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search_box
SearchBox is the text-input overlay shown on the song_select screen when the player enters a folder whose box.def declares the SEARCH collection type. The player types a song title and the navigator filters the list to matching songs.
SearchBox();Loads the skin font and retrieves the diff_fade_in and bg_resize animations.
| Member | Type | Description |
|---|---|---|
current_search |
string |
The search string as the player has typed it so far |
void update(double current_ms);Advances the fade-in and background resize animations.
void draw();Draws the search panel background (animated via bg_resize), the typed text rendered with the skin font, and a blinking cursor. The panel fades in via diff_fade_in.
Input is handled externally by SongSelectPlayer::handle_input_search(), which appends characters to current_search and returns the completed string to the song_select scene when Enter is pressed.
Building
libs
- animation
- audio
- config
- filesystem
- global_data
- input
- logging
- ray
- scores
- screen
- script
- song_parser
- text
- texture
- video
- webcam
libs/parsers
objects
objects/game
- player
- background
- gauge
- judgment
- combo
- branch_indicator
- ending_animations
- gogo_time
- fireworks
- song_info
- transition
- result_transition
- judge_counter
- score_counter
- score_counter_animation
- balloon_counter
- drumroll_counter
- kusudama_counter
- drum_hit_effect
- lane_hit_effect
- gauge_hit_effect
- combo_announce
- note_arc
objects/global
objects/title
objects/entry
objects/settings
objects/result
objects/song_select
- player
- navigator
- box_base
- box_song
- box_folder
- neiro
- modifier
- ura_switch
- diff_sort
- search_box
- dan_transition
- genre_bg
- score_history
- song_select_script
scenes