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Releases: TLB-MilSim/TLB-CARP

v1.1.0 - TLB_CARP rename

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@godgutten godgutten released this 22 Sep 13:43
ab3a51e

Every scripting symbol moves from USAFDC_ to TLB_CARP_: 426 names,
the PBO
prefix, the CfgPatches class and the CfgFunctions tag. The prefix was
the old
product name, USAF Drop Computer, and it had outlived the rename to TLB
CARP by
a long way.

Server admins must install a new key. From this release each version
is
signed with its own, and this one is tlb_carp_v1_1_0.bikey. A server
still
holding only the old tlb_carp.bikey will kick every client running
1.1.0.

Do not run 1.1.0 and 1.0.0 in the same aircraft. The shared crew
record moved
to a new variable, so an older client and a newer one each see a
perfectly
coherent CARP and never see each other. Opening the panel now says so
when it
detects one.

Mission makers: the script hooks renamed too, USAFDC_dropPos and
USAFDC_loadPos are now TLB_CARP_dropPos and TLB_CARP_loadPos, and
any
force USAFDC_setting_* line in a server's cba_settings.sqf needs the
new
prefix. A force line naming a setting that no longer exists is not an
error; it
just stops working.

No calibration value changed. The build's calibration guard flagged
fn_getModel.sqf, and it was right to: applying only the rename to the
1.0.0 copy
reproduces the new one byte for byte, with all 985 numeric literals
identical and
in the same order.

v1.0.0

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@godgutten godgutten released this 21 Sep 23:31
63a76ba

First public release of TLB CARP.

CARP tells you where to release so the load lands on the drop zone. It reads the aircraft
you're actually flying, height, speed, climb and wind, and re-solves several times a
second, so being off plan moves the release point instead of ruining the drop.

Showcase: https://youtu.be/3v0Nm9U3178

What's in it

  • Live release point, re-solved continuously rather than looked up.
  • Autopilot that intercepts the run-in and flies it with control forces.
  • Auto drop with a gate: within 25 m of the line, within 2 degrees of the locked heading,
    and no large sideways drift, or it holds and tells you which.
  • Cargo loading and release, covering CARP's own loading, USAF, ACE and vehicle-in-vehicle.
  • Guided cargo (JPADS), where the canopy steers itself onto the DZ after it opens.
  • HALO jump run with a computed exit point, broadcast countdown and jumplight.
  • A shared drop computer: everyone aboard with a CARP Computer edits the same drop.

Accuracy

Radial error at touchdown, measured on flown drops.

Unguided C-130J, live wind, 1485 m at ~383 km/h 19.3 m
Unguided C-17, same conditions 21.1 m
Guided cargo, zero wind 0.76 m
Guided cargo, 10 m/s wind 1.15 m
Jump run exit cue 7 m and 12 m on two flown runs

Only the C-17 and C-130J are calibrated. Other aircraft fly and drop on the C-17's
numbers, so treat those figures as a best case.

Installing

Unpack @TLB_CARP_System into your Arma 3 folder and load it with CBA_A3 and ACE3. On a
server, load it on the server too: cargo usually belongs to the server, and that's the
machine that performs the release.

Aircrew need a CARP Computer, which is in the Arsenal. Mission makers can turn that
requirement off in Addon Options.

Server admins: copy keys/tlb_carp.bikey into your server's Keys/ folder.

Requires CBA_A3 and ACE3. The USAF mod and Free Fall Off The Ramp are optional.

Documentation is on the wiki.