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Walkthrough Event Chains
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Spoilers. This page walks through every story chain scene by scene, including how each one ends.
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The scripted routes. Each section lists when, where, and what happens, then the next trigger. Choices that change later scenes are called out.
The game opens on a short inspection of the campus. On 2–4 January 2023, walk into each building at least once. The first visit plays a one-shot intro instead of the regular pool:
| Building | What you see |
|---|---|
| Courtyard | Students hanging around; first impression of the yard |
| Gym | P.E. in progress |
| Kiosk | The snack bar the school currently lives on |
| Office | Emiko and the empty headmaster's desk |
| School building | Classes in session |
| Dormitory | Students in their rooms |
On the morning of day 5 the first PTA meeting fires on its own. After that, an epilogue at early noon wraps the week. You do not need to hunt these — they are time-check events.
Until this week is over, many sandbox events stay locked behind the intro flag.
On 9 January the leftover potion from the opening is still in the students' systems. Visit the same buildings again (courtyard, gym, office, school, dormitory). The scenes are more uninhibited than usual — underwear in the yard, groggy classes, Emiko covering for you.
A second time-check later that day confirms you have seen the potion round. On the morning of day 10 a final epilogue closes the intro.
After this, memories of the potion week go fuzzy. That is the start of New Management.
This is a Situation (journal bar), not a numbered event chain. After the potion week the campus is deciding whether you are actually the headmaster. Teachers stay cautious, students test the rules, parents watch.
The bar drifts down on its own if you do nothing. Patrol, look around, hold counselling, check classes, and work the office to push it up. Injected scenes change as the bar moves — empty nameplate, Emiko on the private line, Aona mistaking you for the janitor, Miwa's memory gaps, rumours at the kiosk, and eventually a proper welcome.
Journal Guided tips (a passive) adds extra hints in some of those scenes. Thresholds fire short reaction events on their own when the bar crosses them (Emiko's pink slips, a district letter, a thaw from Yulan, Adelaide dropping the word "new").
Stay out of the deep negative. A district letter at the bottom of the bar is the game telling you the school is about to stop recognising you.
When: weekdays, class time. Where: School building → Teach Class.
You introduce yourself, Finola Ryan introduces the class, and 3A introduce
themselves. This sets first_class to done. Several later chains — including
Aona's sports bra — will not start until this has played.
Aona cannot run P.E. comfortably. You take her into town for a sports bra. That shopping trip is also the gate for the sex-ed chain.
- First class with 3A finished
- At least $200 (not $500 — that figure was from the old wiki)
- School level 1–3 (P.E. teaching only exists in that range)
P.E. is a composite lesson (intro, entrance, warm-up, main, end). Keep teaching until the running main fragment comes up. Aona complains that her chest hurts; she has no sports bra and cannot afford one in her size. You offer to write it off and take her to the city after school.
Once the running scene has finished, the shopping trip fires at evening on its own (time-check, not a map click).
You wait while Aona picks, or you pick a bra yourself. If you pick, you can ask her to try it, peek, wait, and — if inhibition is still high enough — swap her choice for the skimpier one. Buying always costs $200.
The game remembers whether she left with a normal bra, a skimpy bra she agreed to, or a skimpy bra you swapped in.
Miwa asks about the trip. The tone depends on the bra:
- Normal bra — they are happy; tiny inhibition drop
- Skimpy, with permission — Miwa thinks it looks good
- Skimpy, swapped — Aona tells Miwa the headmaster bought the wrong one; bigger inhibition drop, small happiness hit
The class runs laps. If you swapped the bra, Aona calls you on it after class; you can talk her into keeping it. The chain is done after this fragment.
Not a named chain in the old wiki so much as a gate. Sex ed will not start until Emiko is at secretary level 6. The story way to get there is this scene.
When: weekdays, daytime. Where: Office → Work → Hold counselling sessions.
- Play the normal counselling scene at least three times (Yuriko, Elsie, or Easkey).
- The next counselling pull can be First time naughty: Yuriko is waiting, then Emiko takes over. Inhibition and corruption swing hard; Emiko's level goes 5 → 6.
After this, Office → Call secretary → Naughty time is a sandbox (desk / floor variants, several outfits). It is optional. The chain only needed the level-up.
The temporary Level 3 journal unlock also sets Emiko to level 7, which skips this gate. That is a debug-style shortcut, not the intended route.
You float theoretical sex education with Emiko, win over the teachers, present to the PTA, vote it in, then teach the first class.
- Aona's shopping trip finished
- Emiko at secretary level 6+
- Sex-ed progress not already started
When: Monday, daytime.
You float the idea. She likes it but wants the staff on board first, and suggests preparing teaching material. A two-day timer starts.
When: weekdays, daytime, at least two days after step 1.
You decide to sell it through their own subjects and ask Emiko to schedule a staff meeting for the next morning (or Monday, if it is already late in the week).
Finola, Chloe, Lily, Yulan, and Zoe hear the pitch. They are sceptical but you get enough room to prepare a proper presentation.
You put the slides together. Next step unlocks Schedule meeting.
When: weekdays, free time.
You present to staff. Progress moves to the PTA discussion pool.
At the next PTA, a dedicated discussion fragment plays. Parents (including Yuki, Nubia, Adelaide) and student-rep Yuriko push back; you keep it theoretical and careful. The rule Theoretical Sex Education is added to the journal.
Schedule the vote from the journal and win enough faction support. A dedicated vote scene plays. If it passes, an assembly is queued.
School assembly. The rule is public.
Until Monday morning, these replace the usual weekend pulls:
| Where | Who | What |
|---|---|---|
| Courtyard (any action) | students | Discussing the new material |
| Dormitory | Gloria Goto, Miwa Igarashi | Studying the pamphlet in a dorm room |
| Dormitory | Luna Clark, Seraphina Clark | Already modifying their uniforms |
Campus reaction. Small inhibition drop, happiness up.
Finola teaches 3A. Education up, inhibition down, corruption and happiness up. The chain is done; Teach Class → Sex Ed becomes a regular composite lesson.
Zoe adds yoga to P.E. The class needs outfits. You volunteer students, try samples, bring in Linh for measurements, announce a "health checkup", then hand out the new kit.
- School level 2 or 3
- 50% chance when the fragment is rolled — keep attending PTAs
Zoe tells the meeting she is adding yoga. Progress starts.
First look at 3A in yoga with Zoe. Charm and education up.
A second visit. Same stats. Starts a 4-day timer.
When: weekdays, class time, 4 days after step 3.
Luna, Elsie, and Hatano volunteer to try sample outfits. Inhibition dips.
The volunteers try the samples in the office. Inhibition / corruption / charm.
You need proper sizing. Progress, then a 4-day wait.
Zoe has asked Linh Nguyen (the nurse) to help.
You announce a "general health checkup" to 3A so the measurements look official.
Linh measures the class. Inhibition down, education up. Another 4-day timer.
Zoe hands out the new yoga kit. Charm and education up, inhibition down.
After this, Yoga Class (Gym → Check P.E., school level 2+) becomes a regular event.
A night-time glimpse of a topless student on the courtyard leads to a private game in the dorms.
- School level 2 or 3
- Chain not already started
You see a girl running without a top. Corruption up, inhibition down. The chain starts.
Miwa Igarashi and Lin Kato talk about a recurring night-time get-together. Happiness up.
Ikushi Ito and Lin Kato. The meeting place is the dorms. Happiness up.
A composite truth or dare with Ikushi, Lin, Miwa, and Ishimaru Maki. Two to six random truth/dare fragments play, then an end card. Fragments are level-gated (some only at 2–4 or 2–5, a few up to 10).
This is a peek, not a participation scene. After it finishes, the chain is done.
New relative to the old wiki. At school level 2 you start rebuilding a makeshift lab from scavenged gear. Later steps (full potion production) are still incomplete in the code — steps 1–6 below are what currently fires.
When: weekdays, daytime, unless noted.
-
Office → Work → Lab — you decide to use the last notes and check the old lab building.
-
Labs → Look around — the building is wrecked; you need furniture and tools from around campus.
-
Search the campus (highlights while this step is active):
Location Action What you are looking for Gym Search Mortar and pestle Cafeteria Search Mortar, distilled water Dormitory Search Mortar, distilled water Kiosk Search Glassware Courtyard Patrol Gas burner (if you do not have it yet) Courtyard Search leftover lab junk School building Search Office supplies Office Search Office supplies Keep searching until you have office supplies, glassware, gas burner, distilled water, mortar and pestle, utensils, chemicals, and furniture.
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Office → Work → Lab again — you set the makeshift lab up.
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Office → Lab → Research — first look at recreating the base potion.
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Further produce/research beats exist; some later labels are still commented out. Treat anything after the first test potion as WIP.
Mind the School · This wiki is maintained in the main repo's wiki/ folder — do not edit pages directly here.
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