via the crafting grid
  • AutoBuild module
  • AutoDodge module with SimulatedArrow prediction
  • AutoPearl module
  • AutoBuff module
  • Anchor module
  • BlockTrap module
  • PacketMine module
  • AutoFarm module
  • AutoTrap that places cobweb at the target's feet to trap them
  • HoleFiller module
  • HoleESP module
  • VoidESP module
  • LiquidFiller module
  • LiquidPlace module
  • AirPlace module
  • BlockIn module
  • BlockWalk module
  • BlockBounce module
  • MoreCarry module
  • SwordBlock module
  • Replenish module
  • ReverseStep module
  • AutoShoot module
  • SmartEat module
  • AutoShop module
  • AutoQueue module
  • AutoLeave module
  • TargetLock module
  • AntiAim module
  • SpinBot module
  • Macros module
  • ClickTp module
  • Freeze module
  • ServerLag module
  • Zoom module
  • Radar module
  • StrongholdFinder module
  • LogoffSpot module
  • InventoryTracker module
  • NameCollector that collects tab-list names to a file
  • ProtectionZones module with command
  • ItemTags module
  • ResetVL module
  • GUICloser module
  • Extinguish module
  • NoPush module
  • NoInterpolation module
  • NoEntityInteract module
  • NoBlockInteract module
  • AntiReducedDebugInfo module
  • IceSpeed movement module
  • WaterSpeed movement module
  • VehicleControl to steer and fly ridden entities
  • VehicleBoost module
  • VehicleOneHit module
  • PortalMenu module
  • Customizable Crosshair module
  • SmoothCamera with eased vanilla cinematic camera
  • ItemScroller to shift-move item stacks by dragging across slots
  • FakeLag ServerPosBox showing your server-side hitbox position while lagging
  • Settings module to remove value limits
  • Command builder with itemdata and enchant commands
  • BookBot module
  • Notebot module
  • AutoF5 perspective module
  • JumpEffect cosmetic module
  • Twerk cosmetic module
  • Vomit cosmetic module
  • Kick module
  • SleepWalker module
  • AutoChatGame module
  • MiddleClickAction module
  • TextFieldProtect module
  • DankBobbing module
  • QuickPerspectiveSwap module
  • MobOwners module
  • NewChunks module
  • Trajectories module
  • Particles module
  • SkinChanger module with a file-picker skin source
  • ChestCleaner module
  • Derp module
  • MurderMystery module
  • AutoConfig module
  • ReportHelper module
  • CombineMobs module
  • Aspect module
  • AutoMobHeal module
  • BetterInventory module
  • BetterTitle module
  • HitFX module
  • SkinDerp to randomly toggle your skin model parts
  • AutoArmor module
  • ArmorSwap module
  • ArmorFilter module
  • TargetFocus module
  • HideClans module
  • EntityVisibilityFilter module
  • EasyPearl manual-throw ender pearl aim-assist
  • DebugRecorder AI data recorder
  • BetterTab tab sorting with a player cap

Module improvements & options
~ Target rework with armor filter/swap, clan-hide and entity-visibility updates
~ Armor typed swap binds, legit mode, no-drop control, smart filtering, backup logic and cycle swaps
~ AutoArmor manual armor binds and legit armor filter
~ InfiniteAura enhanced with advanced KillAura features
~ InfiniteAura teleport diagonal pathfinding with a search budget
~ ServerLag enhanced with advanced features
~ InventoryCleaner ranks and limits potions by strength, plus more options
~ AutoFarm wall-range, swap-back delay and disable-on-full
~ SmartEat golden/notch apple health thresholds, swap-back delay and configurable eat cap
~ AutoPot not-during-combat and combat-pause-time
~ AutoPearl yaw offset
~ AutoLeave mode, command and delay
~ AutoAccount register and login command templates
~ Nuker swing-mode and ignore-open-inventory
~ Fucker delay, ignore-open-inventory and ignore-using-item
~ TickBase recoil time cooldown
~ PingSpoof extra release delay
~ MultiActions action-count option
~ Damage glitch-packets and jump-packets
~ FastBreak only-tool option
~ FastUse speed, tick-cooldown and stop-input
~ FastPlace cooldown and start-delay
~ Blink action mode, ambush, auto-disable and reset-after
~ AntiVoid predict-ticks and simulation-ticks
~ AntiHunger keep-falling and while-moving toggles
~ AntiAFK ignore-open-inventory
~ AntiExploit counter reset interval
~ SafeWalk edge-sneak distance and mode
~ HighJump motion strength option
~ NoClip vertical speed, only-on-ground, not-while-using-item and only-in-vehicle options
~ Sneak not-during-move option
~ Zoom transition speed and duration
~ AutoRespawn delay
~ Gapple legacy-compatible behavior options
~ PortalMenu gating so screens stay open inside nether portals
~ GUICloser print-screen-title option
~ Spammer message converter
~ PacketDebugger records packets to a timestamped log file
~ Plugins colon-slash and double-slash probes
~ FakePlayer given real knockback physics
~ FlagCheck chat/notification toggles and third-person-only render guard
~ VoidESP y-threshold and facing/side range
~ BlockESP outline and merge-adjacent
~ ESP friend and invisible colors
~ XRay exposed-only and full-bright
~ StrongholdFinder options
~ BedDefender options
~ BedProtectionESP outline and thickness
~ BedPlates display options
~ StorageESP options
~ ItemESP display options
~ ChestStealer options
~ AutoRod options
~ AutoTool options
~ FreeCam options
~ Breadcrumbs options
~ NameTags background border and radius
~ NameProtect replacement text
~ Fullbright brightness control
~ Notifier message toggles
~ Timer options
~ TimerRange distance/speed options
~ TNTTrails completed color and line thickness
~ TNTTimer render-Y offset and time unit
~ ProphuntESP block fade-out and fade time
~ CombatVisuals entity-type filter
~ DamageParticle offset distance and random rotation
~ Projectiles trail thickness
~ JumpCircle animation speed
~ HealthWarn notification duration
~ FireFlies color, custom color and particle size
~ Glint speed and brightness
~ BlockOverlay separate outline color
~ NoBooks block-writable option
~ NoFOV multiplier, offset and limit
~ LogoffSpot send-in-chat option
~ Arraylist name spacing and alpha-blend-range
~ AutoClicker gating options
~ Animations held-item Z-offset and scale in first-person

  • ChestStealer Instant refill option
    ~ KillAura RangeChance randomizes attack reach to slip past reach checks
    ~ KillAura opt-in post-rotation attack
    ~ AutoClicker setting descriptions
    ~ NoSlowBreak MiningFatigue handling
    ~ Ambience time presets
    ~ StaffDetector tab highlight
    ~ Hat and BlockOverlay enriched
    ~ ServerCrasher and ChatControl enriched
    ~ DashTrail density, scale, bloom and rainbow options
    ~ CSGO crosshair moved into the Crosshair module
    ~ Setting hover descriptions seeded across module categories
    ~ New ClickPattern, ExpiringList, SimulatedPlayerCache and MovementCorrection helper utilities behind the newer module behavior
    ~ ToggleCommand migrated to the command-builder DSL
    ~ AutoBuff unified health and status-effect auto-buff with a hold-to-use state machine
    ~ DamageParticle floating damage-number particles
    ~ Movement-based arrow dodging and an incoming-arrow warning, both driven by simulated trajectory planning
    ~ Optional drag-aware projectile aiming via the ballistic solver
    ~ MiddleClickAction consolidation

Fixes & stability

  • Harden the client against crashes from event-handler, render-mixin, preload and inventory edge cases
  • Fix critical memory leaks across 7 modules
  • Restore reliable scaffold block placement and fix the target reset regression
  • Fix scaffold raycast, godbridge movement and silent placement, and add a fake-spoof autoblock mode
  • Sync scaffold server rotation to the placement target so blocks place reliably
  • Assert block slot before placing, guard empty-hand placement and Tower null player
  • Defer player-spawn packets until their tab-list entry exists
  • Stop scoreboard team-packet exception spam via idempotent create and null-safe remove
  • Keep Backtrack connection/lifecycle packets undelayed and preserve order on queue cap
  • Log unhandled coroutine exceptions instead of crashing the client
  • Write configs atomically with isolated per-section saves to prevent corruption
  • Tolerate malformed, corrupt or mismatched config and config-profile values on load and profile-switch
  • Fall back to a default font when a local font file is missing
  • Make FontRenderer shader injections optional so the client launches
  • Defer Spotify HTTP client init so a broken keystore no longer crashes startup
  • Lazily create 2D display lists to avoid a no-GL-context crash at class load
  • Fail gracefully on preload/asset/font network errors
  • Tolerate the embedded browser's late init error on 1.8.9 and fetch its runtime off the render thread
  • Open the web ClickGUI in the default browser when the embedded browser is unavailable
  • Make the in-game web ClickGUI download reliably on old/launcher JVMs over HTTP with bundled TLS roots instead of overriding the global TLS factory
  • Prevent ClickGUI NaN slider position when a value's min equals max
  • Fix ClickGUI slider, toggle, scroll-clip, text-edit and config-save correctness
  • Render BlockValue settings in the fdpdropdown style
  • Keep ESP preview controls from overlapping the simulated tags
  • Persist YzYGui module expand state and render range/font values
  • Size SideGui tabs to their label and block background scroll while focused
  • Harden the command layer with crash-safe args, richer tab-completion and bounded hurt/damage loops
  • Never crash on failed command tab-completion or out-of-range bind/macro key codes
  • Use bounds-safe key-name lookup to prevent crashes on mouse-button or out-of-range binds
  • Give feedback on connect/remoteview command edge cases
  • Guard a missing toggle-animation entry to prevent a setting-component NPE
  • Default name/version/authors so a failed script load no longer crashes the scripts UI
  • Raise tick-scheduler capacity and queue tasks off-thread safely
  • Fix inventory manager loop state and chest stealer container sync
  • Restore the Alt Manager open-url button alongside clipboard copy
  • Make Zoom change the FOV reliably
  • Keep your own first-person swing on NoSwing and suppress only the server packet
  • Correct swing animation speed calculation
  • Wire Animations held-item Z-offset and scale into the first-person renderer
  • HitSelect only triggers hit-later-in-trades after taking knockback
  • In-game ClickGUI browser loads from the local MCEF natives instead of the dead montoyo mirror — skips the unreachable remote update check and serves the on-disk manifest, ending the SSL/PKIX spam and virtual-mode fallback that left the browser dead
  • Regen stuck-timer flag fixed and the timer restored on disable
  • BrandSpoofer button setting now registers
  • Drop duplicate CurveValue renderers
  • Preserve the concrete config value type through describe()
  • 20 runtime/logic fixes across modules from an adversarial review
  • Attacks now fire while standing still (drained orphaned post-move tasks)
  • Suppress value/module change events during bulk config load, with a lightweight loading-flag holder so headless value checks pass
  • Modern rotation smoothing cadence and crosshair detection matched to the reference

Removed

  • Eclipse plugin and Kotlin compile dependencies
  • omni-sprint from Scaffold sprint
  • duplicate animation and render-util code

What's Changed

  • (feat): fixed various bugs and added various combat, movement and other modules. by @itsakc-me in #1473
  • fix: (build) commit pending fixes missing from CI by @opZywl in #1539
  • chore(deps): bump com.squareup.okhttp3:okhttp from 5.0.0-alpha.16 to 5.4.0 by @dependabot[bot] in #1536
  • refactor: replace iterator.remove to removeIf for readability by @MukjepScarlet in #1547
  • refactor: replace Math.random with better random by @MukjepScarlet in #1548
  • chore(deps): bump com.formdev:flatlaf from 3.6.1 to 3.7.1 by @dependabot[bot] in #1514
  • chore(deps): bump org.knowm.xchart:xchart from 3.8.8 to 4.0.1 by @dependabot[bot] in #1535
  • fix: make Kotlin compiler compatible with setters by @MukjepScarlet in #1549

New Contributors

Full Changelog: b16...b17