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Ammo config
XiaoColorful edited this page Jul 14, 2026
·
1 revision
wiki 版本:
0.0.1.0
路径:ammo
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ExplosiveAmmoDestroysBlock(bool):具有爆炸属性的子弹是否能破坏方块 -
ExplosiveAmmoFire(bool):具有爆炸属性的子弹是否能点燃周围 -
ExplosiveAmmoKnockBack(bool):具有爆炸属性的子弹是否能造成击退 -
ExplosiveAmmoVisibleDistance(整数):爆炸效果可视距离 -
PassThroughBlocks(字符串列表):子弹可穿透的方块 -
DestroyGlass(bool):子弹是否能破坏玻璃 -
IgniteBlock(bool):子弹是否能点燃方块 -
IgniteEntity(bool):子弹是否能点燃实体 -
GlobalBulletSpeedModifier(浮点,0.01~20.0):全局子弹速度系数
[ammo]
ExplosiveAmmoDestroysBlock = true
ExplosiveAmmoFire = false
ExplosiveAmmoKnockBack = true
ExplosiveAmmoVisibleDistance = 192
PassThroughBlocks = []
DestroyGlass = true
IgniteBlock = true
IgniteEntity = true
GlobalBulletSpeedModifier = 2.0wiki verison:
0.0.1.0
Path: ammo
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ExplosiveAmmoDestroysBlock(bool): Whether ammo with explosive properties can break blocks -
ExplosiveAmmoFire(bool): Whether ammo with explosive properties can set the surroundings on fire -
ExplosiveAmmoKnockBack(bool): Whether ammo with explosive properties can add knockback effect -
ExplosiveAmmoVisibleDistance(integer): The distance at which the explosion effect can be seen -
PassThroughBlocks(string list): Blocks that the ammo can pass through -
DestroyGlass(bool): Whether ammo can break glass -
IgniteBlock(bool): Whether ammo can ignite blocks -
IgniteEntity(bool): Whether ammo can ignite entities -
GlobalBulletSpeedModifier(float, 0.01~20.0): Global bullet speed modifier, the initial speed of the bullet will be multiplied by this value
[ammo]
ExplosiveAmmoDestroysBlock = true
ExplosiveAmmoFire = false
ExplosiveAmmoKnockBack = true
ExplosiveAmmoVisibleDistance = 192
PassThroughBlocks = []
DestroyGlass = true
IgniteBlock = true
IgniteEntity = true
GlobalBulletSpeedModifier = 2.0🌐 Language / 语言
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