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Particle Effects and Shaders

Alexedishi edited this page Jul 27, 2026 · 1 revision

Particle Effects and Shaders

Particle effects allow to change graphics while the game is running by using math.

Particle Effects for background images

These particle effects can be used to manipulate a background image (e.g. in the com_international_organization_panel widget). Use this to add them:

vfx = {
	blockoverride "entity_instance" {
		entity_instance = vfx_entity_ui_bg_cmf_je_widget_char_glow_with_dust
	}
}

Currently implemented:

  • com_vfx_entity_ui_bg_com_env_char_left_standard_glow A glow effect for a character on the left side in the com_international_organization_panel
  • com_vfx_entity_ui_bg_com_env_char_left_standard_glow_with_dust A glow effect with dust for a character on the left side in the com_international_organization_panel
  • com_vfx_entity_ui_bg_com_env_birds_right_to_left_red Red and yellow birds flying from the center right to the left side
  • com_vfx_entity_ui_bg_com_env_smoke_bottom_black Black smoke at the bottom
  • com_vfx_entity_ui_bg_com_env_smoke_bottom_white White smoke at the bottom
  • com_vfx_entity_ui_bg_com_env_smoke_bottom_white_big A bigger white smoke cloud at the bottom
  • com_vfx_entity_ui_bg_com_env_smoke_bottom_red Red smoke at the bottom
  • com_vfx_entity_ui_bg_com_env_smoke_bottom_green Green smoke at the bottom
  • com_vfx_entity_ui_bg_com_env_smoke_bottom_blue Blue smoke at the bottom
  • com_vfx_entity_ui_bg_com_env_leaves_jungle_bottom_left Leveas on in the bottom left as used in vfx_entity_ui_state_jungle

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