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VxSound Wiki

Welcome to the VxSound documentation hub. VxSound is a Windows audio workspace for separate game, music and chat processing, profile-based EQ, personal left/right tuning and repeatable listening comparisons.

Documentation updated for v0.2.18. Use the release Setup installer to update both the app and audio service. If an older updater fails at 100%, fully exit VxSound and run Setup manually once.

Start here

  • Requirements — supported platform, virtual devices and build prerequisites.

  • Debugging — debug mode, diagnostic ZIPs and service-access errors.

  • Getting Started — install a build, choose an output and make your first comparison.

  • Sound Studio — understand the EQ, channels, headroom, limiter and playback controls.

  • Game Presets — research-backed Competitive and Balanced EQ starting points for supported games.

  • Mixer & Routing — route Game, Music, Chat and Aux independently.

  • Profiles — save, import, export and understand provenance.

  • Personal Audio — per-ear EQ and the guided listening workflow.

  • Reference Audio — built-in Music, Spatial, Gaming and Movie comparison material.

  • Build & Testing — build VxSound and understand CI validation.

  • Troubleshooting — common device, routing and playback problems.

  • FAQ — scope, limitations and common questions.

Current architecture

VxSound currently consists of:

  • VxSound.App — native WPF interface, WASAPI playback and live mixer integration;
  • VxSound.AudioService — installed Windows service for audio routing/control; not a virtual audio driver;
  • VxSound.Core — DSP, profiles, listening-test models, routing validation and synthetic reference audio;
  • VxSound.Tests — DSP, profile, routing, listening and generated-audio validation;
  • docs — technical documentation and project policies.

The current preview does not install its own signed virtual audio driver. Live source separation therefore uses compatible virtual playback endpoints already available on the system.

Signal path

For file/reference playback:

Audio file → channel EQ → personal EQ → auto headroom → limiter → physical output

For live mixing:

Game / Music / Chat / Aux virtual inputs → per-channel processing → mix → personal EQ → master processing → physical output

See Mixer & Routing and docs/ROUTING.md for details.

Safety and expectations

VxSound's guided listening feature is a relative listening tool, not a medical hearing test. Synthetic test clips can contain transients and low-frequency energy; begin at a low, comfortable listening level.

Game-oriented EQ profiles are starting points rather than claims of measured competitive advantage. Headphone response varies by model, fit, connection, firmware and individual listener.

Project policies

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