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Blunderbuss
Release: 0.2.0-alpha.1
Tier: Tier 2
The Blunderbuss is a close-range firearm built around two firing modes.
It is strongest when used aggressively at short range.
- Durability: 450
- Enchantability: 15
- Maximum range: 32 blocks
- Repair material: Iron Ingot
- Pellets: 1
- Damage: 8
- Spread: very low
- Cooldown: 0.6 seconds
- Pellets: 4
- Damage per pellet: 5
- Maximum combined damage: 20
- Spread: wide
- Cooldown: 1.2 seconds
The Blunderbuss uses Iron Nuggets.
One trigger pull consumes one Iron Nugget.
In Creative Mode, ammunition is unlimited.
Left click fires one accurate pellet with very low spread.
This is the more reliable option for targets that are not standing directly in front of your face.
Right click fires 4 pellets with much greater spread.
At close range, several or all pellets can hit the same target.
At longer range, the burst becomes much less predictable.
The Blunderbuss does not spawn physical bullet entities.
Its shots are calculated procedurally:
Fire
↓
Generate pellet direction
↓
Raycast toward blocks
↓
Check living entities
↓
Find nearest valid impact
↓
Spawn tracer / impact particles
↓
Apply damage
This keeps the weapon fast and avoids creating unnecessary projectile entities.
If several burst pellets hit the same target during one shot, their damage is combined into one damage event.
This avoids Minecraft's normal damage invulnerability interfering with pellets fired on the same tick.
More pellets hitting the target also means stronger knockback.
- Muzzle flash
- Smoke cloud
- Pellet smoke trails
- Impact particles
- Custom firing sounds
- Shotgun-style knockback
Iron Ingot
The Blunderbuss currently uses durability-compatible enchantments rather than pretending it is secretly a bow.
I I I
W G I
W W S
-
I— Iron Ingot -
W— Any Wooden Plank -
G— Gunpowder -
S— Stick
The original 0.2.0-alpha.1 changelog records the balance values from that historical release.
The values on this page describe the current weapon balance.