Skip to content

Conversation

@das-hund
Copy link
Contributor

No description provided.

@LukeStampfli LukeStampfli changed the base branch from main to develop July 26, 2021 20:24
@LukeStampfli LukeStampfli changed the base branch from develop to main July 26, 2021 20:25
@LukeStampfli LukeStampfli changed the base branch from main to develop July 27, 2021 09:24
@LukeStampfli
Copy link
Contributor

Could you please merge our develop branch into this. I think your changes were done on an old version of main/develop

@LukeStampfli LukeStampfli changed the base branch from develop to main July 27, 2021 11:05
@LukeStampfli LukeStampfli changed the base branch from main to develop July 27, 2021 11:05
@LukeStampfli
Copy link
Contributor

Nevermind Github UI did not update correctly. This is good to go. Thanks for the contribution!

@LukeStampfli LukeStampfli merged commit c9d454f into Unity-Technologies:develop Jul 27, 2021
SamuelBellomo added a commit that referenced this pull request Oct 18, 2021
…:Unity-Technologies/com.unity.multiplayer.samples.bitesize into sam/feature/adding-client-driven-example

* 'sam/feature/adding-client-driven-example' of github.com:Unity-Technologies/com.unity.multiplayer.samples.bitesize:
  feat!: update spaceshooter (#32)
  Updating links to Netcode, adding link to boss room (#29)
  fix: Fix a bug where the hit friction vfx would only be played on the server (#27)
  chore: yamato (#26)
  feature: spaceshooter mlapi develop (#24)
  feature: random spawning positions (#18)
  Remove dead code (#22)
  fix:Small fix to audio listeners
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants