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Sound config
XiaoColorful edited this page Jul 14, 2026
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1 revision
wiki 版本:
0.0.1.0
路径:sound
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HitSoundConcurrencyLimit(整数,0~128):同一实体同一声效ID的命中标记声音最大并发数,0表示不限制 -
DefaultSoundConcurrencyLimit(整数,0~128):同一实体同一声效ID的普通枪械声音最大并发数,0表示不限制 -
HighFrequencySoundConcurrencyLimit(整数,0~128):同一实体同一声效ID的高频枪械声音(射击和动画关键帧声音)最大并发数,0表示不限制 -
FirstPersonAnimationSoundTracking(bool):第一人称动画关键帧声音使用非相对实体跟踪世界声源
[sound]
HitSoundConcurrencyLimit = 1
DefaultSoundConcurrencyLimit = 2
HighFrequencySoundConcurrencyLimit = 4
FirstPersonAnimationSoundTracking = falsewiki verison:
0.0.1.0
Path: sound
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HitSoundConcurrencyLimit(integer, 0~128): Max active hit marker sounds for the same entity and sound id; 0 disables this limit -
DefaultSoundConcurrencyLimit(integer, 0~128): Max active normal gun sounds for the same entity and sound id; 0 disables this limit -
HighFrequencySoundConcurrencyLimit(integer, 0~128): Max active high-frequency gun sounds for the same entity and sound id; 0 disables this limit -
FirstPersonAnimationSoundTracking(bool): Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds
[sound]
HitSoundConcurrencyLimit = 1
DefaultSoundConcurrencyLimit = 2
HighFrequencySoundConcurrencyLimit = 4
FirstPersonAnimationSoundTracking = false🌐 Language / 语言
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