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Releases: TrollyLoki/Dicsit

v1.5.0

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@TrollyLoki TrollyLoki released this 17 Aug 02:12
Immutable release. Only release title and notes can be modified.

This release brings event server and bulk deployment functionality

v1.4.1

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@TrollyLoki TrollyLoki released this 16 Aug 04:25
Immutable release. Only release title and notes can be modified.

Changes:

  • It is no longer possible to add duplicate servers by default
  • Servers with saving disabled are no longer included in dropdowns for operations that require saving
  • The dashboard now includes buttons for canceling deferred actions
  • It is now possible to cancel all pending deferred actions at once via /deferred
  • Previous offline alerts are now crossed out when the server comes back online
    • Note: This does not apply retroactively to existing alert messages
  • Failure messages now include more details for common issues
  • The file extension is now checked before attempting to upload an attached save file
  • /list now provides multiple server selection dropdowns if more than 25 servers have been added (workaround for Discord limitations)
  • Log messages now clarify that a server's token has been updated instead of implying that an additional token was added

Fixes:

  • Errors that occur while loading a save no longer appear as though they occured while uploading the save
  • Deferred reloads and restarts now work properly on servers with "Auto-Save on Player Disconnect" enabled for large saves
  • Deferred loads now properly wait for deferred restarts to finish before executing
  • Attempting to upload a save to a large number of servers no longer results in a deadlock

v1.4.0

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@TrollyLoki TrollyLoki released this 29 Jul 22:30
Immutable release. Only release title and notes can be modified.

As of this update the project has been renamed to "Dicsit" (matching the spelling of FICSIT).

Changes:

  • It is now possible to restart servers (including creating a save first, similarly to how reloading works)
    • Note: This functionality relies on the server being set up to automatically restart if the process terminates
  • There is now a confirmation before loading a save, creating a new session, or restarting a server if players are connected
  • It is now possible to defer certain actions to be automatically executed once all players have disconnected
    • This option is presented when attempting to perform an action while players are connected
    • Currently this includes reloading, restarting, and loading a new save
  • Saving a server can now be disabled via the /list command
    • This makes the save and reload functions unavailable for that server and also prevents saves from being made before restarts
    • This is intended to be used with servers that have auto-saves disabled

Fixes:

  • Saving no longer uses the default "thinking..." response for parity with the other actions
  • Attachment links are no longer included in upload progress summaries to reduce character count
    • Links are still included in the separate messages that are sent to the log channel
  • An error message is now displayed if a downloaded save cannot be attached to a message

v1.3.1

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@TrollyLoki TrollyLoki released this 10 Jun 16:36

Changes:

  • Unclaimed servers can now be claimed at any time from the dashboard
  • It is now possible to update a server's fingerprint via the list command
    • This allows for resetting servers without having to completely remove and re-add them
  • The dashboard now displays the build version that the server is running

Fixes:

  • Attempting to claim a server that is already claimed now generates a clearer error message

v1.3.0 for Satisfactory 1.2

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@TrollyLoki TrollyLoki released this 02 Jun 16:54

Changes:

  • Servers running the newly released Satisfactory 1.2 update are now supported in addition to servers that are still running 1.1
    • This includes the new new "Send Crash Reports" and "Weather Preset" server options
    • It is not yet possible to select custom Game Mode settings when creating a new session due to Discord modal limitations
  • All references to "Advanced Game Settings" now refer to "Creative Mode"

v1.2.2

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@TrollyLoki TrollyLoki released this 01 Jun 19:32

Changes:

  • Added the ability to select a "Save Manager" role that is only allowed to download and backup saves

v1.2.1

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@TrollyLoki TrollyLoki released this 22 May 16:56

Changes:

  • When the list command is used in a server channel the associated server is selected by default
  • Full save info is now displayed when a zip containing only one file is analyzed
  • Backup error messages are now appended to the progress messages instead of replacing them
  • The current log channel is now mentioned in the description of the server Offline Alert Delay setting
  • The about message now includes a link to these release notes
  • The bot now displays the currently running version as a custom status

Fixes:

  • Final backup upload will no longer fail due to rate limits
  • Offline Alert Delay now longer incorrectly refers to the administrator role
  • The Rename Server button no longer causes an error when the current name is unknown
  • "Failed to save" progress messages in backups now go through consistently

v1.2.0

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@TrollyLoki TrollyLoki released this 06 May 20:03
8e157c5
  • Make offline alert delay per-server
  • Add "New Session" button to dashboard
  • Decouple alert role from admin role

v1.1.1

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@TrollyLoki TrollyLoki released this 04 May 01:19
  • Tweak backup progress messages
  • Don't send scheduled offline alerts if alerts become disabled
  • Add timestamp to offline alerts
  • Add about command to display running version and link to source

v1.1.0

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@TrollyLoki TrollyLoki released this 17 Apr 19:03
  • Add server channels in which the reload, save, and upload splash commands will automatically select the associated server
  • Add option to allow anyone to reload a server from its server channel
  • Indicate when a server is paused on the dashboard
  • Avoid executing save function if game is not running (to prevent indefinite request blocking)
  • Verify that a new reload save was created before attempting to load it
  • Require confirmation before reloading servers with players connected
  • Rework backup process to handle partial failures and download saves concurrently