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2. Blockout

Yh552 edited this page Nov 4, 2023 · 4 revisions

Blockout

I began with a basic 3D geometry to carve out the main areas of the map, essentially creating a "rough draft" of the game space. During this stage, functionality and flow were more important than aesthetics. I ensured the spaces were not just architecturally sound, but also conducive to smooth gameplay dynamics. Frequent testing was done to avoid any potential pitfalls that might hamper the player's experience.

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