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Sound Studio
Sound Studio is VxSound's main profile and EQ workspace.
VxSound keeps independent processing state for:
- Game — game playback and game-oriented profiles;
- Music — music playback;
- Chat — voice-chat playback.
Changing one channel does not intentionally rewrite another channel's profile.
VxSound profile schema v4 supports two editing modes. The editor shown in Sound Studio follows the active profile.
The original graphic EQ uses ten center frequencies:
31.25 · 62.5 · 125 · 250 · 500 · 1000 · 2000 · 4000 · 8000 · 16000 Hz
Each band supports ±12 dB. You can edit:
- Stereo — linked left/right values;
- Left — left channel independently;
- Right — right channel independently.
Independent ear editing belongs to the sound profile. Personal Audio is a separate output-bound correction stage.
Parametric profiles contain explicit filter objects. Each filter stores:
- enabled / disabled state;
- type: Peak, Low Shelf, High Shelf, High Pass, Low Pass or Notch;
- center/corner frequency;
- gain where the filter type uses gain;
- Q;
- channel target: Both, Left or Right.
The profile also has a Preamp value. The editor shows the combined response plus faint individual filter curves. Add/remove controls use the same VxSound line-icon set and purple accent as the rest of the application.
Game presets are compiled into broad parametric filters. Their historical/research 10-band values remain stored as reference data, but the audible runtime response comes from the parametric filter chain.
Bass and Treble are broad shelving controls applied after the profile EQ. Fullness is an optional low-volume tonal adjustment linked to VxSound's own volume setting. It is not a measurement of loudness at the ear.
Boosting multiple filters can create digital overs. VxSound evaluates the combined left/right response on a dense logarithmic frequency grid, includes profile preamp, and applies automatic digital headroom with a safety margin before the limiter.
The curve shown in the UI and the headroom analyzer use the same response evaluator, so there is no separate approximate “display curve” path.
The metadata line shows profile preamp, maximum combined boost, automatic headroom and low-volume fullness. When comparing two curves, do not assume the louder one is better.
The output status area can show:
- left/right sample peak in dBFS;
- left/right smoothed RMS in dBFS;
- limiter gain reduction;
- count of pre-limiter samples that exceeded full scale.
The current limiter is stereo-linked and sample-peak based. It protects the digital path from excessive sample peaks while preserving stereo ratios. It is not an oversampled true-peak limiter, LUFS meter or measurement of acoustic sound pressure at the ears.
Use the comparison control to hear the active processing against the un-EQ'd channel while keeping processing attenuation behavior consistent. Repeat the same passage using file or reference playback for a more reliable comparison.
Supported user-file formats in the current player:
- WAV
- MP3
- AIFF / AIF
Profile changes can be applied while playback is running. Filter-bank updates crossfade rather than replacing biquad state abruptly.
The Music, Spatial, Gaming and Movie buttons generate deterministic VxSound-owned test material and load it through the same file-preview DSP path. See Reference Audio.
Built-in profiles are starting points. Duplicate/save a custom version before making something you want to keep. See Profiles.
A conventional EQ changes frequencies; it does not know which sound object produced them. For example, boosting a range that contains footsteps also boosts other sounds in that range. VxSound therefore avoids presenting game profiles as guaranteed isolation or competitive advantage.