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Version Control
Please commit all files located in res://addons/Wwise.
You may choose to exclude binaries if their file size is too large, and team members can copy them into their projects as needed. Additionally, consider deleting specific binaries for platforms you are not targeting to reduce unnecessary file size.
When you select a Wwise object from the Wwise Picker, a resource will be created inside res://Wwise/resources/{WwiseObjectType}.
Here, {WwiseObjectType} corresponds to folder names like Event, Switch, State, etc.
Please commit all the Resources in these folders.
You do not need to commit WwiseProjectData.tres or platform-specific resources (e.g., Windows.tres) located inside res://Wwise/resources, as these are automatically generated.
Dedicated UID files are being introduced in Godot 4.4. These files are automatically generated by Godot. These should be included in version control.
- Wwise 24.1, 25.1, 26.1 / Godot 4.3+
- Getting Started
- Posting Events
- Loading SoundBanks
- Setting RTPC Values
- Setting Switches
- Setting States
- Exporting a Godot Project
- Building the GDExtension Library
- Plugin Support
- macOS-specific information
- Linux-specific information
- Web-specific information
- Version Control
- Important Migration Notes 24.1