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Soul Reaper
Release: 0.3.0-alpha.1
Tier: Tier 3
The Soul Reaper is a heavy scythe built around slow, powerful melee attacks and soul-stealing critical hits.
- Durability: 1450
- Attack Damage modifier: +20
- Attack Speed modifier: -3.1
- Enchantability: 15
- Soul Steal amount: 5 health points / 2.5 hearts
- Repair material: Diamond
The Soul Reaper is intentionally slow.
It is designed to hit hard rather than attack rapidly.
It also uses a custom heavy player swing animation.
Soul Steal activates only on a real vanilla jump critical hit.
The weapon uses Minecraft's actual critical-hit event rather than guessing from fall distance or timing.
When a valid Soul Reaper critical connects:
Critical hit
↓
Bonus Soul Steal damage
↓
Victim actually loses health
↓
Health transferred to wielder
↓
Soul particles travel toward player
A successful Soul Steal adds 5 health points / 2.5 hearts of damage.
The wielder can then heal by up to 5 health points / 2.5 hearts, limited by how much health the victim actually lost.
A successful Soul Steal creates visible soul particles:
- around the victim
- between the victim and wielder
- around the wielder when the soul arrives
A normal hit does not trigger Soul Steal.
The attack must be recognised by Minecraft as a vanilla critical hit.
Diamond
The Soul Reaper is treated as a spear-like melee weapon for enchantment compatibility.
It also participates in durability-compatible enchanting.
D S D
I
B
-
D— Diamond -
S— Wither Skeleton Skull -
I— Iron Ingot -
B— Blaze Rod
The original 0.3.0-alpha.1 changelog records the balance values from that historical release.
The values on this page describe the current weapon balance.