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Trade Routes and Market Tools

Tanner edited this page Jul 9, 2026 · 2 revisions

Trade Routes & Market Tools

All trading tools run against your local market database (see Market Database) — live prices, computed on your machine.

Trade loops (TRADE ROUTES tab)

Two-station round trips ranked by profit per hour, not per trip — a great loop 4–5 jumps away outranks a mediocre one next door, because relocating there is a one-time cost. Each result shows cr/hr, cr/trip, minutes per trip and the full commodity breakdown: units, buy/sell prices, station stock and demand (thin stock flagged red) and profit per unit.

  • Capital / Cargo / Jump range are pre-filled from your game state.
  • Search radius — how far from you the loop's stations may be.
  • Max leg — max distance between the two stations.
  • Min units — ignore markets with less stock/demand than your hold.
  • Large pad — filter to stations your ship can land on.
  • Type: Multi-hop chain — buy → jump → sell → buy … across several hops.

Settings persist between sessions. Every station has a ◎ button — Autoplot plots the route in the game.

WATCH: live route alerts

Press WATCH on any loop and the app checks every incoming EDDN update against it. If the sell price drops, the buy price rises, or stock/demand drains below your load, you get an in-app alert and a browser notification — before you waste the trip. Watches survive restarts, and after an alert fires its baseline re-anchors, so a collapsing price gives you one alert per further 10% step instead of repeating the first one.

Commodity search (COMMODITIES tab)

Where to buy or sell anything near you, best price first, with distance, units, pad size and price age. The WHERE TO SELL? button (Local tab, cargo hold) ranks the best buyers for whatever you're carrying right now.

Mining advisor

Every mineable commodity ranked by the best sell price near you, tagged core/laser, with the closest buyer and demand. Tap on a mineral to find the nearest ring hotspots for it (community-mapped via Spansh) — one tap from plotting there. What to mine, where to mine it, where to sell it.

Outfitting & shipyard search

Find the nearest station selling a module (6A Fuel Scoop) or a ship (Python), via Spansh.

Station market (LOCAL tab)

The full market table of your docked station with ▲/▼ price-trend arrows showing how each price moved compared to what the community last reported — spot a spiked sell price at a glance. Plus jump history, cargo hold and pre-filled Inara/EDSM/Spansh links.

Price history

Stations you dock at (and stations in watched routes) are tracked: every market snapshot and every community EDDN report adds a price point. The station market table grows a History column of sparklines — tap one for a full price chart (sell and buy lines, min/max, dates). History builds over time; a station you've never visited shows a dot until data accumulates.

System stations viewer

Type any system (blank = current) into SYSTEM STATIONS and get every station — orbital and surface — sorted by arrival distance: type, host body, pad counts (L/M/S), economy, controlling faction, and service chips (Outfitting, Shipyard, Material Trader, Vista Genomics…). ▤ MARKET expands any station into its full EDDN-fresh commodity table.

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