-
Notifications
You must be signed in to change notification settings - Fork 6
gogo_time
Anthony Samms edited this page Jun 2, 2026
·
1 revision
The GogoTime class renders a visual effect at the judgment zone during go-go time sections of a chart. During go-go time all notes score double. The effect consists of an animated fire sprite. It is held as optional<GogoTime> by player.
GogoTime();Starts both animations immediately on construction.
| Member | Type | Description |
|---|---|---|
fire_resize |
TextureResizeAnimation* |
Pulsing scale animation applied to the fire sprite |
fire_change |
TextureChangeAnimation* |
Cycles through the fire sprite frames |
void update(double current_ms);Advances both animations.
void draw(float judge_x, float judge_y);Draws the animated fire sprite centred on the judgment zone position (judge_x, judge_y).
Building
libs
- animation
- audio
- config
- filesystem
- global_data
- input
- logging
- ray
- scores
- screen
- script
- song_parser
- text
- texture
- video
- webcam
libs/parsers
objects
objects/game
- player
- background
- gauge
- judgment
- combo
- branch_indicator
- ending_animations
- gogo_time
- fireworks
- song_info
- transition
- result_transition
- judge_counter
- score_counter
- score_counter_animation
- balloon_counter
- drumroll_counter
- kusudama_counter
- drum_hit_effect
- lane_hit_effect
- gauge_hit_effect
- combo_announce
- note_arc
objects/global
objects/title
objects/entry
objects/settings
objects/result
objects/song_select
- player
- navigator
- box_base
- box_song
- box_folder
- neiro
- modifier
- ura_switch
- diff_sort
- search_box
- dan_transition
- genre_bg
- score_history
- song_select_script
scenes