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0.103.0.7 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.* & 26.2.*

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@github-actions github-actions released this 10 Jul 16:23
· 31 commits to master since this release
  • Make pre spawn event usage configurable, courtesy of Warrior with PR #8232.
  • New Config Option: protection.mob_removal_uses_pre_spawn_event
    • Default: false
    • If enabled, Towny will use an earlier event for preventing mobs spawning in areas where they shouldn't.
    • This has the possibility of improving performance by allowing the server to perform less time validating spawns,
    • but has the downside of decreasing spawn rates in areas surrounded by areas with mobs toggled off.
  • Fix automatic renaming system able to cause safe mode.
  • Bump org.apache.logging.log4j:log4j-core from 2.26.0 to 2.26.1.
  • Bump me.clip:placeholderapi from 2.12.2 to 2.12.3.

Cumulative changes since 0.103.0.0
0.103.0.6
  • Fix for players unable to log in with a new username.
    • Players who logged in with a username that was previoulsy used by another existing resident (with a different UUID,) will no longer cause issues.
  • Add clickable [Join Town] components to open towns' status screens and list entries.
  • Add ability to see a list of plots that have trust given to residents.
  • New Command: /town plots [townname] trustlist [resident] {page #}
    • Shows a list of plots that the given resident has trust given in.
  • New Command: /town plots [townname] trustlist {page #}
    • Shows a list of plots that have had trusted given in, with lists of resident names in the list's hovers.
  • Always show build info in /towny v, courtesy of Warrior with PR #8230.
  • Replace deprecated PigZapEvent use, courtesy of Warrior with PR #8231.
  • Fix nation membership check in /n set title, courtesy of Veyronity with PR #8234.
  • Add DisplayedTownsListSortEvent, courtesy of Veyronity with PR #8235.
  • Bump fr.mrmicky:fastboard from 2.1.5 to 2.2.0.
  • Bump junit.version from 6.1.0 to 6.1.1.
0.103.0.5
  • Pin paper api dependency version, courtesy of Warrior with PR #8226.
  • Fix context calculator creating new player caches, courtesy of Warrior with PR #8223.
  • Use the pre spawn event for additionally preventing spawns, courtesy of Warrior with PR #8222.
  • Improve WorldCoord hashCode uniqueness, courtesy of Warrior with PR #8221.
  • Handle portals being created by entities, courtesy of Warrior with PR #8220.
  • Bump com.zaxxer:HikariCP from 7.0.2 to 7.1.0.
0.103.0.4
  • Fix outpost tab completer suggesting names with spaces.
  • Fix compile issue on 26.2 due to legacy method being removed, courtesy of Warrior with PR #8216.
  • Add sulfur cube protections, courtesy of Warrior with PR #8217.
  • New Automatic Config Edits: ,SULFUR_CUBE will be added to the following:
    • new_world_settings.plot_management.wild_revert_on_mob_explosion.entities
    • protection.mob_types
    • all of your towny\data\worlds\ files' explosion revert entities.
  • Skip intermediate Location step of parsing a WC from entities, courtesy of Warrior with PR #8218.
  • Fix driver of minecarts not throwing playerchangeplotevent.
0.103.0.3
  • Improve on player cache efficiency, courtesy of Warrior with PR #8207.
  • Add towny:plot_type_at_player LP context, which allows for plot types to provide permission nodes.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.5.5 to 3.5.6.
0.103.0.2
  • Fix memory leak in the hud manager, courtesy of Warrior with PR #8202.
  • Fix /n outpost not being handled as an alias, courtesy of Warrior with PR #8203.
  • Get item from correct hand in player interact entity event, courtesy of Warrior with PR #8205.
  • Bump junit.version from 6.0.3 to 6.1.0.
  • Bump org.slf4j:slf4j-simple from 2.0.17 to 2.0.18.
  • Bump org.apache.logging.log4j:log4j-core from 2.25.4 to 2.26.0.
0.103.0.1
  • Fix /ta nation NAME forcemerge NAME merging the wrong nation.
  • Remove deprecations from before 0.102.0.0.
  • Add optional killer payout for PvP deaths and improve notifications, courtesy of muhdfdeen with PR #8168. (First-Time Contributor!)
  • New Config Option: economy.death.price_paid_to_killer_on_pvp
    • Default: true
    • If true, the death price will be paid to the killer when a player is killed by another player.
    • Otherwise, the death price will simply be withdrawn from the victim's account.
  • Ensure districts are removed from ruined towns, courtesy of SulkyWhale with PR #8186.
  • Fix dispensers allowing harmful potions logic, courtesy of Veyronity with PR #8187.
  • Fix unhandled legacy colors being added during resident name formatting, courtesy of Warrior with PR #8188.
  • Add more location based placeholders, courtesy of SulkyWhale with PR #8189.
  • New PAPIPlaceholders:
    • %townyadvanced_player_location_district_name% - Shows the district name if the player location has a district.
    • %townyadvanced_player_location_town_map_color_hex% - If there is a town where the player stands, it will return the map color set by that town, if one has been set.
    • %townyadvanced_player_location_town_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by that town formatted for MiniMessage, if one has been set.
    • %townyadvanced_player_location_nation_map_color_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town, if one has been set.
    • %townyadvanced_player_location_nation_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town formatted for MiniMessage, if one has been set.
  • Add config option for hiding town balance and hiding town ruined status from other players, courtesy of seksea with PR #8193. (First-Time Contributor!)
  • New Config Option: economy.banks.hide_town_balance
    • Default: false
    • When true a towns balance will be hidden from players not a resident of the town when using /town <townName>
    • This will stop people from being able to check which towns are currently near bankruptcy, and snipe them the second they go bankrupt.
  • New Config Option: town_ruining.town_ruins.hide_town_ruined_status
    • Default: false
    • Hide the fact that a town is ruined from other players.
    • Towns will no longer show as ruined when a player tries to look up the town with /town <townName>
  • Fix /plot claim allowing plot groups to be claimed when the plot group is not for sale.
  • Fix townblocks not saving after the UUID db conversion.

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I want to give a big thank you to all of my sponsors:
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