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Sync config

XiaoColorful edited this page Jul 14, 2026 · 2 revisions

English

同步配置

wiki 版本:0.0.1.0

交互键

路径:interact_key

  • InteractKeyWhitelistBlocks(字符串列表):按下交互键时允许交互的白名单方块
  • InteractKeyWhitelistEntities(字符串列表):按下交互键时允许交互的白名单实体
  • InteractKeyBlacklistBlocks(字符串列表):按下交互键时阻止交互的黑名单方块
  • InteractKeyBlacklistEntities(字符串列表):按下交互键时阻止交互的黑名单实体
[interact_key]
	InteractKeyWhitelistBlocks = []
	InteractKeyWhitelistEntities = []
	InteractKeyBlacklistBlocks = []
	InteractKeyBlacklistEntities = []

基础系数

路径:base_multiplier

  • DamageBaseMultiplier(浮点,≥0.0):所有基础伤害数值乘以该系数
  • ArmorIgnoreBaseMultiplier(浮点,≥0.0):所有穿甲伤害数值乘以该系数
  • HeadShotBaseMultiplier(浮点,≥0.0):所有爆头伤害数值乘以该系数
  • WeightSpeedMultiplier(浮点,≥-1.0):每公斤重量减少的速度百分比,设为负数则禁用
[base_multiplier]
	DamageBaseMultiplier = 1.0
	ArmorIgnoreBaseMultiplier = 1.0
	HeadShotBaseMultiplier = 1.0
	WeightSpeedMultiplier = 0.015

杂项

路径:misc

  • HeadShotAABB(字符串列表):实体爆头判定碰撞箱
  • AmmoBoxStackSize(整数,≥1):子弹盒可容纳的子弹最大堆叠数
  • ClientGunPackDownloadUrls(字符串列表):已弃用,使用原版服务端资源包
  • EnableCrawl(bool):是否允许玩家使用趴下功能
  • EnableDefaultGunSmithTableFilter(bool):是否启用默认枪械改装台的配方限制
  • ServerShootNetworkCheck(bool):[调试] 是否在服务端执行射击时的网络校验
  • ServerShootCooldownCheck(bool):[调试] 是否在服务端执行射击冷却校验
[misc]
	HeadShotAABB = []
	AmmoBoxStackSize = 3
	ClientGunPackDownloadUrls = []
	EnableCrawl = true
	EnableDefaultGunSmithTableFilter = true
	ServerShootNetworkCheck = true
	ServerShootCooldownCheck = true

English

wiki verison: 0.0.1.0

Sync Config

Interact Key

Path: interact_key

  • InteractKeyWhitelistBlocks (string list): Whitelist blocks that can be interacted with when the interact key is pressed
  • InteractKeyWhitelistEntities (string list): Whitelist entities that can be interacted with when the interact key is pressed
  • InteractKeyBlacklistBlocks (string list): Blacklist blocks that cannot be interacted with when the interact key is pressed
  • InteractKeyBlacklistEntities (string list): Blacklist entities that cannot be interacted with when the interact key is pressed
[interact_key]
	InteractKeyWhitelistBlocks = []
	InteractKeyWhitelistEntities = []
	InteractKeyBlacklistBlocks = []
	InteractKeyBlacklistEntities = []

Base Multiplier

Path: base_multiplier

  • DamageBaseMultiplier (float, ≥0.0): All base damage numbers are multiplied by this factor
  • ArmorIgnoreBaseMultiplier (float, ≥0.0): All armor ignore damage numbers are multiplied by this factor
  • HeadShotBaseMultiplier (float, ≥0.0): All head shot damage numbers are multiplied by this factor
  • WeightSpeedMultiplier (float, ≥-1.0): The movement speed will decrease per kg of weight; set a negative value to disable
[base_multiplier]
	DamageBaseMultiplier = 1.0
	ArmorIgnoreBaseMultiplier = 1.0
	HeadShotBaseMultiplier = 1.0
	WeightSpeedMultiplier = 0.015

Misc

Path: misc

  • HeadShotAABB (string list): The entity's head hitbox during the headshot
  • AmmoBoxStackSize (integer, ≥1): The maximum stack size of ammo that the ammo box can hold
  • ClientGunPackDownloadUrls (string list): Deprecated. Use vanilla server resource pack
  • EnableCrawl (bool): Whether players are allowed to use the crawl feature
  • EnableDefaultGunSmithTableFilter (bool): Enable the recipe limit of the default gunsmith table
  • ServerShootNetworkCheck (bool): [Debug] Do server-side network check while shooting
  • ServerShootCooldownCheck (bool): [Debug] Do server-side shoot cooldown check
[misc]
	HeadShotAABB = []
	AmmoBoxStackSize = 3
	ClientGunPackDownloadUrls = []
	EnableCrawl = true
	EnableDefaultGunSmithTableFilter = true
	ServerShootNetworkCheck = true
	ServerShootCooldownCheck = true

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