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Soul Reaper

The-Fox_369 edited this page Aug 23, 2026 · 4 revisions

Soul Reaper

Release: 0.3.0-alpha.1
Tier: Tier 3

The Soul Reaper is a heavy scythe built around slow, powerful melee attacks and soul-stealing critical hits.

Current Balance

  • Durability: 1450
  • Attack Damage modifier: +20
  • Attack Speed modifier: -3.1
  • Enchantability: 15
  • Soul Steal amount: 5 health points / 2.5 hearts
  • Repair material: Diamond

Main Attack

The Soul Reaper is intentionally slow.

It is designed to hit hard rather than attack rapidly.

It also uses a custom heavy player swing animation.

Ability — Soul Steal

Soul Steal activates only on a real vanilla jump critical hit.

The weapon uses Minecraft's actual critical-hit event rather than guessing from fall distance or timing.

When a valid Soul Reaper critical connects:

Critical hit
↓
Bonus Soul Steal damage
↓
Victim actually loses health
↓
Health transferred to wielder
↓
Soul particles travel toward player

A successful Soul Steal adds 5 health points / 2.5 hearts of damage.

The wielder can then heal by up to 5 health points / 2.5 hearts, limited by how much health the victim actually lost.

Soul Effects

A successful Soul Steal creates visible soul particles:

  • around the victim
  • between the victim and wielder
  • around the wielder when the soul arrives

Important

A normal hit does not trigger Soul Steal.

The attack must be recognised by Minecraft as a vanilla critical hit.

Repair Material

Diamond

Enchantments

The Soul Reaper is treated as a spear-like melee weapon for enchantment compatibility.

It also participates in durability-compatible enchanting.

Recipe

D S D
  I
  B
  • D — Diamond
  • S — Wither Skeleton Skull
  • I — Iron Ingot
  • B — Blaze Rod

Alpha Note

The original 0.3.0-alpha.1 changelog records the balance values from that historical release.

The values on this page describe the current weapon balance.

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