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Research Existing Visualization Tools
Sudharsan Selvaraj edited this page Jul 20, 2026
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TokenPrint sits in a unique space between educational animations and hardcore engineering dashboards. Here is how it compares to the existing ecosystem.
Brendan Bycroft's brilliant 3D visualizer is the spiritual predecessor to TokenPrint.
- Their Approach: Hardcodes a tiny toy model (like a 10k parameter GPT-2). Shows a highly curated, deterministic fly-through. Excellent for first-time learners.
- TokenPrint's Approach: Connects to a live PyTorch backend running real 0.5B+ parameter models (Qwen, Llama). Supports arbitrary user prompts. Supports GGUF parsing. Sacrifices some introductory simplicity for absolute scientific truth.
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Their Approach: Parses ONNX or GGUF files and renders a massive 2D flowchart of the computation graph (MatMul
$\rightarrow$ Add$\rightarrow$ Softmax). - TokenPrint's Approach: Translates that flat graph into an architecture-aware 3D stack. Netron tells you what the math is; TokenPrint shows you how the data moves through it during generation.
- Their Approach: Plots loss curves, learning rates, and gradient histograms over time.
- TokenPrint's Approach: Focused purely on Inference and Mechanistic Interpretability, not training dynamics.
- Their Approach: A Python library for hacking into PyTorch forward passes to extract activations.
- TokenPrint's Approach: A visual interface that uses techniques similar to TransformerLens on the backend, but makes the results accessible via a 60fps 3D interface rather than a Jupyter Notebook plot.
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TokenPrint is an interactive 3D visualization platform for exploring transformer architectures, tensors, and real-time LLM inference.
- User Guide
- Architecture Explorer
- Live Inference
- Tensor Inspector
- Camera Controls
- HUD
- Timeline
- Scene Navigation
- Transformer Concepts
- Tokenization
- Embeddings
- Positional Encoding
- RoPE
- Multi-Head Attention
- KV Cache
- LayerNorm
- Feed Forward Network
- Residual Connections
- Logits
- Softmax
- Sampling
- Autoregressive Generation
- Visualization System
- Scene Graph
- Geometry
- Materials
- Animation System
- Color Mapping
- Camera System
- Interaction Model
- Architecture
- Overall Architecture
- Frontend
- Backend
- WebSocket Protocol
- Data Pipeline
- Renderer
- Event System