Skip to content
a-terki edited this page Oct 6, 2026 · 2 revisions

Shadergrove user guide

Build a shader, tune it while it runs, and keep the result in your own library.

Shadergrove workspace showing Warp Tunnel and its generated controls

Start here

Choose where to work

Windows Desktop keeps your library on your computer and lets you edit offline without an account. Get the installer or portable executable from Releases. Account uploads are optional and depend on the server configured into your build.

Web runs in your browser. Sign in to the server you use and verify your email to create or change shaders in your private account library. To run your own server, follow the self-hosting guide.

Versions covered

The core tutorial covers v1.5.0 and the current development code. The plugins guide explicitly marks the newer official catalogue workflow as Development; v1.5.0 uses built-in Shadertoy and Wallpaper Engine commands. On Desktop, check Help → About Shadergrove… for your app version.

This guide was checked against the v1.5.0 tag and development commit f4ad6d8 on 6 October 2026. Features present in source can depend on server configuration; their presence does not verify a particular deployment.

Go further

The workspace image shows an existing example. Follow the tutorial to create your own project.

Clone this wiki locally