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Sync config
XiaoColorful edited this page Jul 20, 2026
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2 revisions
wiki 版本:
0.0.1.1
路径:interact_key
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InteractKeyWhitelistBlocks(字符串列表):按下交互键时允许交互的白名单方块 -
InteractKeyWhitelistEntities(字符串列表):按下交互键时允许交互的白名单实体 -
InteractKeyBlacklistBlocks(字符串列表):按下交互键时阻止交互的黑名单方块 -
InteractKeyBlacklistEntities(字符串列表):按下交互键时阻止交互的黑名单实体
[interact_key]
InteractKeyWhitelistBlocks = []
InteractKeyWhitelistEntities = []
InteractKeyBlacklistBlocks = []
InteractKeyBlacklistEntities = []路径:base_multiplier
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DamageBaseMultiplier(浮点,≥0.0):所有基础伤害数值乘以该系数 -
ArmorIgnoreBaseMultiplier(浮点,≥0.0):所有穿甲伤害数值乘以该系数 -
HeadShotBaseMultiplier(浮点,≥0.0):所有爆头伤害数值乘以该系数 -
WeightSpeedMultiplier(浮点,≥-1.0):每公斤重量减少的速度百分比,设为负数则禁用
[base_multiplier]
DamageBaseMultiplier = 1.0
ArmorIgnoreBaseMultiplier = 1.0
HeadShotBaseMultiplier = 1.0
WeightSpeedMultiplier = 0.015路径:misc
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HeadShotAABB(字符串列表):实体爆头判定碰撞箱 -
AmmoBoxStackSize(整数,≥1):子弹盒可容纳的子弹最大堆叠数 -
ClientGunPackDownloadUrls(字符串列表):已弃用,使用原版服务端资源包 -
EnableProne(bool):是否允许玩家使用趴下功能 -
EnableDefaultGunSmithTableFilter(bool):是否启用默认枪械改装台的配方限制 -
ServerShootNetworkCheck(bool):[调试] 是否在服务端执行射击时的网络校验 -
ServerShootCooldownCheck(bool):[调试] 是否在服务端执行射击冷却校验
[misc]
HeadShotAABB = []
AmmoBoxStackSize = 3
ClientGunPackDownloadUrls = []
EnableProne = true
EnableDefaultGunSmithTableFilter = true
ServerShootNetworkCheck = true
ServerShootCooldownCheck = truewiki verison:
0.0.1.1
Path: interact_key
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InteractKeyWhitelistBlocks(string list): Whitelist blocks that can be interacted with when the interact key is pressed -
InteractKeyWhitelistEntities(string list): Whitelist entities that can be interacted with when the interact key is pressed -
InteractKeyBlacklistBlocks(string list): Blacklist blocks that cannot be interacted with when the interact key is pressed -
InteractKeyBlacklistEntities(string list): Blacklist entities that cannot be interacted with when the interact key is pressed
[interact_key]
InteractKeyWhitelistBlocks = []
InteractKeyWhitelistEntities = []
InteractKeyBlacklistBlocks = []
InteractKeyBlacklistEntities = []Path: base_multiplier
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DamageBaseMultiplier(float, ≥0.0): All base damage numbers are multiplied by this factor -
ArmorIgnoreBaseMultiplier(float, ≥0.0): All armor ignore damage numbers are multiplied by this factor -
HeadShotBaseMultiplier(float, ≥0.0): All head shot damage numbers are multiplied by this factor -
WeightSpeedMultiplier(float, ≥-1.0): The movement speed will decrease per kg of weight; set a negative value to disable
[base_multiplier]
DamageBaseMultiplier = 1.0
ArmorIgnoreBaseMultiplier = 1.0
HeadShotBaseMultiplier = 1.0
WeightSpeedMultiplier = 0.015Path: misc
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HeadShotAABB(string list): The entity's head hitbox during the headshot -
AmmoBoxStackSize(integer, ≥1): The maximum stack size of ammo that the ammo box can hold -
ClientGunPackDownloadUrls(string list): Deprecated. Use vanilla server resource pack -
EnableProne(bool): Whether players are allowed to use the prone feature -
EnableDefaultGunSmithTableFilter(bool): Enable the recipe limit of the default gunsmith table -
ServerShootNetworkCheck(bool): [Debug] Do server-side network check while shooting -
ServerShootCooldownCheck(bool): [Debug] Do server-side shoot cooldown check
[misc]
HeadShotAABB = []
AmmoBoxStackSize = 3
ClientGunPackDownloadUrls = []
EnableProne = true
EnableDefaultGunSmithTableFilter = true
ServerShootNetworkCheck = true
ServerShootCooldownCheck = true🌐 Language / 语言
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