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User Guide
The TokenPrint User Guide covers the primary interface elements and interaction modes of the application. TokenPrint is divided into several workspaces, each designed for a specific analytical task.
Because TokenPrint displays real, untempered data, the interface can be overwhelming at first glance. Understanding how to navigate the 3D scene, inspect tensors, and control playback is essential for making sense of the model's internals.
TokenPrint utilizes a docked shell architecture (a CSS grid) to avoid floating, overlapping windows.
- The Top Bar controls global modes.
- The Sidebar houses loaders and data panels.
- The Right Panel contains context-sensitive inspectors.
- The Bottom Bar handles timeline transport and playback.
This clean separation ensures the 3D canvas remains unobstructed while you inspect data.
flowchart TD
Shell[AppShell CSS Grid]
Shell --> Top[Top Bar: Mode Selection]
Shell --> Side[Sidebar: Loaders & Data]
Shell --> Canvas[3D WebGL Canvas]
Shell --> Right[Right Panel: Inspector]
Shell --> Bottom[Bottom Bar: Timeline & Transport]
- Architecture Explorer: Inspect static model structures and weight distributions.
- Live Inference: Watch real-time generation and token probabilities.
- Tensor Inspector: Dive deep into individual tensor shapes and parameter counts.
- Camera Controls: Learn how to orbit, pan, and follow the execution stack.
- HUD: Understand the on-screen overlays and readouts.
- Timeline: Control playback speed, pause, and step through layers.
- Scene Navigation: Quickly jump between chapters and components.
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TokenPrint is an interactive 3D visualization platform for exploring transformer architectures, tensors, and real-time LLM inference.
- User Guide
- Architecture Explorer
- Live Inference
- Tensor Inspector
- Camera Controls
- HUD
- Timeline
- Scene Navigation
- Transformer Concepts
- Tokenization
- Embeddings
- Positional Encoding
- RoPE
- Multi-Head Attention
- KV Cache
- LayerNorm
- Feed Forward Network
- Residual Connections
- Logits
- Softmax
- Sampling
- Autoregressive Generation
- Visualization System
- Scene Graph
- Geometry
- Materials
- Animation System
- Color Mapping
- Camera System
- Interaction Model
- Architecture
- Overall Architecture
- Frontend
- Backend
- WebSocket Protocol
- Data Pipeline
- Renderer
- Event System