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Gun display
XiaoColorful edited this page Jun 17, 2026
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1 revision
wiki 版本:
0.0.0.0
-
model_location/model(ResourceLocation): -
model_transform/transform(_ModelTransform):-
scale(_ModelTransformScale):-
third_person/thirdperson(float[]): -
ground_scale/ground(float[]): -
fixed_scale/fixed(float[]):
-
-
-
texture_location/texture(ResourceLocation): -
slot_texture_location/slot(ResourceLocation):
-
hud_texture_location/hud(ResourceLocation): -
hud_empty_texture_location/hud_empty(ResourceLocation):
-
gun_model_type/type(GunModelType): -
lod_display/lod(_LodDisplay):-
model_location/model(ResourceLocation): -
texture_location/texture(ResourceLocation):
-
-
enable_transparency(boolean):
-
iron_zoom_scale/iron_zoom(float): -
iron_view_fov/iron_fov(float): -
enable_crosshair/crosshair(boolean): -
muzzle_flash_display/muzzle_flash(_MuzzleFlashDisplay):-
texture_location/texture(ResourceLocation): -
texture_scale/scale(float):
-
-
model_node_text_display/text_show(Map<String, _ModelNodeTextDisplay>):-
text_lang/text(MutableComponent): -
text_scale/scale(float): -
text_color/color(Color): -
text_light/light(int): -
enable_text_shadow/shadow(boolean): -
x_offset_scale/align(float):
-
-
laser_display/laser(_LaserDisplay):-
default_color(Color): -
enable_customized_color/can_edit(boolean): -
laser_length/length(float): -
laser_width/width(float): -
third_person_laser_length/third_person_length(float): -
third_person_laser_width/third_person_width(float):
-
-
surround_display_by_hotbar/surround(Map<String, _SurroundDisplay>):-
pos(float[]): -
rotate(float[]): -
scale(float[]):
-
-
surround_display_by_offhand/offhand_surround(_SurroundDisplay):-
pos(float[]): -
rotate(float[]): -
scale(float[]):
-
-
damage_display_type/damage_display(DamageDisplayType): -
ammo_count_type/ammo_count(AmmoCountType): -
ammo_display_override/ammo_override(_AmmoDisplayOverride):-
ammo_particle/particle(_AmmoParticle):-
particle_location/name(ResourceLocation): -
delta(float[]): -
speed(float): -
count(int): -
lifetime_ticks/life_time(int):
-
-
tracer_color(Color):
-
-
gun_animation_location/animation(ResourceLocation): -
script_location/script(ResourceLocation): -
script_param/param(Map<String, Object>): -
shell_ejection_param/shell_ejection(_ShellEjectionParam):-
base_velocity/initial_velocity(float[]): -
randomize_velocity/random_velocity(float[]): -
acceleration(float[]): -
angular_velocity(float[]): -
lifetime_seconds/living_time(float):
-
-
third_person_animation_type/third_person_animation(ThirdPersonAnimationType): -
player_animator_location/player_animator(ResourceLocation): -
player_animator_fixed_hand/player_animator_fixed(boolean): -
gun_sounds/sounds(Map<GunSoundType, ResourceLocation>): -
preload_sound_location/preload_sounds(List<ResourceLocation>):
-
controllable_data/controllable(_ControllableData):
{
"model_location": "namespace:location",
"model_transform": {
"scale": {
"third_person": [0.0, 0.0, 0.0],
"ground_scale": [0.0, 0.0, 0.0],
"fixed_scale": [0.0, 0.0, 0.0]
}
},
"texture_location": "namespace:location",
"slot_texture_location": "namespace:location",
"hud_texture_location": "namespace:location",
"hud_empty_texture_location": "namespace:location",
"gun_model_type": "",
"lod_display": {
"model_location": "namespace:location",
"texture_location": "namespace:location"
},
"enable_transparency": false,
"iron_zoom_scale": 0.0,
"iron_view_fov": 0.0,
"enable_crosshair": false,
"muzzle_flash_display": {
"texture_location": "namespace:location",
"texture_scale": 0.0
},
"model_node_text_display": {
"": {
"text_lang": "",
"text_scale": 0.0,
"text_color": "#FFFFFF",
"text_light": 0,
"enable_text_shadow": false,
"x_offset_scale": 0.0
}
},
"laser_display": {
"default_color": "#FFFFFF",
"enable_customized_color": false,
"laser_length": 0.0,
"laser_width": 0.0,
"third_person_laser_length": 0.0,
"third_person_laser_width": 0.0
},
"surround_display_by_hotbar": {
"": {
"pos": [0.0, 0.0, 0.0],
"rotate": [0.0, 0.0, 0.0],
"scale": [0.0, 0.0, 0.0]
}
},
"surround_display_by_offhand": {
"pos": [0.0, 0.0, 0.0],
"rotate": [0.0, 0.0, 0.0],
"scale": [0.0, 0.0, 0.0]
},
"damage_display_type": "",
"ammo_count_type": "",
"ammo_display_override": {
"ammo_particle": {
"particle_location": "namespace:location",
"delta": [0.0, 0.0, 0.0],
"speed": 0.0,
"count": 0,
"lifetime_ticks": 0
},
"tracer_color": "#FFFFFF"
},
"gun_animation_location": "namespace:location",
"script_location": "namespace:location",
"script_param": {
"String": "",
"Double": 0.00,
"Boolean": false
},
"shell_ejection_param": {
"base_velocity": [0.0, 0.0, 0.0],
"randomize_velocity": [0.0, 0.0, 0.0],
"acceleration": [0.0, 0.0, 0.0],
"angular_velocity": [0.0, 0.0, 0.0],
"lifetime_seconds": 0.0
},
"third_person_animation_type": "",
"player_animator_location": "namespace:location",
"player_animator_fixed_hand": false,
"gun_sounds": {
"FIRE": "namespace:location"
},
"preload_sound_location": [
"namespace:location"
],
"controllable_data": {
}
}wiki verison:
0.0.0.0
-
model_location/model(ResourceLocation): -
model_transform/transform(_ModelTransform):-
scale(_ModelTransformScale):-
third_person/thirdperson(float[]): -
ground_scale/ground(float[]): -
fixed_scale/fixed(float[]):
-
-
-
texture_location/texture(ResourceLocation): -
slot_texture_location/slot(ResourceLocation):
-
hud_texture_location/hud(ResourceLocation): -
hud_empty_texture_location/hud_empty(ResourceLocation):
-
gun_model_type/type(GunModelType): -
lod_display/lod(_LodDisplay):-
model_location/model(ResourceLocation): -
texture_location/texture(ResourceLocation):
-
-
enable_transparency(boolean):
-
iron_zoom_scale/iron_zoom(float): -
iron_view_fov/iron_fov(float): -
enable_crosshair/crosshair(boolean): -
muzzle_flash_display/muzzle_flash(_MuzzleFlashDisplay):-
texture_location/texture(ResourceLocation): -
texture_scale/scale(float):
-
-
model_node_text_display/text_show(Map<String, _ModelNodeTextDisplay>):-
text_lang/text(MutableComponent): -
text_scale/scale(float): -
text_color/color(Color): -
text_light/light(int): -
enable_text_shadow/shadow(boolean): -
x_offset_scale/align(float):
-
-
laser_display/laser(_LaserDisplay):-
default_color(Color): -
enable_customized_color/can_edit(boolean): -
laser_length/length(float): -
laser_width/width(float): -
third_person_laser_length/third_person_length(float): -
third_person_laser_width/third_person_width(float):
-
-
surround_display_by_hotbar/surround(Map<String, _SurroundDisplay>):-
pos(float[]): -
rotate(float[]): -
scale(float[]):
-
-
surround_display_by_offhand/offhand_surround(_SurroundDisplay):-
pos(float[]): -
rotate(float[]): -
scale(float[]):
-
-
damage_display_type/damage_display(DamageDisplayType): -
ammo_count_type/ammo_count(AmmoCountType): -
ammo_display_override/ammo_override(_AmmoDisplayOverride):-
ammo_particle/particle(_AmmoParticle):-
particle_location/name(ResourceLocation): -
delta(float[]): -
speed(float): -
count(int): -
lifetime_ticks/life_time(int):
-
-
tracer_color(Color):
-
-
gun_animation_location/animation(ResourceLocation): -
script_location/script(ResourceLocation): -
script_param/param(Map<String, Object>): -
shell_ejection_param/shell_ejection(_ShellEjectionParam):-
base_velocity/initial_velocity(float[]): -
randomize_velocity/random_velocity(float[]): -
acceleration(float[]): -
angular_velocity(float[]): -
lifetime_seconds/living_time(float):
-
-
third_person_animation_type/third_person_animation(ThirdPersonAnimationType): -
player_animator_location/player_animator(ResourceLocation): -
player_animator_fixed_hand/player_animator_fixed(boolean): -
gun_sounds/sounds(Map<GunSoundType, ResourceLocation>): -
preload_sound_location/preload_sounds(List<ResourceLocation>):
-
controllable_data/controllable(_ControllableData):
{
"model_location": "namespace:location",
"model_transform": {
"scale": {
"third_person": [0.0, 0.0, 0.0],
"ground_scale": [0.0, 0.0, 0.0],
"fixed_scale": [0.0, 0.0, 0.0]
}
},
"texture_location": "namespace:location",
"slot_texture_location": "namespace:location",
"hud_texture_location": "namespace:location",
"hud_empty_texture_location": "namespace:location",
"gun_model_type": "",
"lod_display": {
"model_location": "namespace:location",
"texture_location": "namespace:location"
},
"enable_transparency": false,
"iron_zoom_scale": 0.0,
"iron_view_fov": 0.0,
"enable_crosshair": false,
"muzzle_flash_display": {
"texture_location": "namespace:location",
"texture_scale": 0.0
},
"model_node_text_display": {
"": {
"text_lang": "",
"text_scale": 0.0,
"text_color": "#FFFFFF",
"text_light": 0,
"enable_text_shadow": false,
"x_offset_scale": 0.0
}
},
"laser_display": {
"default_color": "#FFFFFF",
"enable_customized_color": false,
"laser_length": 0.0,
"laser_width": 0.0,
"third_person_laser_length": 0.0,
"third_person_laser_width": 0.0
},
"surround_display_by_hotbar": {
"": {
"pos": [0.0, 0.0, 0.0],
"rotate": [0.0, 0.0, 0.0],
"scale": [0.0, 0.0, 0.0]
}
},
"surround_display_by_offhand": {
"pos": [0.0, 0.0, 0.0],
"rotate": [0.0, 0.0, 0.0],
"scale": [0.0, 0.0, 0.0]
},
"damage_display_type": "",
"ammo_count_type": "",
"ammo_display_override": {
"ammo_particle": {
"particle_location": "namespace:location",
"delta": [0.0, 0.0, 0.0],
"speed": 0.0,
"count": 0,
"lifetime_ticks": 0
},
"tracer_color": "#FFFFFF"
},
"gun_animation_location": "namespace:location",
"script_location": "namespace:location",
"script_param": {
"String": "",
"Double": 0.00,
"Boolean": false
},
"shell_ejection_param": {
"base_velocity": [0.0, 0.0, 0.0],
"randomize_velocity": [0.0, 0.0, 0.0],
"acceleration": [0.0, 0.0, 0.0],
"angular_velocity": [0.0, 0.0, 0.0],
"lifetime_seconds": 0.0
},
"third_person_animation_type": "",
"player_animator_location": "namespace:location",
"player_animator_fixed_hand": false,
"gun_sounds": {
"FIRE": "namespace:location"
},
"preload_sound_location": [
"namespace:location"
],
"controllable_data": {
}
}🌐 Language / 语言
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资源文件说明
- data
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- Configuration
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Resource introduction
- data
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