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Sound config

XiaoColorful edited this page Jul 14, 2026 · 1 revision

English

声音配置

wiki 版本:0.0.1.0

路径:sound

  • HitSoundConcurrencyLimit(整数,0~128):同一实体同一声效ID的命中标记声音最大并发数,0表示不限制
  • DefaultSoundConcurrencyLimit(整数,0~128):同一实体同一声效ID的普通枪械声音最大并发数,0表示不限制
  • HighFrequencySoundConcurrencyLimit(整数,0~128):同一实体同一声效ID的高频枪械声音(射击和动画关键帧声音)最大并发数,0表示不限制
  • FirstPersonAnimationSoundTracking(bool):第一人称动画关键帧声音使用非相对实体跟踪世界声源
[sound]
	HitSoundConcurrencyLimit = 1
	DefaultSoundConcurrencyLimit = 2
	HighFrequencySoundConcurrencyLimit = 4
	FirstPersonAnimationSoundTracking = false

English

wiki verison: 0.0.1.0

Sound Config

Path: sound

  • HitSoundConcurrencyLimit (integer, 0~128): Max active hit marker sounds for the same entity and sound id; 0 disables this limit
  • DefaultSoundConcurrencyLimit (integer, 0~128): Max active normal gun sounds for the same entity and sound id; 0 disables this limit
  • HighFrequencySoundConcurrencyLimit (integer, 0~128): Max active high-frequency gun sounds for the same entity and sound id; 0 disables this limit
  • FirstPersonAnimationSoundTracking (bool): Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds
[sound]
	HitSoundConcurrencyLimit = 1
	DefaultSoundConcurrencyLimit = 2
	HighFrequencySoundConcurrencyLimit = 4
	FirstPersonAnimationSoundTracking = false

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