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XiaoColorful edited this page Jun 17, 2026
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wiki 版本:
0.0.0.0
wiki 版本:
0.0.0.0
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ads(_SimpleModifierData):-
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shared_percent_add/percent(float): -
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script_function/function(String):
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armor_ignore_percent/armor_ignore(_SimpleModifierData):-
shared_base_add/addend(float): -
shared_percent_add/percent(float): -
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script_function/function(String):
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headshot_multiplier/head_shot(_SimpleModifierData):-
shared_base_add/addend(float): -
shared_percent_add/percent(float): -
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script_function/function(String):
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damage_calculation/damage(_SimpleModifierData):-
shared_base_add/addend(float): -
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bullet_speed/ammo_speed(_SimpleModifierData):-
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effective_range(_SimpleModifierData):-
shared_base_add/addend(float): -
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script_function/function(String):
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weight(float): -
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fire_sound_type/use_silence_sound(FireSoundType):
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aim_inaccuracy(_SimpleModifierData):-
shared_base_add/addend(float): -
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shared_base_add/addend(float): -
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armor_ignore_percent/armor_ignore(_SimpleModifierData):-
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script_function/function(String):
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script_function/function(String):
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bullet_speed/ammo_speed(_SimpleModifierData):-
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script_function/function(String):
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pierce_count/pierce(_SimpleModifierData):-
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unique_multiplier/multiplier(float): -
script_function/function(String):
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fire_aspect/ignite(_FireAspectModifierData):-
ignite_entity/entity(boolean): -
ignite_block/block(boolean):
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knockback_strength/knockback(_SimpleModifierData):-
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shared_percent_add/percent(float): -
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script_function/function(String):
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script_function/function(String):
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enable_knockback/knockback(boolean): -
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rpm(_SimpleModifierData):-
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script_function/function(String):
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shared_percent_add/percent(float): -
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script_function/function(String):
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yaw_recoil/yaw(_SimpleModifierData):-
shared_base_add/addend(float): -
shared_percent_add/percent(float): -
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script_function/function(String):
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effective_range(_SimpleModifierData):-
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unique_multiplier/multiplier(float): -
script_function/function(String):
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weight(float): -
muzzle/silence(_MuzzleModifierData):-
fire_sound_type/use_silence_sound(FireSoundType):
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aim_inaccuracy(_SimpleModifierData):-
shared_base_add/addend(float): -
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sneak_inaccuracy(_SimpleModifierData):-
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script_function/function(String):
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prone_inaccuracy/lie_inaccuracy(_SimpleModifierData):-
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script_function/function(String):
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other_inaccuracy/inaccuracy(_SimpleModifierData):-
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script_function/function(String):
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melee(_MeleeModifierData):-
melee_damage/damage(float): -
melee_distance/distance(float): -
range_angle(float): -
damage_delay_seconds/prep(float): -
base_cooldown/cooldown(float): -
knockback_strength/knockback(float): -
target_effect/effects(List<_TargetEffectData>):-
effect_location/id(ResourceLocation): -
seconds/time(int): -
amplifier(int): -
hide_particles(boolean):
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}🌐 Language / 语言
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