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gogo_time

Anthony Samms edited this page Jun 2, 2026 · 1 revision

The GogoTime class renders a visual effect at the judgment zone during go-go time sections of a chart. During go-go time all notes score double. The effect consists of an animated fire sprite. It is held as optional<GogoTime> by player.

GogoTime

Construction

GogoTime();

Starts both animations immediately on construction.

Members

Member Type Description
fire_resize TextureResizeAnimation* Pulsing scale animation applied to the fire sprite
fire_change TextureChangeAnimation* Cycles through the fire sprite frames

Methods

void update(double current_ms);

Advances both animations.

void draw(float judge_x, float judge_y);

Draws the animated fire sprite centred on the judgment zone position (judge_x, judge_y).

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