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0.103.1.0 for MC 1.19.* & 1.20.* & 1.21.* & 26.1.* & 26.2.*

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@LlmDl LlmDl released this 17 Jul 17:09

Towny Advanced 0.103.1.0

Release contains:

Towny 0.103.1.0
TownyChat 0.122

Welcome to Towny 0.103.1.0.
Towny 0.103.1.0 is the second release in the 0.103.*.* series!
0.103.1.0 marks is being released to bring support to the Releases for Minecraft's newest version!
We also have plenty of fixes to small and medium sized bugs.
This version supports any Minecraft version 1.19.* and newer! This version of Towny should be run using Java 17 or newer!
This version contains new features and fixes that you want on your server!
This is a drag-and-drop update: just replace your old .jars with the new ones and Towny will take care of the rest of the update by itself. Your config file and Towny database will not be harmed.
➕ Added (7)

➕ Added:

  • Add clickable [Join Town] components to open towns' status screens and list entries.
  • Add ability to see a list of plots that have trust given to residents.
  • Add towny:plot_type_at_player LP context, which allows for plot types to provide permission nodes.
  • Add sulfur cube protections, courtesy of Warrior with PR #8217.
  • Add optional killer payout for PvP deaths and improve notifications, courtesy of muhdfdeen with PR #8168. (First-Time Contributor!)
  • Add more location based placeholders, courtesy of SulkyWhale with PR #8189.
  • Add config option for hiding town balance and hiding town ruined status from other players, courtesy of seksea with PR #8193. (First-Time Contributor!)

➕ Automatic Config Edits (1)

➕ Towny's default config and world files will have the following automatic changes made:

  • ,SULFUR_CUBE will be added to the following:
    • new_world_settings.plot_management.wild_revert_on_mob_explosion.entities
    • protection.mob_types
    • all of your towny\data\worlds\ files' explosion revert entities.

✨ Command Changes (2)
✨ New Commands (2)

✨ New Commands:

  • /town plots [townname] trustlist [resident] {page #}
    • Shows a list of plots that the given resident has trust given in.
  • /town plots [townname] trustlist {page #}
    • Shows a list of plots that have had trusted given in, with lists of resident names in the list's hovers.

✨ Changed Commands (0)

✨ Changed Commands:

  • None.

❌ Removed Commands (0)

❌ Removed Commands:

  • None.


📕 Config Changes (4)
📕 New Config Options (4)

📕 New Config Options:

These new settings will be added to your config with their default settings.

  • economy.death.price_paid_to_killer_on_pvp
    • Default: true
    • If true, the death price will be paid to the killer when a player is killed by another player.
    • Otherwise, the death price will simply be withdrawn from the victim's account.
  • economy.banks.hide_town_balance
    • Default: false
    • When true a towns balance will be hidden from players not a resident of the town when using /town <townName>
    • This will stop people from being able to check which towns are currently near bankruptcy, and snipe them the second they go bankrupt.
  • town_ruining.town_ruins.hide_town_ruined_status
    • Default: false
    • Hide the fact that a town is ruined from other players.
    • Towns will no longer show as ruined when a player tries to look up the town with /town <townName>
  • protection.mob_removal_uses_pre_spawn_event
    • Default: false
    • If enabled, Towny will use an earlier event for preventing mobs spawning in areas where they shouldn't.
    • This has the possibility of improving performance by allowing the server to perform less time validating spawns,
    • but has the downside of decreasing spawn rates in areas surrounded by areas with mobs toggled off.

❌ Removed Config Options (0)

❌ Removed Config Options:

  • None.


🔑 Permission Node Changes (0)
🔑 New Permission Nodes (0)

🔑 New Permission Nodes:

No change required in townyperms.yml.

  • None.

❌ Removed Permission Nodes (0)

❌ Removed Permission Nodes:

  • None.

❌ Changed Permission Nodes (0)

❌ Changed Permission Nodes:

  • None


💻 API Changes (2)

💻 API:

  • Remove deprecations from before 0.102.0.0.
  • Add DisplayedTownsListSortEvent, courtesy of Veyronity with PR #8235.

🔧 Fixed (30)

🔧 Fixed:

  • Fix /ta nation NAME forcemerge NAME merging the wrong nation.

  • Fix outpost tab completer suggesting names with spaces.

  • Fix for players unable to log in with a new username.

    • Players who logged in with a username that was previoulsy used by another existing resident (with a different UUID,) will no longer cause issues.
  • Fix /plot claim allowing plot groups to be claimed when the plot group is not for sale.

  • Fix townblocks not saving after the UUID db conversion.

  • Fix driver of minecarts not throwing playerchangeplotevent.

  • Fix automatic renaming system able to cause safe mode.

  • Fix loading of override lang files.

  • Fix errant /'s that break the nation and town outpost lists' clickable navigation.

  • Fix unhandled legacy colors being added during resident name formatting, courtesy of Warrior with PR #8188.
  • Fix memory leak in the hud manager, courtesy of Warrior with PR #8202.
  • Fix /n outpost not being handled as an alias, courtesy of Warrior with PR #8203.
  • Get item from correct hand in player interact entity event, courtesy of Warrior with PR #8205.
  • Improve on player cache efficiency, courtesy of Warrior with PR #8207.
  • Fix compile issue on 26.2 due to legacy method being removed, courtesy of Warrior with PR #8216.
  • Skip intermediate Location step of parsing a WC from entities, courtesy of Warrior with PR #8218.
  • Pin paper api dependency version, courtesy of Warrior with PR #8226.
  • Fix context calculator creating new player caches, courtesy of Warrior with PR #8223.
  • Use the pre spawn event for additionally preventing spawns, courtesy of Warrior with PR #8222.
  • Improve WorldCoord hashCode uniqueness, courtesy of Warrior with PR #8221.
  • Handle portals being created by entities, courtesy of Warrior with PR #8220.
  • Always show build info in /towny v, courtesy of Warrior with PR #8230.
  • Replace deprecated PigZapEvent use, courtesy of Warrior with PR #8231.
  • Make pre spawn event usage configurable, courtesy of Warrior with PR #8232.
  • Fix rare teleport warmup player NPE, courtesy of Warrior with PR #8247.
  • Remove nation prefix and postfix from new nation broadcast, courtesy of Warrior with PR #8248.
  • Fix spectators/vanished players being able to prevent pvp toggling, courtesy of Warrior with PR #8252.
  • Fix dispensers allowing harmful potions logic, courtesy of Veyronity with PR #8187.
  • Fix nation membership check in /n set title, courtesy of Veyronity with PR #8234.
  • Ensure districts are removed from ruined towns, courtesy of SulkyWhale with PR #8186.

🌏 Language Updates (1)

🌏 Language Updates:

  • Regular updates via Crowdin.

🌏 Dependency Updates (8)

🌏 Dependency Updates:

  • Bump junit.version from 6.0.3 to 6.1.2.
  • Bump org.slf4j:slf4j-simple from 2.0.17 to 2.0.18.
  • Bump org.apache.logging.log4j:log4j-core from 2.25.4 to 2.26.1.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.5.5 to 3.5.6.
  • Bump com.zaxxer:HikariCP from 7.0.2 to 7.1.0.
  • Bump fr.mrmicky:fastboard from 2.1.5 to 2.2.0.
  • Bump me.clip:placeholderapi from 2.12.2 to 2.12.3.
  • Bump net.coreprotect:coreprotect from 23.2 to 24.0.

👽 Placeholder Updates (5)

👽 Placeholder Updates:

  • %townyadvanced_player_location_district_name% - Shows the district name if the player location has a district.
  • %townyadvanced_player_location_town_map_color_hex% - If there is a town where the player stands, it will return the map color set by that town, if one has been set.
  • %townyadvanced_player_location_town_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by that town formatted for MiniMessage, if one has been set.
  • %townyadvanced_player_location_nation_map_color_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town, if one has been set.
  • %townyadvanced_player_location_nation_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town formatted for MiniMessage, if one has been set.

💬 TownyChat Changes (2)

💬 TownyChat Changes:

  • Add new placeholders into TownyChat for getting channel information.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's development as active as it is,
and who supported me during this release of Towny.

DrprofLuigiakup001pebblehostDiimoniixtomhmagicjshalbrook
LuexaGoodrichDevchessmastertobecobrex1lexiccnWaspyethan
Stoniasawesometrevor1097KeNickGongMilesBHuffSolarCivLitning11
Bloc-kxSTORMYxSHMlukemangoTheeno74Rekar7Folas1337
keijodputtNeumimToStevenSharkerRialkinggewofKermX
HippieBeakNewspoetdruidbrandonyurddZacharySeebeck2020JosefofMongolia
BattleBornPMCMrG00s3ubobubobloanderKarl4s32danny
xJ0TxKRDuckyminefortcomElementals-bitEmperorDazedWoodiie
TesqageFusionZ1ShermansWorldyolo69-stsAndyRecktAtexur99
StaccatoAunt007FantaFreak04KuvviiJsincoLucasUnderlineerenmakal
atlasmcpluginsssdrive-flaktraPhatdog731uplex11KrarwiFutureLemon
MomshroomgerardvanschipItzXPurpleXspikehiddenAncientSMCorruptedGreed
TriaieSupersmurf82NikkilectricCactusbandityurigarciiaspektrsoyuz
GeraldR12Triumvir-CivlDoomerlGl0W1EgorbyhailSexy-Jura
TheNyloxhettiiEarrthLegacy MrMirhanItsSaltyA20TurtleCraftMan
LeanLover605 CivWorld emremithat2015-codelaberthouman-jpgZayGameZ and 3 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Perks!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders

⏬ Download available as a .zip file in the Assets section below: