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Releases: TownyAdvanced/Towny

0.103.2.0 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.* & 26.2.*

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@LlmDl LlmDl released this 11 Aug 13:23

Towny Advanced 0.103.2.0

Release contains:

Towny 0.103.2.0
TownyChat 0.122

Welcome to Towny 0.103.2.0.
Towny 0.103.2.0 is the third release in the 0.103.*.* series!
0.103.2.0 is coming earlier than normal, to fix a critical duping bug.
In addition to this we have some new features and fixes.
This version supports any Minecraft version 1.19.* and newer! This version of Towny should be run using Java 17 or newer!
This version contains new features and fixes that you want on your server!
This is a drag-and-drop update: just replace your old .jars with the new ones and Towny will take care of the rest of the update by itself. Your config file and Towny database will not be harmed.
➕ Added (4)

➕ Added:

  • Allow townless players to reclaim ruins.
  • Add maven wrapper file to fix jitpack builds, courtesy of Warrior with PR #8259.
  • Add res check to isHideTownBalanceEnabled, courtesy of BladedNarwhal with PR #8256. (First-Time Contributor!)
    • Residents who are a part of a town will not have the town's bank balance hidden while hide_town_balance_on_status_screen is true.
  • Add perm resident mode, courtesy of SulkyWhale with PR #8270.

➕ Automatic Config Edits (0)

➕ Towny's default config and world files will have the following automatic changes made:

  • None.

✨ Command Changes (1)
✨ New Commands (1)

✨ New Commands:

  • /res toggle perm, /res set mode perm
    • Shows the player the townblock status screen when they enter a plot. Shows the wilderness status screen while in the wilderness.

✨ Changed Commands (0)

✨ Changed Commands:

  • None.

❌ Removed Commands (0)

❌ Removed Commands:

  • None.


📕 Config Changes (1)
📕 New Config Options (1)

📕 New Config Options:

These new settings will be added to your config with their default settings.

  • town_ruining.town_ruins.ruins_can_be_reclaimed_by_townless_players
    • Default: false
    • When this is true, players who have no town can also reclaim the ruin. While false, only residents of the Town can reclaim the ruin.

❌ Removed Config Options (0)

❌ Removed Config Options:

  • None.


🔑 Permission Node Changes (0)
🔑 New Permission Nodes (0)

🔑 New Permission Nodes:

No change required in townyperms.yml.

  • None.

❌ Removed Permission Nodes (0)

❌ Removed Permission Nodes:

  • None.

❌ Changed Permission Nodes (0)

❌ Changed Permission Nodes:

  • None


💻 API Changes (2)

💻 API:

  • Add townforsale and townnotforsale events, thrown when a town is put up for sale or not for sale.
  • add TOWN_CLAIM to TownyCommandAddonAPI, courtesy of Lemar98 with PR #8257.
  • Add DisplayedTownsListSortEvent, courtesy of Veyronity with PR #8235.

🔧 Fixed (6)

🔧 Fixed:

  • Fix non-player portal creation not working when the town is the same on both ends.
  • Remove manual regain health event call, courtesy of Warrior with PR #8263.
  • Protect portal frames as a switch instead of build, courtesy of Warrior with PR #8264.
  • Make obfuscated decoration no longer user safe, courtesy of Warrior with PR #8273.
  • Send proper error message to player when renaming a town is cancelled, courtesy of Veyronity with PR #8266.
  • Fix townyadmin sanctiontown tabcomplete, courtesy of Veyronity with PR #8267.

🌏 Language Updates (1)

🌏 Language Updates:

  • Regular updates via Crowdin.

🌏 Dependency Updates (2)

🌏 Dependency Updates:

  • Bump fr.mrmicky:fastboard from 2.2.0 to 2.2.1.
  • Bump junit.version from 6.1.2 to 6.1.3.

👽 Placeholder Updates (5)

👽 Placeholder Updates:

  • %townyadvanced_player_location_district_name% - Shows the district name if the player location has a district.
  • %townyadvanced_player_location_town_map_color_hex% - If there is a town where the player stands, it will return the map color set by that town, if one has been set.
  • %townyadvanced_player_location_town_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by that town formatted for MiniMessage, if one has been set.
  • %townyadvanced_player_location_nation_map_color_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town, if one has been set.
  • %townyadvanced_player_location_nation_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town formatted for MiniMessage, if one has been set.

💬 TownyChat Changes (0)

💬 TownyChat Changes:

  • None.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's development as active as it is,
and who supported me during this release of Towny.

DrprofLuigiakup001pebblehostDiimoniixtomhmagicjshalbrook
LuexaTurtleCraftManchessmastertobeCivWorldcobrex1lexiccn
Waspyethantrevor1097AppleDeath318MilesBHuffSolarCivLitning11
Bloc-kxSTORMYxSHMlukemangoTheeno74Rekar7Folas1337
MrMirhankeijodputtNeumimToStevenSharkerKermXHippieBeak
Newspoetandrei106druidbrandonyurddZacharySeebeck2020JosefofMongolia
SpiderSlayer22BattleBornPMCMrG00s3MagmaThinkerubobubobKarl4s
32dannyxJ0TxKRDuckyminefortcomElementals-bitEmperorDazed
WoodiieTesqageShermansWorldAndyRecktAtexur99FantaFreak04
KuvviiJsincoerenmakalatlasmcpluginsssdrive-flaktraPhatdog731
uplex11FutureLemonbala7schavengames-brCaptainCelarion6ypasser
regnumbosporiMomshroomgerardvanschipItzXPurpleXspikehiddenAncientSM
CorruptedGreedTriaieSupersmurf82NikkilectricCactusbandityurigarciia
spektrsoyuzEarrthLegacyGeraldR12Triumvir-CivlDoomerllaberthouman-jpg
CopfiePepaTheAdminGl0W1EgorbyhailSexy-Jurahettii
TheNyloxand 35 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Perks!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog
Read more

0.103.1.2 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.* & 26.2.*

Choose a tag to compare

@github-actions github-actions released this 10 Aug 18:40
  • API: add TOWN_CLAIM to TownyCommandAddonAPI, courtesy of Lemar98 with PR #8257.
  • Add maven wrapper file to fix jitpack builds, courtesy of Warrior with PR #8259.
  • Remove manual regain health event call, courtesy of Warrior with PR #8263.
  • Protect portal frames as a switch instead of build, courtesy of Warrior with PR #8264.
  • Send proper error message to player when renaming a town is cancelled, courtesy of Veyronity with PR #8266.
  • Fix townyadmin sanctiontown tabcomplete, courtesy of Veyronity with PR #8267.
  • Add perm resident mode, courtesy of SulkyWhale with PR #8270.
  • New Command: /res toggle perm, /res set mode perm
    • Shows the player the townblock status screen when they enter a plot. Shows the wilderness status screen while in the wilderness.
  • Make obfuscated decoration no longer user safe, courtesy of Warrior with PR #8273.
  • Bump fr.mrmicky:fastboard from 2.2.0 to 2.2.1.
  • Bump junit.version from 6.1.2 to 6.1.3.

Cumulative changes since 0.103.1.0
0.103.1.1
  • Allow townless players to reclaim ruins.
  • New Config Option: town_ruining.town_ruins.ruins_can_be_reclaimed_by_townless_players
    • Default: false
    • When this is true, players who have no town can also reclaim the ruin. While false, only residents of the Town can reclaim the ruin.
  • Add townforsale and townnotforsale events, thrown when a town is put up for sale or not for sale.
  • API: New Cancellable API Events: TownSetForSaleEvent and TownSetNotForSaleEvent.
  • Add res check to isHideTownBalanceEnabled, courtesy of BladedNarwhal with PR #8256. (First-Time Contributor!)
    • Residents who are a part of a town will not have the town's bank balance hidden while hide_town_balance_on_status_screen is true.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001pebblehostDiimoniixtomhmagicjshalbrook
LuexaTurtleCraftManchessmastertobeCivWorldcobrex1lexiccn
Waspyethantrevor1097AppleDeath318MilesBHuffSolarCivLitning11
Bloc-kxSTORMYxSHMlukemangoTheeno74Rekar7Folas1337
MrMirhankeijodputtNeumimToStevenSharkerKermXHippieBeak
Newspoetandrei106druidbrandonyurddZacharySeebeck2020JosefofMongolia
SpiderSlayer22BattleBornPMCMrG00s3MagmaThinkerubobubobKarl4s
32dannyxJ0TxKRDuckyminefortcomElementals-bitEmperorDazed
WoodiieTesqageShermansWorldAndyRecktAtexur99FantaFreak04
KuvviiJsincoerenmakalatlasmcpluginsssdrive-flaktraPhatdog731
uplex11FutureLemonbala7schavengames-brCaptainCelarion6ypasser
regnumbosporiMomshroomgerardvanschipItzXPurpleXspikehiddenAncientSM
CorruptedGreedTriaieSupersmurf82NikkilectricCactusbandityurigarciia
spektrsoyuzEarrthLegacyGeraldR12Triumvir-CivlDoomerllaberthouman-jpg
CopfiePepaTheAdminGl0W1EgorbyhailSexy-Jurahettii
TheNyloxand 35 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders

⏬ Download available as a .jar file in the Assets section below:

0.103.1.1 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.* & 26.2.*

Choose a tag to compare

@github-actions github-actions released this 25 Jul 15:47
  • Allow townless players to reclaim ruins.
  • New Config Option: town_ruining.town_ruins.ruins_can_be_reclaimed_by_townless_players
    • Default: false
    • When this is true, players who have no town can also reclaim the ruin. While false, only residents of the Town can reclaim the ruin.
  • Add townforsale and townnotforsale events, thrown when a town is put up for sale or not for sale.
  • API: New Cancellable API Events: TownSetForSaleEvent and TownSetNotForSaleEvent.
  • Add res check to isHideTownBalanceEnabled, courtesy of BladedNarwhal with PR #8256. (First-Time Contributor!)
    • Residents who are a part of a town will not have the town's bank balance hidden while hide_town_balance_on_status_screen is true.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001pebblehostDiimoniixtomhmagicjshalbrook
LuexaTurtleCraftManGoodrichDevchessmastertobeCivWorldcobrex1
lexiccnWaspyethantrevor1097KeNickGongMilesBHuffSolarCiv
Litning11Bloc-kxSTORMYxSHMlukemangoTheeno74Rekar7
Folas1337MrMirhankeijodputtNeumimToStevenSharkerKermX
HippieBeakNewspoetdruidbrandonyurddZacharySeebeck2020JosefofMongolia
BattleBornPMCMrG00s3ubobubobKarl4s32dannyxJ0Tx
KRDuckyminefortcomElementals-bitEmperorDazedWoodiieTesqage
ShermansWorldAndyRecktAtexur99FantaFreak04KuvviiJsinco
LucasUnderlineerenmakalatlasmcpluginsssdrive-flaktraPhatdog731uplex11
FutureLemonbala7schavengames-brSp3trMomshroomgerardvanschip
ItzXPurpleXspikehiddenAncientSMCorruptedGreedTriaieSupersmurf82
NikkilectricCactusbandityurigarciiaspektrsoyuzEarrthLegacyGeraldR12
Triumvir-CivlDoomerllaberthouman-jpgCopfieGl0W1Egorbyhail
Sexy-JurahettiiTheNyloxand 38 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders

⏬ Download available as a .jar file in the Assets section below:

0.103.1.0 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.* & 26.2.*

Choose a tag to compare

@LlmDl LlmDl released this 17 Jul 17:09

Towny Advanced 0.103.1.0

Release contains:

Towny 0.103.1.0
TownyChat 0.122

Welcome to Towny 0.103.1.0.
Towny 0.103.1.0 is the second release in the 0.103.*.* series!
0.103.1.0 marks is being released to bring support to the Releases for Minecraft's newest version!
We also have plenty of fixes to small and medium sized bugs.
This version supports any Minecraft version 1.19.* and newer! This version of Towny should be run using Java 17 or newer!
This version contains new features and fixes that you want on your server!
This is a drag-and-drop update: just replace your old .jars with the new ones and Towny will take care of the rest of the update by itself. Your config file and Towny database will not be harmed.
➕ Added (7)

➕ Added:

  • Add clickable [Join Town] components to open towns' status screens and list entries.
  • Add ability to see a list of plots that have trust given to residents.
  • Add towny:plot_type_at_player LP context, which allows for plot types to provide permission nodes.
  • Add sulfur cube protections, courtesy of Warrior with PR #8217.
  • Add optional killer payout for PvP deaths and improve notifications, courtesy of muhdfdeen with PR #8168. (First-Time Contributor!)
  • Add more location based placeholders, courtesy of SulkyWhale with PR #8189.
  • Add config option for hiding town balance and hiding town ruined status from other players, courtesy of seksea with PR #8193. (First-Time Contributor!)

➕ Automatic Config Edits (1)

➕ Towny's default config and world files will have the following automatic changes made:

  • ,SULFUR_CUBE will be added to the following:
    • new_world_settings.plot_management.wild_revert_on_mob_explosion.entities
    • protection.mob_types
    • all of your towny\data\worlds\ files' explosion revert entities.

✨ Command Changes (2)
✨ New Commands (2)

✨ New Commands:

  • /town plots [townname] trustlist [resident] {page #}
    • Shows a list of plots that the given resident has trust given in.
  • /town plots [townname] trustlist {page #}
    • Shows a list of plots that have had trusted given in, with lists of resident names in the list's hovers.

✨ Changed Commands (0)

✨ Changed Commands:

  • None.

❌ Removed Commands (0)

❌ Removed Commands:

  • None.


📕 Config Changes (4)
📕 New Config Options (4)

📕 New Config Options:

These new settings will be added to your config with their default settings.

  • economy.death.price_paid_to_killer_on_pvp
    • Default: true
    • If true, the death price will be paid to the killer when a player is killed by another player.
    • Otherwise, the death price will simply be withdrawn from the victim's account.
  • economy.banks.hide_town_balance
    • Default: false
    • When true a towns balance will be hidden from players not a resident of the town when using /town <townName>
    • This will stop people from being able to check which towns are currently near bankruptcy, and snipe them the second they go bankrupt.
  • town_ruining.town_ruins.hide_town_ruined_status
    • Default: false
    • Hide the fact that a town is ruined from other players.
    • Towns will no longer show as ruined when a player tries to look up the town with /town <townName>
  • protection.mob_removal_uses_pre_spawn_event
    • Default: false
    • If enabled, Towny will use an earlier event for preventing mobs spawning in areas where they shouldn't.
    • This has the possibility of improving performance by allowing the server to perform less time validating spawns,
    • but has the downside of decreasing spawn rates in areas surrounded by areas with mobs toggled off.

❌ Removed Config Options (0)

❌ Removed Config Options:

  • None.


🔑 Permission Node Changes (0)
🔑 New Permission Nodes (0)

🔑 New Permission Nodes:

No change required in townyperms.yml.

  • None.

❌ Removed Permission Nodes (0)

❌ Removed Permission Nodes:

  • None.

❌ Changed Permission Nodes (0)

❌ Changed Permission Nodes:

  • None


💻 API Changes (2)

💻 API:

  • Remove deprecations from before 0.102.0.0.
  • Add DisplayedTownsListSortEvent, courtesy of Veyronity with PR #8235.

🔧 Fixed (30)

🔧 Fixed:

  • Fix /ta nation NAME forcemerge NAME merging the wrong nation.

  • Fix outpost tab completer suggesting names with spaces.

  • Fix for players unable to log in with a new username.

    • Players who logged in with a username that was previoulsy used by another existing resident (with a different UUID,) will no longer cause issues.
  • Fix /plot claim allowing plot groups to be claimed when the plot group is not for sale.

  • Fix townblocks not saving after the UUID db conversion.

  • Fix driver of minecarts not throwing playerchangeplotevent.

  • Fix automatic renaming system able to cause safe mode.

  • Fix loading of override lang files.

  • Fix errant /'s that break the nation and town outpost lists' clickable navigation.

  • Fix unhandled legacy colors being added during resident name formatting, courtesy of Warrior with PR #8188.
  • Fix memory leak in the hud manager, courtesy of Warrior with PR #8202.
  • Fix /n outpost not being handled as an alias, courtesy of Warrior with PR #8203.
  • Get item from correct hand in player interact entity event, courtesy of Warrior with PR #8205.
  • Improve on player cache efficiency, courtesy of Warrior with PR #8207.
  • Fix compile issue on 26.2 due to legacy method being removed, courtesy of Warrior with PR #8216.
  • Skip intermediate Location step of parsing a WC from entities, courtesy of Warrior with PR #8218.
  • Pin paper api dependency version, courtesy of Warrior with PR #8226.
  • Fix context calculator creating new player caches, courtesy of Warrior with PR #8223.
  • Use the pre spawn event for additionally preventing spawns, courtesy of Warrior with PR #8222.
  • Improve WorldCoord hashCode uniqueness, courtesy of Warrior with PR #8221.
  • Handle portals being created by entities, courtesy of Warrior with PR #8220.
  • Always show build info in /towny v, courtesy of Warrior with PR #8230.
  • Replace deprecated PigZapEvent use, courtesy of Warrior with PR #8231.
  • Make pre spawn event usage configurable, courtesy of Warrior with PR #8232.
  • Fix rare teleport warmup player NPE, courtesy of Warrior with PR #8247.
  • Remove nation prefix and postfix from new nation broadcast, courtesy of Warrior with PR #8248.
  • Fix spectators/vanished players being able to prevent pvp toggling, courtesy of Warrior with PR #8252.
  • Fix dispensers allowing harmful potions logic, courtesy of Veyronity with PR #8187.
  • Fix nation membership check in /n set title, courtesy of Veyronity with PR #8234.
  • Ensure districts are removed from ruined towns, courtesy of SulkyWhale with PR #8186.

🌏 Language Updates (1)

🌏 Language Updates:

  • Regular updates via Crowdin.

🌏 Dependency Updates (8)

🌏 Dependency Updates:

  • Bump junit.version from 6.0.3 to 6.1.2.
  • Bump org.slf4j:slf4j-simple from 2.0.17 to 2.0.18.
  • Bump org.apache.logging.log4j:log4j-core from 2.25.4 to 2.26.1.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.5.5 to 3.5.6.
  • Bump com.zaxxer:HikariCP from 7.0.2 to 7.1.0.
  • Bump fr.mrmicky:fastboard from 2.1.5 to 2.2.0.
  • Bump me.clip:placeholderapi from 2.12.2 to 2.12.3.
  • Bump net.coreprotect:coreprotect from 23.2 to 24.0.

👽 Placeholder Updates (5)

👽 Placeholder Updates:

  • %townyadvanced_player_location_district_name% - Shows the district name if the player location has a district.
  • %townyadvanced_player_location_town_map_color_hex% - If there is a town where the player stands, it will return the map color set by that town, if one has been set.
  • %townyadvanced_player_location_town_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by that town formatted for MiniMessage, if one has been set.
  • %townyadvanced_player_location_nation_map_color_hex% - If there is a town where the player stands, it will return the map color set by the nation of that ...
Read more

0.103.0.7 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.* & 26.2.*

Choose a tag to compare

@github-actions github-actions released this 10 Jul 16:23
  • Make pre spawn event usage configurable, courtesy of Warrior with PR #8232.
  • New Config Option: protection.mob_removal_uses_pre_spawn_event
    • Default: false
    • If enabled, Towny will use an earlier event for preventing mobs spawning in areas where they shouldn't.
    • This has the possibility of improving performance by allowing the server to perform less time validating spawns,
    • but has the downside of decreasing spawn rates in areas surrounded by areas with mobs toggled off.
  • Fix automatic renaming system able to cause safe mode.
  • Bump org.apache.logging.log4j:log4j-core from 2.26.0 to 2.26.1.
  • Bump me.clip:placeholderapi from 2.12.2 to 2.12.3.

Cumulative changes since 0.103.0.0
0.103.0.6
  • Fix for players unable to log in with a new username.
    • Players who logged in with a username that was previoulsy used by another existing resident (with a different UUID,) will no longer cause issues.
  • Add clickable [Join Town] components to open towns' status screens and list entries.
  • Add ability to see a list of plots that have trust given to residents.
  • New Command: /town plots [townname] trustlist [resident] {page #}
    • Shows a list of plots that the given resident has trust given in.
  • New Command: /town plots [townname] trustlist {page #}
    • Shows a list of plots that have had trusted given in, with lists of resident names in the list's hovers.
  • Always show build info in /towny v, courtesy of Warrior with PR #8230.
  • Replace deprecated PigZapEvent use, courtesy of Warrior with PR #8231.
  • Fix nation membership check in /n set title, courtesy of Veyronity with PR #8234.
  • Add DisplayedTownsListSortEvent, courtesy of Veyronity with PR #8235.
  • Bump fr.mrmicky:fastboard from 2.1.5 to 2.2.0.
  • Bump junit.version from 6.1.0 to 6.1.1.
0.103.0.5
  • Pin paper api dependency version, courtesy of Warrior with PR #8226.
  • Fix context calculator creating new player caches, courtesy of Warrior with PR #8223.
  • Use the pre spawn event for additionally preventing spawns, courtesy of Warrior with PR #8222.
  • Improve WorldCoord hashCode uniqueness, courtesy of Warrior with PR #8221.
  • Handle portals being created by entities, courtesy of Warrior with PR #8220.
  • Bump com.zaxxer:HikariCP from 7.0.2 to 7.1.0.
0.103.0.4
  • Fix outpost tab completer suggesting names with spaces.
  • Fix compile issue on 26.2 due to legacy method being removed, courtesy of Warrior with PR #8216.
  • Add sulfur cube protections, courtesy of Warrior with PR #8217.
  • New Automatic Config Edits: ,SULFUR_CUBE will be added to the following:
    • new_world_settings.plot_management.wild_revert_on_mob_explosion.entities
    • protection.mob_types
    • all of your towny\data\worlds\ files' explosion revert entities.
  • Skip intermediate Location step of parsing a WC from entities, courtesy of Warrior with PR #8218.
  • Fix driver of minecarts not throwing playerchangeplotevent.
0.103.0.3
  • Improve on player cache efficiency, courtesy of Warrior with PR #8207.
  • Add towny:plot_type_at_player LP context, which allows for plot types to provide permission nodes.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.5.5 to 3.5.6.
0.103.0.2
  • Fix memory leak in the hud manager, courtesy of Warrior with PR #8202.
  • Fix /n outpost not being handled as an alias, courtesy of Warrior with PR #8203.
  • Get item from correct hand in player interact entity event, courtesy of Warrior with PR #8205.
  • Bump junit.version from 6.0.3 to 6.1.0.
  • Bump org.slf4j:slf4j-simple from 2.0.17 to 2.0.18.
  • Bump org.apache.logging.log4j:log4j-core from 2.25.4 to 2.26.0.
0.103.0.1
  • Fix /ta nation NAME forcemerge NAME merging the wrong nation.
  • Remove deprecations from before 0.102.0.0.
  • Add optional killer payout for PvP deaths and improve notifications, courtesy of muhdfdeen with PR #8168. (First-Time Contributor!)
  • New Config Option: economy.death.price_paid_to_killer_on_pvp
    • Default: true
    • If true, the death price will be paid to the killer when a player is killed by another player.
    • Otherwise, the death price will simply be withdrawn from the victim's account.
  • Ensure districts are removed from ruined towns, courtesy of SulkyWhale with PR #8186.
  • Fix dispensers allowing harmful potions logic, courtesy of Veyronity with PR #8187.
  • Fix unhandled legacy colors being added during resident name formatting, courtesy of Warrior with PR #8188.
  • Add more location based placeholders, courtesy of SulkyWhale with PR #8189.
  • New PAPIPlaceholders:
    • %townyadvanced_player_location_district_name% - Shows the district name if the player location has a district.
    • %townyadvanced_player_location_town_map_color_hex% - If there is a town where the player stands, it will return the map color set by that town, if one has been set.
    • %townyadvanced_player_location_town_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by that town formatted for MiniMessage, if one has been set.
    • %townyadvanced_player_location_nation_map_color_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town, if one has been set.
    • %townyadvanced_player_location_nation_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town formatted for MiniMessage, if one has been set.
  • Add config option for hiding town balance and hiding town ruined status from other players, courtesy of seksea with PR #8193. (First-Time Contributor!)
  • New Config Option: economy.banks.hide_town_balance
    • Default: false
    • When true a towns balance will be hidden from players not a resident of the town when using /town <townName>
    • This will stop people from being able to check which towns are currently near bankruptcy, and snipe them the second they go bankrupt.
  • New Config Option: town_ruining.town_ruins.hide_town_ruined_status
    • Default: false
    • Hide the fact that a town is ruined from other players.
    • Towns will no longer show as ruined when a player tries to look up the town with /town <townName>
  • Fix /plot claim allowing plot groups to be claimed when the plot group is not for sale.
  • Fix townblocks not saving after the UUID db conversion.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001pebblehostDiimoniixtomhmagicjshalbrook
LuexaTurtleCraftManGoodrichDevchessmastertobeCivWorldcobrex1
lexiccnWaspyethantrevor1097KeNickGongMilesBHuffSolarCiv
Litning11Bloc-kxSTORMYxSHMlukemangoTheeno74Rekar7
Folas1337MrMirhankeijodputtNeumimToStevenSharkerKermX
HippieBeakNewspoetdruidbrandonyurddZacharySeebeck2020JosefofMongolia
BattleBornPMCMrG00s3ubobubobKarl4s32dannyxJ0Tx
KRDuckyminefortcomElementals-bitEmperorDazedWoodiieTesqage
ShermansWorldAndyRecktAtexur99FantaFreak04KuvviiJsinco
LucasUnderlineerenmakalatlasmcpluginsssdrive-flaktraPhatdog731uplex11
KrarwiFutureLemonbala7schavengames-brSp3trMomshroom
gerardvanschipspikehiddenAncientSMCorruptedGreedTriaieSupersmurf82
NikkilectricCactusbandityurigarciiaspektrsoyuzEarrthLegacyGeraldR12
Triumvir-CivlDoomerllaberthouman-jpgCopfieLiamTech1Gl0W1E
gorbyhailSexy-JurahettiiTheNyloxand 37 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins
Read more

0.103.0.6 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.* & 26.2.*

Choose a tag to compare

@github-actions github-actions released this 06 Jul 14:35
  • Fix for players unable to log in with a new username.
    • Players who logged in with a username that was previoulsy used by another existing resident (with a different UUID,) will no longer cause issues.
  • Add clickable [Join Town] components to open towns' status screens and list entries.
  • Add ability to see a list of plots that have trust given to residents.
  • New Command: /town plots [townname] trustlist [resident] {page #}
    • Shows a list of plots that the given resident has trust given in.
  • New Command: /town plots [townname] trustlist {page #}
    • Shows a list of plots that have had trusted given in, with lists of resident names in the list's hovers.
  • Always show build info in /towny v, courtesy of Warrior with PR #8230.
  • Replace deprecated PigZapEvent use, courtesy of Warrior with PR #8231.
  • Fix nation membership check in /n set title, courtesy of Veyronity with PR #8234.
  • Add DisplayedTownsListSortEvent, courtesy of Veyronity with PR #8235.
  • Bump fr.mrmicky:fastboard from 2.1.5 to 2.2.0.
  • Bump junit.version from 6.1.0 to 6.1.1.

Cumulative changes since 0.103.0.0
0.103.0.5
  • Pin paper api dependency version, courtesy of Warrior with PR #8226.
  • Fix context calculator creating new player caches, courtesy of Warrior with PR #8223.
  • Use the pre spawn event for additionally preventing spawns, courtesy of Warrior with PR #8222.
  • Improve WorldCoord hashCode uniqueness, courtesy of Warrior with PR #8221.
  • Handle portals being created by entities, courtesy of Warrior with PR #8220.
  • Bump com.zaxxer:HikariCP from 7.0.2 to 7.1.0.
0.103.0.4
  • Fix outpost tab completer suggesting names with spaces.
  • Fix compile issue on 26.2 due to legacy method being removed, courtesy of Warrior with PR #8216.
  • Add sulfur cube protections, courtesy of Warrior with PR #8217.
  • New Automatic Config Edits: ,SULFUR_CUBE will be added to the following:
    • new_world_settings.plot_management.wild_revert_on_mob_explosion.entities
    • protection.mob_types
    • all of your towny\data\worlds\ files' explosion revert entities.
  • Skip intermediate Location step of parsing a WC from entities, courtesy of Warrior with PR #8218.
  • Fix driver of minecarts not throwing playerchangeplotevent.
0.103.0.3
  • Improve on player cache efficiency, courtesy of Warrior with PR #8207.
  • Add towny:plot_type_at_player LP context, which allows for plot types to provide permission nodes.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.5.5 to 3.5.6.
0.103.0.2
  • Fix memory leak in the hud manager, courtesy of Warrior with PR #8202.
  • Fix /n outpost not being handled as an alias, courtesy of Warrior with PR #8203.
  • Get item from correct hand in player interact entity event, courtesy of Warrior with PR #8205.
  • Bump junit.version from 6.0.3 to 6.1.0.
  • Bump org.slf4j:slf4j-simple from 2.0.17 to 2.0.18.
  • Bump org.apache.logging.log4j:log4j-core from 2.25.4 to 2.26.0.
0.103.0.1
  • Fix /ta nation NAME forcemerge NAME merging the wrong nation.
  • Remove deprecations from before 0.102.0.0.
  • Add optional killer payout for PvP deaths and improve notifications, courtesy of muhdfdeen with PR #8168. (First-Time Contributor!)
  • New Config Option: economy.death.price_paid_to_killer_on_pvp
    • Default: true
    • If true, the death price will be paid to the killer when a player is killed by another player.
    • Otherwise, the death price will simply be withdrawn from the victim's account.
  • Ensure districts are removed from ruined towns, courtesy of SulkyWhale with PR #8186.
  • Fix dispensers allowing harmful potions logic, courtesy of Veyronity with PR #8187.
  • Fix unhandled legacy colors being added during resident name formatting, courtesy of Warrior with PR #8188.
  • Add more location based placeholders, courtesy of SulkyWhale with PR #8189.
  • New PAPIPlaceholders:
    • %townyadvanced_player_location_district_name% - Shows the district name if the player location has a district.
    • %townyadvanced_player_location_town_map_color_hex% - If there is a town where the player stands, it will return the map color set by that town, if one has been set.
    • %townyadvanced_player_location_town_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by that town formatted for MiniMessage, if one has been set.
    • %townyadvanced_player_location_nation_map_color_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town, if one has been set.
    • %townyadvanced_player_location_nation_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town formatted for MiniMessage, if one has been set.
  • Add config option for hiding town balance and hiding town ruined status from other players, courtesy of seksea with PR #8193. (First-Time Contributor!)
  • New Config Option: economy.banks.hide_town_balance
    • Default: false
    • When true a towns balance will be hidden from players not a resident of the town when using /town <townName>
    • This will stop people from being able to check which towns are currently near bankruptcy, and snipe them the second they go bankrupt.
  • New Config Option: town_ruining.town_ruins.hide_town_ruined_status
    • Default: false
    • Hide the fact that a town is ruined from other players.
    • Towns will no longer show as ruined when a player tries to look up the town with /town <townName>
  • Fix /plot claim allowing plot groups to be claimed when the plot group is not for sale.
  • Fix townblocks not saving after the UUID db conversion.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001pebblehostDiimoniixtomhmagicjshalbrook
LuexaTurtleCraftManGoodrichDevchessmastertobeCivWorldcobrex1
lexiccnWaspyethan13Gatsbytrevor1097KeNickGongMilesBHuff
SolarCivLitning11Bloc-kxSTORMYxSHMlukemangoTheeno74
Rekar7Folas1337MrMirhankeijodputtNeumimToStevenSharker
KermXHippieBeakNewspoetdruidbrandonyurddZacharySeebeck2020
JosefofMongoliaBattleBornPMCMrG00s3ubobubobKarl4s32danny
xJ0TxKRDuckyminefortcomElementals-bitEmperorDazedWoodiie
TesqageFusionZ1ShermansWorldAndyRecktAtexur99FantaFreak04
KuvviiJsincoLucasUnderlineerenmakalatlasmcpluginsssdrive-flaktra
Phatdog731uplex11KrarwiFutureLemonZayGameZbala7sc
havengames-brSp3trMomshroomgerardvanschipspikehiddenAncientSM
CorruptedGreedTriaieSupersmurf82NikkilectricCactusbandityurigarciia
spektrsoyuzEarrthLegacyGeraldR12Triumvir-CivlDoomerllaberthouman-jpg
CopfieLiamTech1Gl0W1EgorbyhailSexy-Jurahettii
TheNyloxand 35 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders

⏬ Download available as a .jar file in the Assets section below:

0.103.0.5 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.* & 26.2.*

Choose a tag to compare

@github-actions github-actions released this 22 Jun 15:35
  • Pin paper api dependency version, courtesy of Warrior with PR #8226.
  • Fix context calculator creating new player caches, courtesy of Warrior with PR #8223.
  • Use the pre spawn event for additionally preventing spawns, courtesy of Warrior with PR #8222.
  • Improve WorldCoord hashCode uniqueness, courtesy of Warrior with PR #8221.
  • Handle portals being created by entities, courtesy of Warrior with PR #8220.
  • Bump com.zaxxer:HikariCP from 7.0.2 to 7.1.0.

Cumulative changes since 0.103.0.0
0.103.0.4
  • Fix outpost tab completer suggesting names with spaces.
  • Fix compile issue on 26.2 due to legacy method being removed, courtesy of Warrior with PR #8216.
  • Add sulfur cube protections, courtesy of Warrior with PR #8217.
  • New Automatic Config Edits: ,SULFUR_CUBE will be added to the following:
    • new_world_settings.plot_management.wild_revert_on_mob_explosion.entities
    • protection.mob_types
    • all of your towny\data\worlds\ files' explosion revert entities.
  • Skip intermediate Location step of parsing a WC from entities, courtesy of Warrior with PR #8218.
  • Fix driver of minecarts not throwing playerchangeplotevent.
0.103.0.3
  • Improve on player cache efficiency, courtesy of Warrior with PR #8207.
  • Add towny:plot_type_at_player LP context, which allows for plot types to provide permission nodes.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.5.5 to 3.5.6.
0.103.0.2
  • Fix memory leak in the hud manager, courtesy of Warrior with PR #8202.
  • Fix /n outpost not being handled as an alias, courtesy of Warrior with PR #8203.
  • Get item from correct hand in player interact entity event, courtesy of Warrior with PR #8205.
  • Bump junit.version from 6.0.3 to 6.1.0.
  • Bump org.slf4j:slf4j-simple from 2.0.17 to 2.0.18.
  • Bump org.apache.logging.log4j:log4j-core from 2.25.4 to 2.26.0.
0.103.0.1
  • Fix /ta nation NAME forcemerge NAME merging the wrong nation.
  • Remove deprecations from before 0.102.0.0.
  • Add optional killer payout for PvP deaths and improve notifications, courtesy of muhdfdeen with PR #8168. (First-Time Contributor!)
  • New Config Option: economy.death.price_paid_to_killer_on_pvp
    • Default: true
    • If true, the death price will be paid to the killer when a player is killed by another player.
    • Otherwise, the death price will simply be withdrawn from the victim's account.
  • Ensure districts are removed from ruined towns, courtesy of SulkyWhale with PR #8186.
  • Fix dispensers allowing harmful potions logic, courtesy of Veyronity with PR #8187.
  • Fix unhandled legacy colors being added during resident name formatting, courtesy of Warrior with PR #8188.
  • Add more location based placeholders, courtesy of SulkyWhale with PR #8189.
  • New PAPIPlaceholders:
    • %townyadvanced_player_location_district_name% - Shows the district name if the player location has a district.
    • %townyadvanced_player_location_town_map_color_hex% - If there is a town where the player stands, it will return the map color set by that town, if one has been set.
    • %townyadvanced_player_location_town_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by that town formatted for MiniMessage, if one has been set.
    • %townyadvanced_player_location_nation_map_color_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town, if one has been set.
    • %townyadvanced_player_location_nation_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town formatted for MiniMessage, if one has been set.
  • Add config option for hiding town balance and hiding town ruined status from other players, courtesy of seksea with PR #8193. (First-Time Contributor!)
  • New Config Option: economy.banks.hide_town_balance
    • Default: false
    • When true a towns balance will be hidden from players not a resident of the town when using /town <townName>
    • This will stop people from being able to check which towns are currently near bankruptcy, and snipe them the second they go bankrupt.
  • New Config Option: town_ruining.town_ruins.hide_town_ruined_status
    • Default: false
    • Hide the fact that a town is ruined from other players.
    • Towns will no longer show as ruined when a player tries to look up the town with /town <townName>
  • Fix /plot claim allowing plot groups to be claimed when the plot group is not for sale.
  • Fix townblocks not saving after the UUID db conversion.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001pebblehostDiimoniixtomhmagicjshalbrook
LuexaTurtleCraftManGoodrichDevchessmastertobeCivWorldcobrex1
lexiccnWaspyethan13Gatsbytrevor1097KeNickGongMilesBHuff
SolarCivLitning11Bloc-kxSTORMYxSHMlukemangoTheeno74
Rekar7Folas1337MrMirhankeijodputtNeumimToStevenSharker
KermXHippieBeakNewspoetdruidbrandonyurddZacharySeebeck2020
JosefofMongoliaBattleBornPMCMrG00s3ubobubobloanderKarl4s
Skittlez420oz32dannyxJ0TxKRDuckyminefortcomElementals-bit
EmperorDazedWoodiieTesqageFusionZ1ShermansWorldAndyReckt
Atexur99StaccatoAunt007FantaFreak04KuvviiJsincoLucasUnderline
erenmakalatlasmcpluginsssdrive-flaktraPhatdog731uplex11Krarwi
FutureLemonLeanLover605emremithat2015-codeZayGameZbala7schavengames-br
MomshroomgerardvanschipspikehiddenAncientSMCorruptedGreedTriaie
Supersmurf82NikkilectricCactusbandityurigarciiaspektrsoyuzEarrthLegacy
GeraldR12Triumvir-CivlDoomerllaberthouman-jpgCopfieGl0W1E
gorbyhailSexy-JurahettiiTheNyloxand 37 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders

⏬ Download available as a .jar file in the Assets section below:

0.103.0.4 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.* & 26.2.*

Choose a tag to compare

@github-actions github-actions released this 15 Jun 20:25
  • Fix outpost tab completer suggesting names with spaces.
  • Fix compile issue on 26.2 due to legacy method being removed, courtesy of Warrior with PR #8216.
  • Add sulfur cube protections, courtesy of Warrior with PR #8217.
  • New Automatic Config Edits: ,SULFUR_CUBE will be added to the following:
    • new_world_settings.plot_management.wild_revert_on_mob_explosion.entities
    • protection.mob_types
    • all of your towny\data\worlds\ files' explosion revert entities.
  • Skip intermediate Location step of parsing a WC from entities, courtesy of Warrior with PR #8218.
  • Fix driver of minecarts not throwing playerchangeplotevent.

Cumulative changes since 0.103.0.0
0.103.0.3
  • Improve on player cache efficiency, courtesy of Warrior with PR #8207.
  • Add towny:plot_type_at_player LP context, which allows for plot types to provide permission nodes.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.5.5 to 3.5.6.
0.103.0.2
  • Fix memory leak in the hud manager, courtesy of Warrior with PR #8202.
  • Fix /n outpost not being handled as an alias, courtesy of Warrior with PR #8203.
  • Get item from correct hand in player interact entity event, courtesy of Warrior with PR #8205.
  • Bump junit.version from 6.0.3 to 6.1.0.
  • Bump org.slf4j:slf4j-simple from 2.0.17 to 2.0.18.
  • Bump org.apache.logging.log4j:log4j-core from 2.25.4 to 2.26.0.
0.103.0.1
  • Fix /ta nation NAME forcemerge NAME merging the wrong nation.
  • Remove deprecations from before 0.102.0.0.
  • Add optional killer payout for PvP deaths and improve notifications, courtesy of muhdfdeen with PR #8168. (First-Time Contributor!)
  • New Config Option: economy.death.price_paid_to_killer_on_pvp
    • Default: true
    • If true, the death price will be paid to the killer when a player is killed by another player.
    • Otherwise, the death price will simply be withdrawn from the victim's account.
  • Ensure districts are removed from ruined towns, courtesy of SulkyWhale with PR #8186.
  • Fix dispensers allowing harmful potions logic, courtesy of Veyronity with PR #8187.
  • Fix unhandled legacy colors being added during resident name formatting, courtesy of Warrior with PR #8188.
  • Add more location based placeholders, courtesy of SulkyWhale with PR #8189.
  • New PAPIPlaceholders:
    • %townyadvanced_player_location_district_name% - Shows the district name if the player location has a district.
    • %townyadvanced_player_location_town_map_color_hex% - If there is a town where the player stands, it will return the map color set by that town, if one has been set.
    • %townyadvanced_player_location_town_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by that town formatted for MiniMessage, if one has been set.
    • %townyadvanced_player_location_nation_map_color_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town, if one has been set.
    • %townyadvanced_player_location_nation_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town formatted for MiniMessage, if one has been set.
  • Add config option for hiding town balance and hiding town ruined status from other players, courtesy of seksea with PR #8193. (First-Time Contributor!)
  • New Config Option: economy.banks.hide_town_balance
    • Default: false
    • When true a towns balance will be hidden from players not a resident of the town when using /town <townName>
    • This will stop people from being able to check which towns are currently near bankruptcy, and snipe them the second they go bankrupt.
  • New Config Option: town_ruining.town_ruins.hide_town_ruined_status
    • Default: false
    • Hide the fact that a town is ruined from other players.
    • Towns will no longer show as ruined when a player tries to look up the town with /town <townName>
  • Fix /plot claim allowing plot groups to be claimed when the plot group is not for sale.
  • Fix townblocks not saving after the UUID db conversion.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001pebblehostDiimoniixtomhmagicjshalbrook
LuexaTurtleCraftManGoodrichDevchessmastertobeCivWorldcobrex1
lexiccnWaspyethan13Gatsbytrevor1097KeNickGongMilesBHuff
SolarCivLitning11Bloc-kxSTORMYxSHMlukemangoTheeno74
Rekar7Folas1337MrMirhankeijodputtNeumimToStevenSharker
RialkinggKermXHippieBeakNewspoetdruidbrandonyurdd
ZacharySeebeck2020JosefofMongoliaBattleBornPMCMrG00s3ubobubobloander
Karl4sSkittlez420oz32dannyxJ0TxKRDuckyminefortcom
Elementals-bitEmperorDazedWoodiieTesqageFusionZ1ShermansWorld
AndyRecktAtexur99StaccatoAunt007FantaFreak04KuvviiJsinco
LucasUnderlineerenmakalatlasmcpluginsssdrive-flaktraPhatdog731uplex11
KrarwiFutureLemonItsSaltyA20LeanLover605emremithat2015-codeZayGameZ
bala7scMomshroomgerardvanschipItzXPurpleXspikehiddenAncientSM
CorruptedGreedTriaieSupersmurf82NikkilectricCactusbandityurigarciia
spektrsoyuzEarrthLegacyGeraldR12Triumvir-CivlDoomerllaberthouman-jpg
CopfieGl0W1EgorbyhailSexy-JurahettiiTheNylox
Xorgoneand 37 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders

⏬ Download available as a .jar file in the Assets section below:

0.103.0.3 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.*

Choose a tag to compare

@github-actions github-actions released this 10 Jun 18:26
  • Improve on player cache efficiency, courtesy of Warrior with PR #8207.
  • Add towny:plot_type_at_player LP context, which allows for plot types to provide permission nodes.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.5.5 to 3.5.6.

Cumulative changes since 0.103.0.0
0.103.0.2
  • Fix memory leak in the hud manager, courtesy of Warrior with PR #8202.
  • Fix /n outpost not being handled as an alias, courtesy of Warrior with PR #8203.
  • Get item from correct hand in player interact entity event, courtesy of Warrior with PR #8205.
  • Bump junit.version from 6.0.3 to 6.1.0.
  • Bump org.slf4j:slf4j-simple from 2.0.17 to 2.0.18.
  • Bump org.apache.logging.log4j:log4j-core from 2.25.4 to 2.26.0.
0.103.0.1
  • Fix /ta nation NAME forcemerge NAME merging the wrong nation.
  • Remove deprecations from before 0.102.0.0.
  • Add optional killer payout for PvP deaths and improve notifications, courtesy of muhdfdeen with PR #8168. (First-Time Contributor!)
  • New Config Option: economy.death.price_paid_to_killer_on_pvp
    • Default: true
    • If true, the death price will be paid to the killer when a player is killed by another player.
    • Otherwise, the death price will simply be withdrawn from the victim's account.
  • Ensure districts are removed from ruined towns, courtesy of SulkyWhale with PR #8186.
  • Fix dispensers allowing harmful potions logic, courtesy of Veyronity with PR #8187.
  • Fix unhandled legacy colors being added during resident name formatting, courtesy of Warrior with PR #8188.
  • Add more location based placeholders, courtesy of SulkyWhale with PR #8189.
  • New PAPIPlaceholders:
    • %townyadvanced_player_location_district_name% - Shows the district name if the player location has a district.
    • %townyadvanced_player_location_town_map_color_hex% - If there is a town where the player stands, it will return the map color set by that town, if one has been set.
    • %townyadvanced_player_location_town_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by that town formatted for MiniMessage, if one has been set.
    • %townyadvanced_player_location_nation_map_color_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town, if one has been set.
    • %townyadvanced_player_location_nation_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town formatted for MiniMessage, if one has been set.
  • Add config option for hiding town balance and hiding town ruined status from other players, courtesy of seksea with PR #8193. (First-Time Contributor!)
  • New Config Option: economy.banks.hide_town_balance
    • Default: false
    • When true a towns balance will be hidden from players not a resident of the town when using /town <townName>
    • This will stop people from being able to check which towns are currently near bankruptcy, and snipe them the second they go bankrupt.
  • New Config Option: town_ruining.town_ruins.hide_town_ruined_status
    • Default: false
    • Hide the fact that a town is ruined from other players.
    • Towns will no longer show as ruined when a player tries to look up the town with /town <townName>
  • Fix /plot claim allowing plot groups to be claimed when the plot group is not for sale.
  • Fix townblocks not saving after the UUID db conversion.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001pebblehostDiimoniixtomhmagicjshalbrook
LuexaTurtleCraftManGoodrichDevchessmastertobeCivWorldcobrex1
lexiccnWaspyethan13Gatsbytrevor1097KeNickGongMilesBHuff
SolarCivLitning11Bloc-kxSTORMYxSHMlukemangoTheeno74
Rekar7Folas1337MrMirhankeijodputtNeumimToStevenSharker
RialkinggewofKermXHippieBeakNewspoetdruidbrandon
yurddZacharySeebeck2020JosefofMongoliaBattleBornPMCMrG00s3ubobubob
loanderKarl4s32dannyxJ0TxKRDuckyminefortcom
Elementals-bitEmperorDazedWoodiieTesqageFusionZ1ShermansWorld
AndyRecktAtexur99StaccatoAunt007FantaFreak04KuvviiJsinco
LucasUnderlineerenmakalatlasmcpluginsssdrive-flaktraPhatdog731uplex11
KrarwiFutureLemonhettiiItsSaltyA20LeanLover605emremithat2015-code
ZayGameZMomshroomgerardvanschipItzXPurpleXspikehiddenAncientSM
CorruptedGreedTriaieSupersmurf82NikkilectricCactusbandityurigarciia
spektrsoyuzEarrthLegacyGeraldR12Triumvir-CivlDoomerllaberthouman-jpg
Gl0W1EgorbyhailSexy-JuraTheNyloxXorgoneand 37 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders

⏬ Download available as a .jar file in the Assets section below:

0.103.0.2 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.*

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@github-actions github-actions released this 01 Jun 16:35
  • Fix memory leak in the hud manager, courtesy of Warrior with PR #8202.
  • Fix /n outpost not being handled as an alias, courtesy of Warrior with PR #8203.
  • Get item from correct hand in player interact entity event, courtesy of Warrior with PR #8205.
  • Bump junit.version from 6.0.3 to 6.1.0.
  • Bump org.slf4j:slf4j-simple from 2.0.17 to 2.0.18.
  • Bump org.apache.logging.log4j:log4j-core from 2.25.4 to 2.26.0.

Cumulative changes since 0.103.0.0
0.103.0.1
  • Fix /ta nation NAME forcemerge NAME merging the wrong nation.
  • Remove deprecations from before 0.102.0.0.
  • Add optional killer payout for PvP deaths and improve notifications, courtesy of muhdfdeen with PR #8168. (First-Time Contributor!)
  • New Config Option: economy.death.price_paid_to_killer_on_pvp
    • Default: true
    • If true, the death price will be paid to the killer when a player is killed by another player.
    • Otherwise, the death price will simply be withdrawn from the victim's account.
  • Ensure districts are removed from ruined towns, courtesy of SulkyWhale with PR #8186.
  • Fix dispensers allowing harmful potions logic, courtesy of Veyronity with PR #8187.
  • Fix unhandled legacy colors being added during resident name formatting, courtesy of Warrior with PR #8188.
  • Add more location based placeholders, courtesy of SulkyWhale with PR #8189.
  • New PAPIPlaceholders:
    • %townyadvanced_player_location_district_name% - Shows the district name if the player location has a district.
    • %townyadvanced_player_location_town_map_color_hex% - If there is a town where the player stands, it will return the map color set by that town, if one has been set.
    • %townyadvanced_player_location_town_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by that town formatted for MiniMessage, if one has been set.
    • %townyadvanced_player_location_nation_map_color_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town, if one has been set.
    • %townyadvanced_player_location_nation_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town formatted for MiniMessage, if one has been set.
  • Add config option for hiding town balance and hiding town ruined status from other players, courtesy of seksea with PR #8193. (First-Time Contributor!)
  • New Config Option: economy.banks.hide_town_balance
    • Default: false
    • When true a towns balance will be hidden from players not a resident of the town when using /town <townName>
    • This will stop people from being able to check which towns are currently near bankruptcy, and snipe them the second they go bankrupt.
  • New Config Option: town_ruining.town_ruins.hide_town_ruined_status
    • Default: false
    • Hide the fact that a town is ruined from other players.
    • Towns will no longer show as ruined when a player tries to look up the town with /town <townName>
  • Fix /plot claim allowing plot groups to be claimed when the plot group is not for sale.
  • Fix townblocks not saving after the UUID db conversion.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001pebblehostDiimoniixtomhmagicjshalbrook
LuexaTurtleCraftManGoodrichDevchessmastertobeCivWorldcobrex1
lexiccnWaspyethanSmallSansSeriftrevor1097KeNickGongMilesBHuff
SolarCivLitning11Bloc-kxSTORMYxSHMlukemangoTheeno74
Rekar7Folas1337MrMirhankeijodputtNeumimToStevenSharker
RialkinggewofKermXHippieBeakNewspoetdruidbrandon
yurddZacharySeebeck2020JosefofMongoliaBattleBornPMCMrG00s3ubobubob
loanderKarl4s32dannyxJ0TxKRDuckyminefortcom
Elementals-bitEmperorDazedWoodiieTesqageFusionZ1ShermansWorld
AndyRecktAtexur99StaccatoAunt007FantaFreak04KuvviiJsinco
LucasUnderlineerenmakalatlasmcpluginsssdrive-flaktraPhatdog731uplex11
KrarwiFutureLemonhettiiItsSaltyA20LeanLover605emremithat2015-code
MomshroomgerardvanschipItzXPurpleXspikehiddenAncientSMCorruptedGreed
TriaieSupersmurf82NikkilectricCactusbandityurigarciiaspektrsoyuz
EarrthLegacyGeraldR12Triumvir-CivlDoomerlGl0W1Egorbyhail
Sexy-JuraTheNyloxXorgoneand 38 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders

⏬ Download available as a .jar file in the Assets section below: