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Trade Routes and Market Tools
All trading tools run against your local market database (see Market Database) — live prices, computed on your machine.
Two-station round trips ranked by profit per hour, not per trip — a great loop 4–5 jumps away outranks a mediocre one next door, because relocating there is a one-time cost. Each result shows cr/hr, cr/trip, minutes per trip and the full commodity breakdown: units, buy/sell prices, station stock and demand (thin stock flagged red) and profit per unit.
- Capital / Cargo / Jump range are pre-filled from your game state.
- Search radius — how far from you the loop's stations may be.
- Max leg — max distance between the two stations.
- Min units — ignore markets with less stock/demand than your hold.
- Large pad — filter to stations your ship can land on.
- Type: Multi-hop chain — buy → jump → sell → buy … across several hops.
Settings persist between sessions. Every station has a ◎ button — Autoplot plots the route in the game.
Press WATCH on any loop and the app checks every incoming EDDN update against it. If the sell price drops, the buy price rises, or stock/demand drains below your load, you get an in-app alert and a browser notification — before you waste the trip.
Where to buy or sell anything near you, best price first, with distance, units, pad size and price age. The WHERE TO SELL? button (Local tab, cargo hold) ranks the best buyers for whatever you're carrying right now.
Every mineable commodity ranked by the best sell price near you, tagged core/laser, with the closest buyer and demand. Tap ◇ on a mineral to find the nearest ring hotspots for it (community-mapped via Spansh) — one tap from plotting there. What to mine, where to mine it, where to sell it.
Find the nearest station selling a module (6A Fuel Scoop) or a ship
(Python), via Spansh.
The full market table of your docked station with ▲/▼ price-trend arrows showing how each price moved compared to what the community last reported — spot a spiked sell price at a glance. Plus jump history, cargo hold and pre-filled Inara/EDSM/Spansh links.