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Exporting a Godot Project
Exporting your Godot project with the necessary configurations for the Wwise integration is a straightforward process. Follow the steps below to export your project.
- Open your Godot project and go to the Export menu by clicking on Project → Export.
- Choose your desired Export Preset.
- Choose a destination directory for your exported game and proceed with the export process. If you enable the
Export with Debugoption, thetemplate_debugversion of the GDExtension library will be exported. This version includes communication systems for debugging purposes (connecting to the Wwise Profiler):
By following these steps, you can export your Godot project with the appropriate configurations for Wwise integration.
Please note that in order to connect to the Wwise profiler on iOS, you must include the "Privacy - Local Network Usage Description" field in your Custom iOS Target Properties within Xcode.
You need to install the Android Build Template to correctly being able to export the project on Android:
In the Android Export settings, make sure to select the Use Gradle Build option.
Please note that in order to connect to the Wwise profiler on Android, you must activate the "Internet" permission in the Android Export settings.
- Wwise 24.1, 25.1, 26.1 / Godot 4.3+
- Getting Started
- Posting Events
- Loading SoundBanks
- Setting RTPC Values
- Setting Switches
- Setting States
- Exporting a Godot Project
- Building the GDExtension Library
- Plugin Support
- macOS-specific information
- Linux-specific information
- Web-specific information
- Version Control
- Important Migration Notes 24.1