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Skin Viewer

Anthony Samms edited this page Jun 2, 2026 · 1 revision

Skin Viewer

The Skin Viewer is an in-game tool for browsing and previewing the textures in the active skin. It is accessible from the Settings screen.

The viewer scans Skins/<skin_name>/Graphics/ for every texture.json file and lists those folders as browsable entries.

Folder Mode

The initial mode lists all texture folders found in the skin.

Input Action
Kat (rim) / ↑ ↓ Navigate up/down the folder list
Don (face) / Enter Open the selected folder
F1 Rescan the skin directory
Esc Exit the skin viewer

Texture Mode

After opening a folder, the left panel shows each named texture in texture.json. The right panel previews the selected texture on a checkerboard background. For animated textures, the frame number and total frames are shown in the top-right corner.

Crop regions are shown as a yellow outline overlay with the cropped area's dimensions displayed in the corner.

Input Action
Kat (rim) / ↑ ↓ Navigate between textures
Don L (left face) / ← Previous frame
Don R (right face) / → Next frame
F2 Enter frame order edit mode (animated textures only)
F1 Reload the current folder from disk
Esc Return to folder mode

Frame Order Edit Mode

This mode lets you interactively build a frame_order sequence and write it back to texture.json.

The left panel lists the raw frame files (File 0, File 1, …). The selected file's image is previewed in the upper-right area. The bottom-right area shows the current sequence as numbered boxes; the yellow-outlined cursor box shows where the next append will land.

Input Action
Kat (rim) / ↑ ↓ Select a file to append
Don R (right face) / → Append the selected file index to the sequence
Don L (left face) / ← Remove the last entry from the sequence
Enter Save the sequence to texture.json
Esc Cancel and return to texture mode without saving

Saving writes the frame_order array back into the relevant entry in texture.json.

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