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Sounds
Anthony Samms edited this page Jun 2, 2026
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1 revision
Custom hit sounds are placed in Sounds/hit_sounds/. Each hit sound is a folder containing the audio files for that sound set, and the display names for each set are listed in neiro_list.txt.
Sounds/
└── hit_sounds/
├── neiro_list.txt
├── 太鼓/
│ ├── don.ogg
│ └── ka.ogg
├── ドラム/
│ ├── don.ogg
│ └── ka.ogg
└── ...
Each line of neiro_list.txt is the display name for one hit sound set. The order of names must match the order of folders.
太鼓
お祭り
いぬねこ
豪華な太鼓
ドラム
...
The selected hit sound is shown in the neiro selector using the position and font defined by neiro_text in skin_config.json.
Building
libs
- animation
- audio
- config
- filesystem
- global_data
- input
- logging
- ray
- scores
- screen
- script
- song_parser
- text
- texture
- video
- webcam
libs/parsers
objects
objects/game
- player
- background
- gauge
- judgment
- combo
- branch_indicator
- ending_animations
- gogo_time
- fireworks
- song_info
- transition
- result_transition
- judge_counter
- score_counter
- score_counter_animation
- balloon_counter
- drumroll_counter
- kusudama_counter
- drum_hit_effect
- lane_hit_effect
- gauge_hit_effect
- combo_announce
- note_arc
objects/global
objects/title
objects/entry
objects/settings
objects/result
objects/song_select
- player
- navigator
- box_base
- box_song
- box_folder
- neiro
- modifier
- ura_switch
- diff_sort
- search_box
- dan_transition
- genre_bg
- score_history
- song_select_script
scenes