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Slarrties edited this page Sep 15, 2026 · 3 revisions

A Rule (in the context of this mod) - is a game condition that limits certain actions or events caused by a player. Rules only work inside a region.

Each region can have its own list of allowed or disallowed rules for each player. Below is the full list of available rules and how they work in detail.

Note

All descriptions below explain what happens when a rule is disabled for a specific player (i.e., what limitations are applied to them).


Manage

  • Config key: MANAGE
  • Description: The player can change Region properties (borders, groups, etc.).
  • Conditions: This is only available for the "Owners" group. It cannot be toggled for other groups.

PvP

  • Config key: PVP
  • Description: The player cannot deal direct or delayed damage to other players. Other players also cannot deal damage to this player.
  • Conditions: Both players must have the "PvP" rule allowed for themselves.

Break and place

  • Config key: BUILD
  • Description: The player cannot place or break blocks, and certain entities that act like "blocks":
    • Armor stands
    • End crystals
    • Item frames
    • Paintings
    • Scaffolding
  • Additional block state changes blocked:
    • Turning dirt into mud (using a water bottle).
    • Tilling dirt/coarse dirt (using a hoe).
    • Trampling grass into dirt paths (using a shovel).
    • Carving pumpkins (using shears).
    • Waxing copper blocks (using honeycomb).
    • Scraping wax off copper blocks (using an axe).

Note

This rule does not cover explosion damage! See CAUSE_EXPLOSIONS for that.

Drop and pick up items

  • Config key: DROP_AND_PICKUP_ITEMS
  • Description: The player cannot intentionally drop items from their inventory or pick up items from the ground inside the region.
  • Exception: The player can pick up items if they are close to the region border while the player is standing outside the region. (This is needed for fair interaction with other rules, like INTERACT_WITH_BOATS).

Attack passive mobs

  • Config key: ATTACK_PASSIVE_MOBS
  • Description: The player cannot damage passive mobs inside the region. This covers:
    • Direct attacks by the player.
    • Attacks by projectiles (arrows, snowballs, etc.).
    • Projectiles shot from a dispenser.
    • Lightning caused by the player's channeling trident.
    • Attacks by mobs provoked by this player.

Note

This rule does not cover explosion damage! See CAUSE_EXPLOSIONS for that.

Cause explosions

  • Config key: CAUSE_EXPLOSIONS
  • Description: This rule stops all explosion consequences caused by the player (entity damage or block destruction). Covered explosion sources:
    • TNT: Lit directly by the player, lit by a flaming projectile (e.g., arrow), provoked by a ghast, caused by a channeling trident, or a chain reaction from another explosion caused by this player.
    • TNT Minecarts.
    • End Crystals.
    • Beds exploding in the Nether or the End.
    • Respawn Anchors exploding in the Overworld or the End.
    • Mob explosions provoked by the player (creeper, ghast).
    • Wither damage from a wither summoned by this player.

Interact with animals

  • Config key: INTERACT_WITH_ANIMALS
  • Description: The player cannot interact with animals. This covers:
    • Taming / breeding animals.
    • Damaging animals.
    • Luring animals with food in hand (will not work while inside the Region).
    • Shearing sheep / llamas (by hand or via dispenser).
    • Placing saddles / carpets / armor on rideable animals (by hand or via dispenser).
    • Milking animals.
    • Scraping scutes from armadillos.
    • Feeding cookies to parrots.
    • Collecting honey / honeycombs from beehives.
    • Bucketing sea creatures.

Trade with villagers

  • Config key: TRADE_WITH_VILLAGERS
  • Description: The player cannot trade with villagers located inside the Region.

Set respawn point

  • Config key: SET_RESPAWN_POINT
  • Description: The player cannot use beds and respawn anchors located inside the region to change their spawn point.

Interact with containers

  • Config key: INTERACT_WITH_CONTAINERS
  • Description: The player cannot open the GUI of blocks that store items:
    • Chests, Barrels, Hoppers, Shulker Boxes.
    • Dispensers, Furnaces (furnace, smoker, blast furnace), Brewing Stands.
  • Additional restrictions:
    • Cannot place hoppers attached to chests to extract items.
    • Cannot place a chest next to another chest to create a double chest.

Interact with doors

  • Config key: INTERACT_WITH_DOORS
  • Description: The player cannot open or close any type of door. This covers:
    • Direct interaction (using hand).
    • Interaction via redstone signal.
    • Interaction provoked by mobs (villagers, vindicators, etc.) that can open doors.

Note

This rule does not cover wind charge explosions! See THROW_WIND_CHARGES for that.

Interact with trapdoors

  • Config key: INTERACT_WITH_TRAPDOORS
  • Description: The player cannot open or close any type of trapdoor. This covers:
    • Direct interaction (using hand).
    • Interaction via redstone signal.

Note

This rule does not cover wind charge explosions! See THROW_WIND_CHARGES for that.

Interact with fence gates

  • Config key: INTERACT_WITH_FENCE_GATES
  • Description: The player cannot open or close any type of fence gate inside the region. This covers:
    • Direct interaction (using hand).
    • Interaction via redstone signal.

Note

This rule does not cover wind charge explosions! See THROW_WIND_CHARGES for that.

Interact with levers

  • Config key: INTERACT_WITH_LEVERS
  • Description: The player cannot toggle levers located inside the region.

Interact with signs

  • Config key: INTERACT_WITH_SIGNS
  • Description: The player cannot interact with signs located inside the region:
    • Cannot change the text.
    • Cannot apply glowing ink.

Interact with boats

  • Config key: INTERACT_WITH_BOATS
  • Description: The player cannot use boats inside the region. This covers:
    • Placing boats: By hand or via dispenser.
    • Riding: The player cannot sit in or steer a boat inside the region.
    • Entering from outside: If a boat enters the region from outside, it will be destroyed and drop as an item (if it's a chest boat, the loot will drop).
    • Bypass methods: Attempts to push boats inside using bypass methods (pulling with a fishing rod, pushing with other boats or mobs) are also tracked and stopped.
    • Other players' boats: The player cannot interact with boats inside the region that were placed by other players who have permission to do so.

Interact with minecarts

  • Config key: INTERACT_WITH_MINECARTS
  • Description: The player cannot use minecarts inside the region. This covers:
    • Placing minecarts: By hand or via dispenser.
    • Riding: The player cannot sit in or steer a minecart inside the region.
    • Entering from outside: If a minecart enters the region from outside, it will be destroyed and drop as an item (if it's a chest minecart, the loot will drop).
    • Bypass methods: Attempts to push minecarts inside using bypass methods (pulling with a fishing rod, pushing with other minecarts or mobs) are also tracked and stopped.
    • Other players' minecarts: The player cannot interact with minecarts inside the region that were placed by other players who have permission to do so.

Use trial mechanics

  • Config key: USE_TRIAL_MECHANICS
  • Description: The player cannot interact with Trial Vaults and Trial Spawners:
    • Approaching them will not trigger them to spawn mobs.
    • Using keys on them will not work.

Use fluids

  • Config key: USE_FLUIDS
  • Description: The player cannot place fluids inside the Region. Restrictions work as follows:
    • The player cannot use items that place fluids (water/lava buckets) by hand or via a dispenser activated by this player.
    • Fluids placed from outside by this player will stop at the Region border and will not flow inside.
    • Water created from melting ice outside the region by this player will also be stopped at the border.
    • Attempts by this player to melt ice inside the Region will have no effect.

Press buttons

  • Config key: PRESS_BUTTONS
  • Description: The player cannot press any buttons or pressure plates. This covers:
    • Direct pressing by hand (or body, for pressure plates).
    • Pressing with projectiles (arrows, tridents, snowballs, etc.).
    • Pressing by other entities stepping on them.

Use pistons

  • Config key: USE_PISTONS
  • Description: Restrictions when the player uses pistons:
    • Pistons inside the region will ignore redstone signals from this player.
    • Pistons placed right at the border cannot push blocks into the region.
    • Sticky pistons placed outside the region cannot pull blocks from inside the region.

Use leashes

  • Config key: USE_LEASHES
  • Description: The player cannot properly use leashes inside the region:
    • Cannot tie a leash to entities located inside the region.
    • Cannot tie entities to fences located inside the region.
    • If the player enters the region with a leashed entity, the leash will break.

Use fishing rods

  • Config key: USE_FISHING_RODS
  • Description: The player cannot properly use fishing rods inside the Region:
    • Attempting to use a fishing rod inside the region is instantly canceled.
    • Attempting to cast the bobber into the region will instantly break the line.

Use fire starters

  • Config key: USE_FIRE_STARTERS
  • Description: Restrictions on creating/spreading fire:
    • The player cannot ignite blocks/entities using flint and steel or fire charges.
    • Fire charges shot from a dispenser by this player, or provoked from a ghast, will have no effect on the region.
    • Lightning from a channeling trident will not create fire.
    • Fire created by this player outside the region will not spread to blocks inside the region.
    • Lava placed by this player will not ignite blocks inside the region.

Use Frost Walker

  • Config key: USE_FROST_WALKER
  • Description: A player with the "Frost Walker" enchantment on their boots cannot turn water into ice inside the region.

Use spawn eggs

  • Config key: USE_SPAWN_EGGS
  • Description: The player cannot use spawn eggs:
    • By clicking on a block inside the region with their hand.
    • By using a dispenser.

Use sponges

  • Config key: USE_SPONGES
  • Description: The player cannot destroy water blocks inside the region using sponges.

Extinguish fire

  • Config key: EXTINGUISH_FIRE
  • Description: The player cannot extinguish fire or campfires inside the region using:
    • Their hand.
    • A splash water bottle.
    • A shovel (for campfires).

Throw potions

  • Config key: THROW_POTIONS
  • Description: The player is limited in throwing potions:
    • Cannot throw potions while inside the region.
    • Potions thrown from outside into the region will have no effect on players/entities inside.
    • Potions thrown by this player via a dispenser will also have no effect.

Throw ender pearls

  • Config key: THROW_ENDER_PEARLS
  • Description: The player is limited in using Ender Pearls inside the region:
    • Cannot throw an Ender Pearl while inside the region.
    • An Ender Pearl thrown from outside into the region will have no effect.

Throw wind charges

  • Config key: THROW_WIND_CHARGES
  • Description: The player is limited in using Wind Charges:
    • Cannot throw a Wind Charge while inside the region.
    • A Wind Charge thrown from outside into the region will not explode.
    • A Wind Charge thrown from outside, close to the border, will not affect blocks/entities inside.
    • All the above restrictions also apply to Wind Charges shot from a dispenser.

Throw snowballs

  • Config key: THROW_SNOWBALLS
  • Description: The player is limited in using snowballs:
    • Cannot throw snowballs while inside the region.
    • A snowball thrown from outside into the region will disappear on contact.

Throw eggs

  • Config key: THROW_EGGS
  • Description: The player is limited in using eggs:
    • Cannot throw eggs while inside the region.
    • An egg thrown from outside into the region will disappear on contact.

Eat chorus fruit

  • Config key: EAT_CHORUS_FRUITS
  • Description: The player is limited in using Chorus Fruit:
    • Cannot eat Chorus Fruit while inside the region.
    • Under no circumstances can the player teleport into the region by eating Chorus Fruit outside of it.

Use nether portals

  • Config key: CREATE_NETHER_PORTALS
  • Description: The player is limited in using Nether portals:
    • Cannot create a Nether portal inside the Region.
    • Cannot teleport through an existing portal that leads into the region.
    • When in another dimension, if the coordinates match a potential portal spawn inside the region, the portal will not spawn inside the region when teleporting.

Falling blocks

  • Config key: CAUSE_BLOCK_FALL
  • Description: This rule protects the region from falling blocks caused by the player. Affected blocks:
    • Sand, Gravel, Concrete powder, Dragon egg, Anvil, Pointed dripstone, Scaffolding.
  • This covers:
    • Intentionally placing a block that instantly starts falling.
    • Breaking the support under a previously placed block.
    • A piston moving a falling block to a position without support.
    • Breaking support via an explosion.
    • Chain reaction cases.
  • Note: Falling blocks entering the region by the player's fault are silently deleted. Blocks that were already inside the region and were moved will not be deleted.

Sculk spread

  • Config key: SPREAD_SCULK
  • Description: This rule limits the spread of Sculk caused by the player:
    • A mob dying by the player's fault near a Sculk Catalyst inside the region will have no effect (Sculk will not spread).
    • A mob dying near a Sculk Catalyst outside the region will not allow Sculk to spread into the region.

Push entities

  • Config key: PUSH_ENTITIES
  • Description: The player cannot push entities with their body while inside the region.

Note

This rule does not apply to boats and minecarts! See INTERACT_WITH_BOATS and INTERACT_WITH_MINECARTS for those.