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Particle Effects and Shaders
Alexedishi edited this page Jul 27, 2026
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1 revision
Particle effects allow to change graphics while the game is running by using math.
These particle effects can be used to manipulate a background image (e.g. in the com_international_organization_panel widget). Use this to add them:
vfx = {
blockoverride "entity_instance" {
entity_instance = vfx_entity_ui_bg_cmf_je_widget_char_glow_with_dust
}
}
Currently implemented:
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com_vfx_entity_ui_bg_com_env_char_left_standard_glowA glow effect for a character on the left side in thecom_international_organization_panel -
com_vfx_entity_ui_bg_com_env_char_left_standard_glow_with_dustA glow effect with dust for a character on the left side in thecom_international_organization_panel -
com_vfx_entity_ui_bg_com_env_birds_right_to_left_redRed and yellow birds flying from the center right to the left side -
com_vfx_entity_ui_bg_com_env_smoke_bottom_blackBlack smoke at the bottom -
com_vfx_entity_ui_bg_com_env_smoke_bottom_whiteWhite smoke at the bottom -
com_vfx_entity_ui_bg_com_env_smoke_bottom_white_bigA bigger white smoke cloud at the bottom -
com_vfx_entity_ui_bg_com_env_smoke_bottom_redRed smoke at the bottom -
com_vfx_entity_ui_bg_com_env_smoke_bottom_greenGreen smoke at the bottom -
com_vfx_entity_ui_bg_com_env_smoke_bottom_blueBlue smoke at the bottom -
com_vfx_entity_ui_bg_com_env_leaves_jungle_bottom_leftLeveas on in the bottom left as used invfx_entity_ui_state_jungle