Skip to content

Roadmap

github-actions[bot] edited this page Sep 15, 2026 · 2 revisions

Roadmap

The main product focus is FPS and music, with multiple editable profiles in each category and separate routing for chat.

First preview: 0.1.0

  • Functional stereo DSP and file playback.
  • Twenty starting profiles rather than two fixed modes.
  • Independent Gaming, Music and Chat chains using installed virtual playback inputs.
  • Bass, treble, optional low-volume fullness and output-bound personal L/R EQ.
  • Windows format inspection and official firmware/support navigation.
  • Reproducible Windows build, portable package, signal tests and WPF view rendering.
  • Selected VxSound studio layout with independent stereo/left/right EQ controls.
  • Persistent audio-file player with pause and seeking.
  • Guided 125 Hz–20 kHz listening maps for each ear, with output-rate guards and local storage.

Listening studio: 0.2.0

  • 32 available frequencies from 40 Hz to 20 kHz; Quick, Standard, Detailed and Custom modes.
  • Either ear or both, alternating or grouped order; steady/pulsed tones with two durations and low fixed levels.
  • Playback cancellation guards, pause/resume, autosaved progress and individual/uncertain response review.
  • Headset history, comparable setup checks, JSON/CSV export and legacy map compatibility.
  • Reused WASAPI stream, bounded waveform cache and allocation-free core sample rendering.

Parametric sound platform: in progress

  • Schema-v4 sound profiles with semantic parametric filters: frequency, gain, Q, type, enabled state and channel target.
  • Peak, Low Shelf, High Shelf, High Pass, Low Pass and Notch biquads.
  • One authoritative response evaluator shared by plotted response and automatic headroom planning.
  • Profile preamp and dense logarithmic left/right headroom analysis with safety margin.
  • Parametric WPF editor with per-filter rows, enable/type/frequency/gain/Q/channel editing, add/remove and combined plus individual response curves.
  • Research-backed game presets compiled into broad parametric filters while retaining their documented 10-band research/reference values.
  • Sample-peak, smoothed RMS, limiter-reduction and clipping diagnostics in the DSP core.
  • VxSound rounded line-art audio/navigation icon set using the existing dark theme and purple accent.

Still planned for this area:

  • direct drag editing of parametric nodes on the graph;
  • undo/redo history and filter reordering;
  • optional profile strength/morph control;
  • validated true-peak metering and loudness measurements where they provide clear user value;
  • separate measured headphone response correction, with source/license/model revision recorded;
  • reviewed preference-matching workflows using real headset measurements without uncalibrated diagnostic claims.

Next: native Windows audio endpoints

  • A signed driver exposing VxSound Gaming, Music and Chat independently in Windows and games.
  • A driver installer, uninstaller and clear dependency detection.
  • Hardware tests for unplug/replug, sleep, sample-rate changes, concurrent game/chat playback, drift and sustained operation.
  • Device-specific output selection and reconnect/fallback policies with explicit personal-profile binding.
  • Per-channel live buffer/latency diagnostics and reconnection state.

Dynamics, automation and workflow

  • Linked dynamics, night compression, optional voice ducking and software ChatMix.
  • Automatic game-profile rules with priorities, manual override and restoration.
  • Tray operation, optional startup and keyboard shortcuts.
  • Safer profile-version migration tools and human-readable import diagnostics.

Microphone and Update Center

  • A processed microphone endpoint with EQ, gate, compressor and deliberate monitoring.
  • Vendor-specific firmware-version adapters where documented interfaces exist.
  • Exact model/revision matching, comparable version checks, official downloads and package-signature validation before an explicitly requested installation.
  • Separate status for headset firmware, dongle/base-station firmware, Windows drivers and vendor applications.
  • Preserve “unknown” or “check in vendor tool” when a supported comparison is unavailable.

Proprietary drivers, firmware tools and manufacturer software are not redistributed as part of VxSound without appropriate rights. Firmware flashing follows the manufacturer's supported mechanism.

Clone this wiki locally