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Fixes a bug where the friction VFX which gets played when the player takes damage would only be played on the server. This also showcases the new NetworkTime feature.

Fixes #13

@LukeStampfli LukeStampfli requested a review from Cosmin-B August 16, 2021 06:56
@LukeStampfli LukeStampfli changed the base branch from main to develop August 16, 2021 06:56
@LukeStampfli LukeStampfli merged commit 0e73cfe into develop Aug 18, 2021
@LukeStampfli LukeStampfli deleted the fix/spaceshooter-hit-vfx branch August 18, 2021 09:40
SamuelBellomo added a commit that referenced this pull request Oct 18, 2021
…:Unity-Technologies/com.unity.multiplayer.samples.bitesize into sam/feature/adding-client-driven-example

* 'sam/feature/adding-client-driven-example' of github.com:Unity-Technologies/com.unity.multiplayer.samples.bitesize:
  feat!: update spaceshooter (#32)
  Updating links to Netcode, adding link to boss room (#29)
  fix: Fix a bug where the hit friction vfx would only be played on the server (#27)
  chore: yamato (#26)
  feature: spaceshooter mlapi develop (#24)
  feature: random spawning positions (#18)
  Remove dead code (#22)
  fix:Small fix to audio listeners
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Client not showing FXs

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