0.103.0.2 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.*
Pre-release
Pre-release
·
70 commits
to master
since this release
- Fix memory leak in the hud manager, courtesy of Warrior with PR #8202.
- Fix /n outpost not being handled as an alias, courtesy of Warrior with PR #8203.
- Get item from correct hand in player interact entity event, courtesy of Warrior with PR #8205.
- Bump junit.version from 6.0.3 to 6.1.0.
- Bump org.slf4j:slf4j-simple from 2.0.17 to 2.0.18.
- Bump org.apache.logging.log4j:log4j-core from 2.25.4 to 2.26.0.
Cumulative changes since 0.103.0.0
0.103.0.1
- Fix /ta nation NAME forcemerge NAME merging the wrong nation.
- Closes #8199.
- Remove deprecations from before 0.102.0.0.
- Add optional killer payout for PvP deaths and improve notifications, courtesy of muhdfdeen with PR #8168. (First-Time Contributor!)
- New Config Option: economy.death.price_paid_to_killer_on_pvp
- Default: true
- If true, the death price will be paid to the killer when a player is killed by another player.
- Otherwise, the death price will simply be withdrawn from the victim's account.
- Ensure districts are removed from ruined towns, courtesy of SulkyWhale with PR #8186.
- Fix dispensers allowing harmful potions logic, courtesy of Veyronity with PR #8187.
- Fix unhandled legacy colors being added during resident name formatting, courtesy of Warrior with PR #8188.
- Add more location based placeholders, courtesy of SulkyWhale with PR #8189.
- New PAPIPlaceholders:
- %townyadvanced_player_location_district_name% - Shows the district name if the player location has a district.
- %townyadvanced_player_location_town_map_color_hex% - If there is a town where the player stands, it will return the map color set by that town, if one has been set.
- %townyadvanced_player_location_town_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by that town formatted for MiniMessage, if one has been set.
- %townyadvanced_player_location_nation_map_color_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town, if one has been set.
- %townyadvanced_player_location_nation_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town formatted for MiniMessage, if one has been set.
- Add config option for hiding town balance and hiding town ruined status from other players, courtesy of seksea with PR #8193. (First-Time Contributor!)
- New Config Option: economy.banks.hide_town_balance
- Default: false
- When true a towns balance will be hidden from players not a resident of the town when using
/town <townName> - This will stop people from being able to check which towns are currently near bankruptcy, and snipe them the second they go bankrupt.
- New Config Option: town_ruining.town_ruins.hide_town_ruined_status
- Default: false
- Hide the fact that a town is ruined from other players.
- Towns will no longer show as ruined when a player tries to look up the town with
/town <townName>
- Fix /plot claim allowing plot groups to be claimed when the plot group is not for sale.
- Fix townblocks not saving after the UUID db conversion.
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