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Render config

XiaoColorful edited this page Jul 14, 2026 · 1 revision

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渲染配置

wiki 版本:0.0.1.0

路径:render

  • EnableLaserFadeOut(bool):是否对激光应用淡出效果
  • GunLodRenderDistance(整数):远距离模型显示距离,设为0则始终显示
  • BulletHoleParticleLife(整数):弹孔粒子存在时间(tick)
  • BulletHoleParticleFadeThreshold(浮点,0.0~1.0):弹孔粒子渲染淡出阈值
  • CrosshairType(枚举):持枪时的准星样式
    • EMPTY
    • DOT_1
    • CIRCLE_1CIRCLE_2CIRCLE_3
    • CROSS_1CROSS_2CROSS_3CROSS_4CROSS_5CROSS_6
    • LINE_1LINE_2LINE_3
    • SQUARE_1SQUARE_2SQUARE_3SQUARE_4SQUARE_5SQUARE_6
    • TRIDENT_1TRIDENT_2
  • HitMarketStartPosition(浮点,-1024.0~1024.0):命中标记的起始位置
  • HeadShotDebugHitbox(bool):是否显示爆头判定碰撞箱
  • GunHUDEnable(bool):是否显示枪械HUD
  • KillAmountEnable(bool):是否显示击杀数
  • KillAmountDurationSecond(浮点):击杀数显示持续时间(秒)
  • TargetRenderDistance(整数):目标最远渲染距离
  • FirstPersonBulletTracerEnable(bool):是否渲染第一人称曳光弹轨迹
  • DisableInteractHudText(bool):禁用屏幕中央的交互HUD文本
  • AutoSelectGunSmithTableFilter(bool):手持枪械/配件/子弹打开改装台时是否自动选择过滤
  • DamageCounterResetTime(整数,≥10):伤害计数器重置时间(毫秒)
  • DisableMovementAttributeFov(bool):持枪时禁用移动速度属性对FOV的影响
  • EnableGunLocationInTooltip(bool):启用高级提示框时在提示框中显示枪械位置
  • EnableBlockEntityTranslucent(bool):渲染方块实体时启用半透明
[render]
	EnableLaserFadeOut = true
	GunLodRenderDistance = 0
	BulletHoleParticleLife = 400
	BulletHoleParticleFadeThreshold = 0.98
	CrosshairType = "DOT_1"
	HitMarketStartPosition = 4.0
	HeadShotDebugHitbox = false
	GunHUDEnable = true
	KillAmountEnable = true
	KillAmountDurationSecond = 3.0
	TargetRenderDistance = 128
	FirstPersonBulletTracerEnable = true
	DisableInteractHudText = false
	AutoSelectGunSmithTableFilter = true
	DamageCounterResetTime = 2000
	DisableMovementAttributeFov = true
	EnableGunLocationInTooltip = true
	EnableBlockEntityTranslucent = false

English

wiki verison: 0.0.1.0

Render Config

Path: render

  • EnableLaserFadeOut (bool): Whether to apply fadeout effect on the laser beam
  • GunLodRenderDistance (integer): How far to display the LOD model, 0 means always display
  • BulletHoleParticleLife (integer): The existence time of bullet hole particles, in ticks
  • BulletHoleParticleFadeThreshold (float, 0.0~1.0): The threshold for fading out when rendering bullet hole particles
  • CrosshairType (enum): The crosshair when holding a gun
    • EMPTY
    • DOT_1
    • CIRCLE_1, CIRCLE_2, CIRCLE_3
    • CROSS_1, CROSS_2, CROSS_3, CROSS_4, CROSS_5, CROSS_6
    • LINE_1, LINE_2, LINE_3
    • SQUARE_1, SQUARE_2, SQUARE_3, SQUARE_4, SQUARE_5, SQUARE_6
    • TRIDENT_1, TRIDENT_2
  • HitMarketStartPosition (float, -1024.0~1024.0): The starting position of the hit marker
  • HeadShotDebugHitbox (bool): Whether to display the head shot's hitbox
  • GunHUDEnable (bool): Whether to display the gun's HUD
  • KillAmountEnable (bool): Whether to display the kill amount
  • KillAmountDurationSecond (float): The duration of the kill amount, in seconds
  • TargetRenderDistance (integer): The farthest render distance of the target, including minecarts type
  • FirstPersonBulletTracerEnable (bool): Whether to render first person bullet trail
  • DisableInteractHudText (bool): Disable the interact HUD text in the center of the screen
  • AutoSelectGunSmithTableFilter (bool): Whether to automatically select the gun smith table's held item filter
  • DamageCounterResetTime (integer, ≥10): Max time the damage counter will reset
  • DisableMovementAttributeFov (bool): Disable the FOV effect from the movement speed attribute while holding a gun
  • EnableGunLocationInTooltip (bool): Enable the display of the gun location in the tooltip when Advanced Tooltip is enabled
  • EnableBlockEntityTranslucent (bool): Enable translucent while rendering block entities
[render]
	EnableLaserFadeOut = true
	GunLodRenderDistance = 0
	BulletHoleParticleLife = 400
	BulletHoleParticleFadeThreshold = 0.98
	CrosshairType = "DOT_1"
	HitMarketStartPosition = 4.0
	HeadShotDebugHitbox = false
	GunHUDEnable = true
	KillAmountEnable = true
	KillAmountDurationSecond = 3.0
	TargetRenderDistance = 128
	FirstPersonBulletTracerEnable = true
	DisableInteractHudText = false
	AutoSelectGunSmithTableFilter = true
	DamageCounterResetTime = 2000
	DisableMovementAttributeFov = true
	EnableGunLocationInTooltip = true
	EnableBlockEntityTranslucent = false

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