Releases: arcanite24/pinyon-shift
Release list
Pinyon Shift 0.1.2-preview.3 - Highly experimental native renderer
Pinyon Shift 0.1.2-preview.3 - Highly experimental native renderer
Highly experimental prerelease for testing. This checkpoints the latest
FH1-specific native renderer work. It is not a stable release and does not
complete Xenos retirement.
Included
- FH1-specific renderer integration with native shader paths for selected scene,
shadow and depth families, owned geometry caches, and native rectangle clears. - Shared terrain fetch branching and packed normalization corrections validated
against captured rendering output. - Renderer test automation, performance checkpoints, and current playtest notes.
- Removal of superseded renderer prototypes and their obsolete tooling.
The experimental full C347/21B70 terrain material pair remains disabled. Paired
GPU timing probes and forced-fallback diagnostics are not enabled in this build.
Known issues
- Some NPC animations appear accelerated. Title-screen UI transitions may also
be affected; their timing has not yet been confirmed. - Certain areas show severe frame-rate drops and choppiness, recovering after
leaving. One reported location dropped to approximately 15 render FPS. - General driving was reported around 70 FPS on the developer's test setup.
This is not a performance guarantee or a revised minimum-hardware requirement. - Xenos-compatible command, texture, render-target and resource handling remains.
Further visual and performance regressions are possible outside tested scenes.
Download and test
Download PinyonShift-Launcher.zip from this prerelease. The Windows launcher
verifies your supported disc image and builds the pinned source locally. No game,
game assets, generated game code, or prebuilt game executable is distributed.
Use this preview for testing and report the location, camera direction, settings,
and reproduction steps for regressions. The existing stable release remains
available for users who do not want this experimental renderer checkpoint.
v0.1.1
Pinyon Shift 0.1.1 hotfix
This release fixes the packaged launcher failing immediately after the native build links pinyon_shift.exe with:
fatal: not a git repository (or any of the parent directories): .git
The compiler and native translation had completed successfully. The failure was in the final build-provenance step: the packaged source archive intentionally has no .git directory, but Windows PowerShell stopped on a git rev-parse probe before the packaged provenance fallback could run.
What changed
- Packaged setup now reads
config/source-provenance.jsonwithout probing absent Git metadata. - Code-generation warnings are verified with Windows PowerShell, so packaged setup no longer requires Python.
- Added regression coverage for provenance collection from a source package without
.git.
If your 0.1.0 build already reached 1039/1040
Do not delete it—the executable was produced. You can launch that existing build directly from PowerShell:
powershell.exe -NoLogo -NoProfile -ExecutionPolicy Bypass -File "$env:LOCALAPPDATA\PinyonShift\source\0.1.0\tools\launch-preview.ps1"For a clean setup, download PinyonShift-Launcher.zip from this release.
Verification
- Public release workflow: passed
- Launcher version:
0.1.1 - Source commit:
9819123df25e06952da483a3f636e496e1ae3a8e PinyonShift-Launcher.zipSHA-256:8F7F0029695886DAD5AFBA27C31D4DD54FCD0E10859580D3DBF02FC65C8BD3DD
v0.1.0
What's Changed
- fix(rexglue): preserve xma cross-buffer packet indices by @arcanite24 in #13
- fix(launcher): harden setup toolchain isolation by @arcanite24 in #16
- fix(rexglue): assemble multipacket xma frames by @arcanite24 in #15
- chore(release): prepare 0.1.0 by @arcanite24 in #17
- chore(release): merge 0.1.0 into main by @arcanite24 in #18
Full Changelog: v0.1.0-preview.5...v0.1.0
v0.1.0-preview.5
What's Changed
- Release 0.1.0-preview.4 by @arcanite24 in #4
- Restore motion blur around the player car by @arcanite24 in #5
- Implement quick and mid-size backlog wins by @arcanite24 in #10
- Release preview 5 by @arcanite24 in #12
Full Changelog: v0.1.0-preview.4...v0.1.0-preview.5
v0.1.0-preview.4
What's Changed
- Fix launcher extraction on older Windows by @arcanite24 in #3
New Contributors
- @arcanite24 made their first contribution in #3
Full Changelog: v0.1.0-preview.3...v0.1.0-preview.4
Pinyon Shift 0.1.0 Preview 3
This preview adds native support for the 8BitDo Ultimate 2C Wired Controller in DirectInput mode (2dc8:301d). The launcher stages the project SDL mapping beside both new and existing local game builds automatically; no controller-remapping software is required.
Preview 3 also makes launcher source-payload upgrades hash-aware, so an existing Preview 1 or Preview 2 installation receives updated public source files without deleting locally extracted game data, saves, or build output.
The archive contains only the Windows launcher and its public-source payload. It does not contain a compiled game, generated translation code, extracted assets, or game content.
Requirements:
- Windows 10/11 x64
- DirectX 12-capable GPU
- About 25 GB free disk space
- A personally dumped USA retail MS-2505 disc image
The launcher is not code-signed yet; verify the archive before running it.
Archive SHA-256: D10965032F9EB161838A889235825A637B1C9843EFAB5D9FCC3E5B1D07020C60
Full changelog: v0.1.0-preview.1...v0.1.0-preview.3
Pinyon Shift 0.1.0 Preview 2
Superseded by Preview 3, which fixes upgrades from existing installations: https://github.com/arcanite24/pinyon-shift/releases/tag/v0.1.0-preview.3
This preview adds native support for the 8BitDo Ultimate 2C Wired Controller in DirectInput mode (2dc8:301d). The launcher payload stages the project SDL mapping beside the locally compiled game automatically; no controller-remapping software is required. The archive contains only the Windows launcher and its public-source payload. It does not contain a compiled game, generated translation code, extracted assets, or game content. Requirements: - Windows 10/11 x64 - DirectX 12-capable GPU - About 25 GB free disk space - A personally dumped USA retail MS-2505 disc image The launcher is not code-signed yet; verify the archive before running it. Archive SHA-256: 53E2E21AC83B273CA4250F7B31ED3906C84E29A638C5AFDB9CC06D602F50FFA6 Full changelog: v0.1.0-preview.1...v0.1.0-preview.2
Pinyon Shift 0.1.0 Preview 1
This draft contains the Windows launcher and its public-source payload. It does not contain a compiled game, generated translation code, extracted assets, or any game content.
The launcher now watches for unexpected exits, prepares a privacy-safe diagnostic ZIP, and opens a prefilled GitHub crash report. Local crash dumps are never attached automatically.
Requirements:
- Windows 10/11 x64
- DirectX 12-capable GPU
- About 25 GB free disk space
- A personally dumped USA retail MS-2505 disc image
Current limitations are documented in the README. The launcher is not code-signed yet; verify the archive before running it.
Archive SHA-256: E69D20E60ED0D08D27A24D8C7D34BA2F67365F72F50C24FA41E2913A78E62E82