Repository navigation
Roadmap
Sudharsan Selvaraj edited this page Jul 20, 2026
·
1 revision
TokenPrint is actively evolving. The ultimate goal is to become the standard interactive visual debugger for Transformer execution—the tool that answers "what is my model doing right now, and why?"
- Architecture Explorer: Real tensor inventory with point-cloud rendering.
-
Live Inference: Streamed greedy generation with dynamic
TransformerStackgeometry. - Walkthrough Mode: Eased camera tours with PCA projections and attention bezier curves.
- Debugger Mode: Breakpoints, anomaly sentinels, logit-lens, and raw-component ablation.
-
Trace Record/Replay: Exporting generations to
.tokenprint.jsonfor offline viewing.
- Support for Mixture of Experts (MoE) routing visualization (e.g., DeepSeek, Mixtral).
- Support for Multi-Head Latent Attention (MLA).
- Moving beyond simple "ablation" (zeroing out a head) to true Activation Patching (swapping a hidden state from a corrupted prompt into a clean prompt) directly via the UI.
- Utilizing WebGPU (via WebLLM or Transformers.js) to run actual inference directly on the GGUF files dropped into the browser, completely removing the need for the Python backend for basic use cases.
- Loading two traces from two different quantized versions of the same model (e.g., Q4 vs FP16) and rendering a visual 3D diff to see exactly where the quantization errors accumulate during the forward pass.
| Previous | Home | Next |
|---|---|---|
| Scientific Accuracy | Home | FAQ |
TokenPrint Wiki | Home | Getting Started | User Guide | Concepts | Architecture | API | GitHub
TokenPrint is an interactive 3D visualization platform for exploring transformer architectures, tensors, and real-time LLM inference.
- User Guide
- Architecture Explorer
- Live Inference
- Tensor Inspector
- Camera Controls
- HUD
- Timeline
- Scene Navigation
- Transformer Concepts
- Tokenization
- Embeddings
- Positional Encoding
- RoPE
- Multi-Head Attention
- KV Cache
- LayerNorm
- Feed Forward Network
- Residual Connections
- Logits
- Softmax
- Sampling
- Autoregressive Generation
- Visualization System
- Scene Graph
- Geometry
- Materials
- Animation System
- Color Mapping
- Camera System
- Interaction Model
- Architecture
- Overall Architecture
- Frontend
- Backend
- WebSocket Protocol
- Data Pipeline
- Renderer
- Event System